((v1.5))
1. The visual component.
The main character looks great, red-haired, tall, sophisticated figure, taste in clothes, face not like a typical Instagram escort model (a normal beautiful female face!). I like everything I see about the main character, as well as the fact that she has a lot of images in her clothes and everyone looks great. Renderings, directing and staging of scenes both in the erotic plane and outside it look nice. The storyboard of the scenes in the narrative is plentiful.(at least that's the impression one gets, including from camerawork) Secondary characters, of course, are recognizable from other works, but this does not greatly affect my perception of the story. The environment and content of the locations are at the proper level and it does not seem that the surrounding world is empty and lifeless. I like how the author shows erotic scenes in the technical understanding of the question, the animated parts of the scenes could look better, but they are there and this is already good.
2. Plot.
It is there and it is real, there is no impression that it is written on the knee by a child who has eaten phenazepam. Quite a good narrative with certain scenario assumptions for a work about *secret agents*. The events of the plot are interesting to watch, the events of the plot are interesting to reveal. Unless the connection with this *mission* was not entirely clear, I lacked context at the beginning of the game, I think if more attention had been paid to the disclosure and elaboration of this aspect, it would have been wonderful. And why should the main character have to pay for her office accommodation out of her own pocket?(although it gave us a line of plot development with the landlord and I really like it, so everything is ok)
3. Immersiveness.
The choices in the game really affect the events, my God, but this can only mean that we have a high-rank game in front of us. So also the choices of event variants affect the subsequent options-this is an aspect that is beyond the teeth of so many developers that for me this is an insane advantage of the game. In total, there are 13+ situations with a choice of action options, and many of them lead to various branches of narrative development, disclosure or closure of the development of stories with characters.
4. The main character is not a potato.
Damn it, we have a heroine with balls here, she can stand up for herself and can even shoot at gopnik. I fucking love that the main character has fangs and claws and is not afraid to show them. (Well, she's a spy. lol) Strong girls not only in words but also in deeds in a game of this genre look fresh and perky.
5. Sounds.
Primitive, without frills, but they perform a minimal function in the scenes, create an atmosphere, but there is room to grow.
6. Partners for sexual activities.
In general, their abundance is quite large and versatile, but in view of the current build, their depth of relationship development is either not disclosed or minimally disclosed. The plot lines with the landlord and with Joseph are particularly interesting to me.
Separately, I would like to highlight the option with the display of the indicator of the depravity of the heroine, it seems to be a trifle, but when you see an indicator that changes from choice to choice, then there is a sense of their significance. However, I still did not fully understand the difference between a heart and a flame. And if I'm not mistaken and remember correctly, then in at least one event their value influenced whether the H event would be or not.
P S The developer is well done. I'm waiting for updates. I wish him creative success.