This review is based on ~4 hours of gameplay for the v0.3.3 release.
Outside of the character models, everything felt very average. I suspect there's still a fair amount of content for me to see, and some of these scores could be raised if the more recent content has improved, but based on what I've seen so far I suspect it's more of the same.
Let's start with the game's strength...
Art/Animations: 5/5
As the screenshots show, there are a lot of varied women depicted in this game. If you've got a style/flavor, there's probably a girl for it. Though, for me, there every girl would be improved if their bust size was reduced by one cup. Most of the girls here are at the very upper limit of what I find attractive, and the rest are still well above average. There's even a scene where one of the girls who's a solid D cup is complaining to the MC about how small her breasts are and how she knows they're not attractive. Like. What? Drop her to an A, or at most a B, if you're going to use that trope.
The animations are above average, but not amazing. The loops were a little short, though future scenes may be longer. I nearly marked this section as a 4/5 but the sheer creativity and diversity of women in this game made me want to keep it a 5/5.
The characters sometimes surprised me with how authentic they reacted to certain dialogue (with respect to body language), which was a nice surprise as well.
Story: 2.5/5
The story is... serviceable. There were moments when I laughed out loud. The girls do have personalities, but they're only a step or two above one dimensional characters. Quite tropey, but the dev makes it tolerable via comedy. Your hangouts/dates with the girls are as unique as their themes/flavors, so that was a good plus.
You'll see weird or contradictory things occur fairly regularly. Extremely minor spoiler example: One of the girls, who is seen as a social outcast, so much so that the MC, who isn't popular himself, didn't want to hang out with her, asks one of the popular, snobby, school bullies out (no NTR, non-sexual, plot driven reasons). The snobby, popular bully accepts without reservation. When she no longer became a social outcast? I haven't a clue. Another Extremely minor spoiler example: The MC suspected one of his classmates was a 'combat AI'. The MC knows this girl is second in command to the antagonist, and thinks he's figured out her secret. So what does he do? He confronts her, then when she wants to speak to him alone about it, he follows her. Yeah, great idea, lets follow the combat droid of your enemy to a secluded place as the two of you discuss how you figured out one of their secrets. Look at the game's main picture, it's theme is an "AI Revolution", but it's not taking itself seriously.
Speaking of the game not taking itself seriously, the MC gains a fair amount of proficiency with wielding a katana via two morning practice sessions. Just give him a kendo background and have that interaction be focused on how that LI can help him improve upon what he already has. There's so many easy ways to fix these plot issues, I'm struggling to understand how the dev fell into these plot holes in the first place.
Conversations are generally supercharged and are narrated in as few words as possible. That scene where the outcast girl asks the popular bully and he accepts? Around 100 words... For context, that's a little less than half a page for most novels. Sure, I get it, a picture is worth a thousand words, you get to see how these characters look and their environment, so that'd count as narrative content as well. Still, 100 words to bridge the social gap between someone who is such an outcast that the loser (at the start of the game - at least) MC didn't even want to hang out with her and the snobby popular bully? By the time you realize she's asking him out the scene is over. While that scene might be particularly bad, the others have similar issues.
There are a few spelling errors, grammatical errors (I can't imagine the Dev employed a professional proof reader as one of the changelogs claims) scattered throughout. The narration and character dialogue is 110% popcorn fiction, there's nothing complex about it at all.
Sound: 2.5/5
Like the story, it's serviceable. Simple, short songs on loop in the background, occasionally an action has sound, lewd sounds, etc. All the standard stuff. Nothing outstanding, no essentials missing. Average.
Game Mechanics: 2/5
The sandbox style adds nothing but a chore. You'll click around a lot for no other reason to move the story along. Perhaps there's more planned, but as of now, this should have been a VN where your character is on rails. You'd lose nothing and save time trying to figure out where you need to be at what time of day to move the plot along.
All but a small handful of choices are fake as well. The most they'll show you is a slightly different scenario that still finishes the same way.
I took a half star off because you don't even get shown the days of the week, meaning you can go to school 7 days a week. Even the pointless sandbox games I'm use to differentiate between weekdays and weekends.
Final verdict: 3/5
This game shows promise. There's a decent skeleton here, it wouldn't be difficult to add in more narration, fix the spelling/grammatical errors, and make use of the sandbox mode or just make it a linear VN. Do that, spice up the audio a little, and polish the plot to where it takes itself seriously and I think it could reach 4/5 stars.