This game has a lot of potential. the art is good, theme is good, and the core gameplay is good. It is unfortunately plagued by some very serious issues that make it lose two stars.
First, the h scenes, the characters regularly talk about the monster will violate your character if you lose but most of the monsters don't really lewd you as they beat the shit out of you. the only monster whose animation shows copulation is the wolf enemy who is also burning you at the same time.
Second is the platforming. for a first act in a platformer, some of the jumps are brutally precise. which becomes very frustrating after failing a jump in the third or fourth room because the dev decided to make a death ceiling that grabs you and sucks you in if you're just a few pixels off.
Lastly the combat. the combat is actually pretty fun. however, to cast a spell you have to choose your spell every time which not only breaks the flow of combat but if you rush too quickly you end up not selecting your spell and having to pull up the spell selection and wait for it to actually catch this time. You should make spell selection and spell cast two different buttons so if you're just using the same spell, you can just streamline the process.
First, the h scenes, the characters regularly talk about the monster will violate your character if you lose but most of the monsters don't really lewd you as they beat the shit out of you. the only monster whose animation shows copulation is the wolf enemy who is also burning you at the same time.
Second is the platforming. for a first act in a platformer, some of the jumps are brutally precise. which becomes very frustrating after failing a jump in the third or fourth room because the dev decided to make a death ceiling that grabs you and sucks you in if you're just a few pixels off.
Lastly the combat. the combat is actually pretty fun. however, to cast a spell you have to choose your spell every time which not only breaks the flow of combat but if you rush too quickly you end up not selecting your spell and having to pull up the spell selection and wait for it to actually catch this time. You should make spell selection and spell cast two different buttons so if you're just using the same spell, you can just streamline the process.