[S>Artist 2D] AI art for visual novels, Characters and backgrounds

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KiaAzad

Member
Feb 27, 2019
291
214
Skills:
AI art generation

Preferred method of contact:
Discord: Kia#6810

Employment Type & Rates:
I can charge you per hour or per image, whichever you prefer, the specifics we can talk about over discord.

Availability:
Part time, My main job is programming, and I can only allocate few hours of my time to you, weekends and last week of each month excluded.

Work Samples:

Anime style
View attachment anime.webp

Serafuku
View attachment serafku.webp

Casual
View attachment casual.webp

Classy
View attachment classy.webp

Soft shading
View attachment soft shading.webp

Stylized
View attachment stylized.webp

Busty
View attachment busty.webp

Naked (to draw your own clothing on top)
View attachment naked.webp

Mecha examples:
View attachment 2183905

Monsters examples:
View attachment 2206554

Why?
I was expecting a flood of AI artists on the forum, but apparently, most people either don't have the know how or the time to mess with it. Since I'm already spending my time on it, I've decided to offer it as an affordable service to make up for some of the costs.

What good are these to game developers?
You can use them as placeholders, base to trace from or even final art that goes into the game.

These have backgrounds, I can't use them in my game like this.
I have a brother that you can hire to remove their backgrounds for minimum wage.

AI art is easy, why not offer it for free?
I would love to, but I value my time and I have a family to feed that take priority over the whole world, If I'm doing something for free, it would be for them.

I bet I can find other, cheaper AI artists out there. Why should I choose you?
I've been working on VN type games for a long time, I'm familiar with your needs, and even can guide you in the development process, I have trained eyes in art and have experience with AI from it's early stages. The real value I'm offering is my experience.

How about backgrounds?
I have looked into those briefly, I should be able to make those too.

I need specific poses, can you pose the characters?
Adding a whole 3D step to the workflow, I can control the pose to some extend, but don't count on getting it exactly right.
Also, AI isn't that good at making multiple poses of the same person, you have to rely on a real artist for variations.

CG and sex scenes?
AI isn't that good at those yet, you'll have an easier time hiring a real artist for those. But if you want, I can look into those as well.
 
Last edited:

E$DRHUIJ:

Newbie
Mar 24, 2020
71
77
You know I wanted to use stable diffusion for something like this, but I just can't get a consistent feel for a consistent character. It's exciting to see where AI art is headed, but I think it may ultimately end up with an artist retouching some generated flaws sometimes. Furthermore, spending hours playing around with prompts makes me nauseous seeing all the uncanny nightmare fuel so often.

But who knows? Maybe some poses can be established as a template and then the AI only adds seedbased variance that can be consistently replicated over different forms.
 

MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
Respected User
Game Developer
Aug 17, 2019
5,371
8,637
how you plan to make em consistent?
That would be one of the two biggest current issues with the current state of AI.

It's nigh impossible to get a consistent character without an artist refining currently, as E$DRHUIJ:, mentioned. The bigger problem is that, even if you could make consistent pieces of art (which would more or less destroy the AVN, Comic, Digital Art, etc. spaces in one fell swoop.), you can't copyright any AI or AI-assisted artworks. Hopefully it stays that way.
 
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immortalkid69

Member
Jun 13, 2022
215
47
That would be one of the two biggest current issues with the current state of AI.

It's nigh impossible to get a consistent character without an artist refining currently, as E$DRHUIJ:, mentioned. The bigger problem is that, even if you could make consistent pieces of art (which would more or less destroy the AVN, Comic, Digital Art, etc. spaces in one fell swoop.), you can't copyright any AI or AI-assisted artworks. Hopefully it stays that way.
not being able to copyright is a issue? isnt that better as long as ppl cud create what they want?
 
May 3, 2018
93
190
The bigger problem is that, even if you could make consistent pieces of art (which would more or less destroy the AVN, Comic, Digital Art, etc. spaces in one fell swoop.), you can't copyright any AI or AI-assisted artworks. Hopefully it stays that way.
Not accurate information.

It was deemed that because the story was created by a human, and she curated the image selection (basically choosing how to assemble the AI art into a narrative), that it qualified for copyright.

The only time, so far, that copyright has been denied to AI artwork is when it is solely the AI generated picture. Using the art in a larger project like a game, project, or modifying it yourself would qualify it for copyright using this precedent.
 

MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
Respected User
Game Developer
Aug 17, 2019
5,371
8,637
It was deemed that because the story was created by a human, and she curated the image selection (basically choosing how to assemble the AI art into a narrative), that it qualified for copyright.

The only time, so far, that copyright has been denied to AI artwork is when it is solely the AI generated picture. Using the art in a larger project like a game, project, or modifying it yourself would qualify it for copyright using this precedent.
False, and very, very liable to prosecution as far Zendaya goes. But you're missing a few massive points here:

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not being able to copyright is a issue?
Not always. But if you're buying AI art (which you shouldn't be, in all honestly, but I won't stop you.), then there's always a possibility that someone'll take it and use it (or sell it) for their own gain, and there's nothing you can do about it.
 
May 3, 2018
93
190
False, and very, very liable to prosecution as far Zendaya goes. But you're missing a few massive points here:

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First of all, I want to start this by saying I've worked for professional studios, I've been drawing all my life, and I have a bachelor's in art that required just SO MUCH creation of art in every possible medium. I've been following the AI art stuff for nearly 6 months now, and I've got well over one hundred hours of time using it. I think that's necessary to know for my next position:

It doesn't matter what art an AI was trained on. It studies those images to learn STYLE, it isn't kit-bashing or collaging images together. The people that claim that are regurgitating bullet points from uninformed people. This is important because you CANNOT copyright style.

As a human artist, I can copy an artist's style all day long and if I am not creating a reproduction of one their works, I can flip them off if they want to be upset by it. Roy Lichtenstein took other artists' works and repainted them at a larger scale, added captions, and changed a few colors and got millions of dollars for the insult.

In art school, artists are TRAINED by copying styles. Literally the same thing the AI is doing. You start off creating one to one reproductions of an artist's works (usually someone like Caravaggio), then when you get good at that, you paint your own original art copying the absolute shit out of the techniques, style, and colors of the artist. It's been that way forever. Production artists, (like I was) HAVE to be able to copy the style of an art lead on a project so the presentation is seamless. I was trained for years to copy any style thrown in front of me and I was paid for it. (Not well... but paid for it... :LOL: )

It isn't copyright infringement or plagiarism to copy an artist's style. And it is absolutely hypocrisy for any artist to get their knickers in a twist over what the AI is doing, when if you watch nearly ANY digital artist showing how they work on Youtube, one of the things they show is them COLLECTING REFERENCES to take elements from, be it style, color, composition, etc. "I recommend PureRef for this guys, you can load up all your reference images from your favorite artists and have them readily available..." or "Use Pinterest for better references" (When Pinterest is taking art from various sites and artist's pages, denying them of views.)

I doubt laws will be put in place to restrict AI databases. The shared copyright thing is untenable, with tens of thousands of artists in these databases. And it is impossible to prove what artist's style was used in which AI artwork. And it is entirely possible to train AI on new images on even a user's home computer in a matter of hours now.

And finally, Midjourney is using Stable Diffusion under the hood for its newest versions. A unique, modified, and mixed version of it, but a version none-the-less.

Adobe is also adding AI tools to Photoshop, which will include Generative Image creation. (AI made pictures). They claim they will ensure artists get credit for their work, but NO ONE knows how that would even work. (Literally. There is a tech bounty out for people to figure out how, but as of right now, due to how the AI works on a fundamental level - like an artist drawing on their years of visual intake - no one is even close to claiming it.) StabilityAI, the people behind Stable Diffusion, are helping them.

I view it as a tool. I use it to speed up my workflow - basically the thumbnail and silhouette stage - and use it to quickly re-iterate through ideas before drawing and inking the final piece myself. Any artist, especially digital artist, who is balking at using AI in their production pipeline is handicapping themselves. I'm old enough to remember the backlash to drawing DIGITALLY. "Layers are cheating! Being able to move parts of your drawing around or resize them is cheating!" It was stupid. And everyone got over it.

AI will be the same way. I guarantee you are already seeing AI art you don't realize is AI art, because of the workflow using it, and the fact that a professional artist is the one doing it. Those little "tells" that an AI art piece is AI made are getting less all the time, and a professional artist doing a 20 minute pass-over the piece to fix all the mistakes by hand makes it impossible. Several studios are already incorporating this into their internal concept art pipeline.


