Really buggy. Stuck in walls, trapped in teleport menu routinely. Enemies have very frustrating slow attack animations with little to no windup combined with very few iframes from the dodge, no iframes after being hit, extremely long recovery times, and little to no poise or poise recovery. While the addition of enemy poise was an ambitious choice, it was too easily broken by leveling the kick ability early, and often poise recovery on enemies is incredibly fast. Fast enough that you may be better off fishing out an attack and hitting from behind rather than try to break poise. Almost every boss has a big attack that is just past your dodge distance no matter how you time it so you're constantly juggling to jump or dodge with very little cue which is which. Typically there's safety behind enemies but you have very little forward movement or iframes so it's quite a gamble.
Platforming and enemies/trap placement is outright malevolent. Lots of obscured traps right where you'd like to jump to. The flying skulls are as annoying as the ones in Doom. They like to float just out of reach and then rush and chain stun you. Long gauntlets just before the next save. A lot of zones have marked treasure that won't be accessible until later when a single movement ability is unlocked or you obtained a fetch quest for it which is very frustrating.
The leveling/xp system is fairly easy to grind out if desired, but vast majority of abilities are useless as they are slow, consume too much stamina, and leave you wide open to counter-attack. The equipable passive abilities are also very weak. One increases yoko form duration, one increases healing item effect, one gives a incremental recovery, and last a poison resist. Even at max level and fully stacked, the yoko form and regen barely improve survivability as it still only takes 1 or 2 hits to fall and because of how quickly you can be chain stunned. There are no ways to increase the stamina bar or recovery (except for one ability with a very minor stamina recovery buff to the blue orbs), so you're forced to only use the cheapest ability, the staff thrust.
While the game has a decent gallery system, trying to watch a scene while playing is a guaranteed death from the previous issues, how fast damage increments, and the extremely slow progression of the scenes. One of the more interesting mechanics of these linemarvel-like platformers is the status effects, but they're extremely underutilized here. They unfortunately get cleared whenever you save/heal no matter what, and in the case of arousal is almost a guaranteed death.
Story is as generic as it gets. You learn backstory as you absorb bosses power a la Megaman and shockingly they're motivated by revenge. Does Mitsuki empathize with them? Not really. She cries about being possessed and shunned for it, but there isn't even a learning to love/accept yourself resolution. There are 2 npcs that give you fetch quests to find keys to doors that block progress. They only offer a bare minimum of dialogue and I didn't get attached to either.
Platforming and enemies/trap placement is outright malevolent. Lots of obscured traps right where you'd like to jump to. The flying skulls are as annoying as the ones in Doom. They like to float just out of reach and then rush and chain stun you. Long gauntlets just before the next save. A lot of zones have marked treasure that won't be accessible until later when a single movement ability is unlocked or you obtained a fetch quest for it which is very frustrating.
The leveling/xp system is fairly easy to grind out if desired, but vast majority of abilities are useless as they are slow, consume too much stamina, and leave you wide open to counter-attack. The equipable passive abilities are also very weak. One increases yoko form duration, one increases healing item effect, one gives a incremental recovery, and last a poison resist. Even at max level and fully stacked, the yoko form and regen barely improve survivability as it still only takes 1 or 2 hits to fall and because of how quickly you can be chain stunned. There are no ways to increase the stamina bar or recovery (except for one ability with a very minor stamina recovery buff to the blue orbs), so you're forced to only use the cheapest ability, the staff thrust.
While the game has a decent gallery system, trying to watch a scene while playing is a guaranteed death from the previous issues, how fast damage increments, and the extremely slow progression of the scenes. One of the more interesting mechanics of these linemarvel-like platformers is the status effects, but they're extremely underutilized here. They unfortunately get cleared whenever you save/heal no matter what, and in the case of arousal is almost a guaranteed death.
Story is as generic as it gets. You learn backstory as you absorb bosses power a la Megaman and shockingly they're motivated by revenge. Does Mitsuki empathize with them? Not really. She cries about being possessed and shunned for it, but there isn't even a learning to love/accept yourself resolution. There are 2 npcs that give you fetch quests to find keys to doors that block progress. They only offer a bare minimum of dialogue and I didn't get attached to either.