Around 12 thousand words, 3 false choices, 0 actual branches, 0 sex scenes. But the worst offense? It's boring.
Also this should not be called a prologue, it's chapter one, a prologue is removed from the main story line.
The story is fundamentally not unique. One day, Sufficiently Advanced Aliens arrive, instantly wipe out all electronics, from there face no resistance, and conquer Earth. Alright, so what's the traditional solution to a bog-standard plot? Like with any disaster movie, focus on a regular Joe or Jane —Natalie in this case— surviving the event to make it interesting. It works. The problem... This particular story fails to do so, and still has to fall back on narrator and timeskips.
So the S.A.A. take over the government in the capital. But Natalie isn't in the capital, she is in some sufficiently backwater town. So Natalie waits a week while the town slowly descends into anarchy (or so we're
told, there's no consequences for Natalie, no gangs robbing her, no assaults on her dignity, nothing). Then the army guys arrive, impose martial law. So Natalie waits in her apartment some more. Rations are provided. Then she is abruptly taken into some Earth-based prison. She is processed and waits several days more. And then FINALLY she is taken into a sufficiently advanced alien holding cell. (The story currently ends here.)
Do you see the problem? This story is about waiting. Natalie makes no decisions, and all the three "choices" the game currently offers are deliberately placed at such points where all answers obviously lead to the same outcomes (ex: Ask for extra rations? No: Natalie obviously gets no rations
Yes: Extra rations denied!
)
This isn't good writing. There is no need for all that time to be wasted. You can throw all these 12 thousand words away, there's not a single drop of tension or conflict there, which is in line with the absolute lack of branching and meaningful choices. Instead, you could start the story with MC waking up in the final cell, and NOTHING of value will be lost.
On a technical level prose is okay, some errors here and there, but passable. Art is fine, but I don't think this stylization is going to be good for actual porn. Could be too "artsy" for that, but we'll see. Also, a personal pet peeve, no dynamic facial expressions during dialogue. With the amount of art this game has, it could easily shift focus from scenery to what's really important. Characters.
Music is a severe tone mismatch.
Overall, meh.