[v2023-06-29]
The combat is way too janky at times, and for an average game that's enough to make it not worth playing.
+Souls like not-quite-consumable items were a neat idea
-The transformation gem and waiting for it were a tedious mess
+/- Easily swapped skill sets made half of the playtime annoying
+There are varied attacking skills
-Attacking skills make actual attacking useless
-The makers still can't do keybinds, they are named in numbers and are swapped (?) rather than changed
+Multiple control modes (multiple buttons for same action in an okay layout)
Now what made me quit:
!- Jumping attack is horrible- sometimes happens, sometimes does not, given how many traps are hovering (ALSO THE WORM BOSS) it makes it really weird and annoying
!- Weird 'balance'- it can be challenging, it can be absolutely boring
!- Wasted maps- large maps, sparse enemies with 'branching paths', some are short treasure branches, others are forced to go through because of a need to unlock a shortcut or it's the only possible path forward.
!- THE WORM BOSS- fuck it, there's no clear hit-box, always need jumping attacks, aphrodisiac gas and puddles have weird hitboxes, tons of health, tons of damage.
It's not good, below acceptable, don't play it, it might seem fine, but it gets boring, tedious and -AT THE WORM BOSS- infuriating