Not always. But if you're buying AI art (which you shouldn't be, in all honestly, but I won't stop you.), then there's always a possibility that someone'll take it and use it (or sell it) for their own gain, and there's nothing you can do about it.
All that said, uh, yeah. I wouldn't recommend spending money on buying AI art. It is kind of stupid easy to do it yourself with just a weekend of practice and training. Just my humble opinion.
 

KiaAzad

Member
Feb 27, 2019
291
214
but I think it may ultimately end up with an artist retouching some generated flaws sometimes.
That should be the case every time, even if AI gives something that looks flawless to most of us, we should still hire an artist to go over the result and spot anything we missed, and fix it.

You've pretty much summed up everything I would say about AI. Although, I don't agree with your last point. There are a number of reasons why somebody would prefer paying somebody else to handle this task for them, not having the graphic card, the time or the patience for it are few of them. It's like mopping the floor, it is pretty easy, but people are hired and paid to do it nonetheless.
 
May 3, 2018
93
190
You've pretty much summed up everything I would say about AI. Although, I don't agree with your last point. There are a number of reasons why somebody would prefer paying somebody else to handle this task for them, not having the graphic card, the time or the patience for it are few of them. It's like mopping the floor, it is pretty easy, but people are hired and paid to do it nonetheless.
Quite fair.

I have already seen a game on F95 using AI art, and no one has mentioned it so far, which I find funny, as it proves people only object to AI art when they KNOW it is AI art.

I wish you luck in your endeavor!
 

The Rogue Trader

Active Member
Sep 12, 2021
510
756
I have already seen a game on F95 using AI art, and no one has mentioned it so far, which I find funny, as it proves people only object to AI art when they KNOW it is AI art.
I actually saw 4 games featuring AI art and in three cases it was explictly mentioned by the author (in the fourth case it was still very obvious and it didn't escape the forumgoers).
 

user220

Newbie
Nov 2, 2021
27
11
What format and ress size the images will be delivered? Most have faded face, while some have at least clear eyes. Is clarity available to be obtained via AI?
What is your workflow? You shared samples with generic words reference, but what if I want a topless busty redhead playing football during winter? You should've mentioned what you'd require from a client.

IMO paying a placeholder, or art which would be drawn upon or revamped, is adding extra costs to the project, so maybe that's why there aren't many AI offers like this. Although it's interesting for a game prototype, so it might work.
 

KiaAzad

Member
Feb 27, 2019
291
214
What format and ress size the images will be delivered?
The format can be anything, usually lossless webp, Same for the resolution, It can be any size you want, the sweet spot I've found is 768x1280 that fits a 1080 screen size perfectly.

Most have faded face, while some have at least clear eyes. Is clarity available to be obtained via AI?
What AI produces is at the, "good enough for games" level, most will need touch ups and they're not suitable for sharing them as high res on websites. However, for a cheap cost, they can be traced by lower skill and newbie artist to look perfect.

What is your workflow? You shared samples with generic words reference, but what if I want a topless busty redhead playing football during winter? You should've mentioned what you'd require from a client.
We will meet on discord and generate some images till you're satisfied with the result. There's not that much to it, it's just a generating, tweaking and discarding game.

IMO paying a placeholder, or art which would be drawn upon or revamped, is adding extra costs to the project, so maybe that's why there aren't many AI offers like this. Although it's interesting for a game prototype, so it might work.
I have consulted with the artist team at my disposal, and to our estimate, starting with AI art can reduce the work by 50%. At the current stage, AI art isn't meant to replace the artist, it's meant to speed up the workflow by skipping the concept and sketching stages. It doesn't mean we can't use them as finished art though, but you'll have to accept all of it's shortcomings.

Our perception of AI is often wrong, AI isn't a factory that spits out perfectly running cars, it's simply a toolbox to be used in the process, preferably in the hand of an artist that already knows how to create art, and where AI comes handy.
I, myself, use AI art to showcase my programming, with the aid of more pleasing placeholders that are closer to the end result. It improves the palatability of my presentation when pitching an idea.
 
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KiaAzad

Member
Feb 27, 2019
291
214
An example of how AI art lends itself to simple games:
Password: 1234
Keep in mind that it's thrown together on a whim, and it was intended to be a test rather than a showcase, therefore, the images are not corrected after generation, and only part of the interface received any attention.
 
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