CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

Tool Ren'Py Alternative/ Second save location for RenPy 7.8.4 / 8.3.4 SDK in Android Ports

doujin1

Member
Nov 18, 2017
223
190
You can also use something like this somewhere in your code
#update pem fix:
init 1 :
$ build.game_only_update = False
just asking can we add above code in ren'py 8.2.1 file? to applied this to all game port.
 

doujin1

Member
Nov 18, 2017
223
190
Some people WANT to have the ability to use updates.
I mean to ask as can we add that code to my ren'py folder. So i dont need to edit option file in game folder everygame everytime. Not meaning for wills to add to his file.
 

estrada777

Forum Fanatic
Modder
Donor
Mar 22, 2020
4,060
9,961
I mean to ask as can we add that code to my ren'py folder. So i dont need to edit option file in game folder everygame everytime. Not meaning for wills to add to his file.
Will literally told you how to do that.
 

doujin1

Member
Nov 18, 2017
223
190
Will literally told you how to do that.
OK, this probably my mistake to understand what will said. i just want to confirm that can i edit my ren'py file to apply that to all cause i not expert in coding.
Sorry if i offend you or anyone, that is not my intension.
 

Wills747

Engaged Member
Dec 14, 2018
2,498
5,220
OK, this probably my mistake to understand what will said. i just want to confirm that can i edit my ren'py file to apply that to all cause i not expert in coding.
Sorry if i offend you or anyone, that is not my intension.
Yes, just literally in any .rpy file.
init 1 :
(4 spaces)$ build.game_only_update = False
 
  • Like
Reactions: doujin1

Dark563

Member
Aug 18, 2020
119
147
I tried it, yes the APK was made but when you open it it shows that, I hope it works for you.

Full traceback:
File "00start.rpyc", line 241, in script call
File "scripts/Screens/Splash/splash_screen.rpyc", line 6, in script
File "renpy/ast.py", line 1363, in execute
File "renpy/exports.py", line 1782, in with_statement
File "renpy/display\core.py", line 1549, in do_with
File "renpy/display\core.py", line 2123, in interact
File "renpy/display\core.py", line 983, in start
File "renpy/display\core.py", line 1084, in post_init
AttributeError: 'org.renpy.android.PythonSDLActivity' object has no attribute 'armOnStop'

While running game code:
AttributeError: 'org.renpy.android.PythonSDLActivity' object has no attribute 'armOnStop'

Full traceback:
File "renpy/bootstrap.py", line 359, in bootstrap
File "renpy/main.py", line 662, in main
File "renpy/main.py", line 150, in run
File "renpy/execution.py", line 955, in run_context
File "00start.rpyc", line 241, in script call
File "scripts/Screens/Splash/splash_screen.rpyc", line 6, in script
File "lib/python3.9/future/utils/__init__.py", line 444, in raise_
File "00start.rpyc", line 241, in script call
File "scripts/Screens/Splash/splash_screen.rpyc", line 6, in script
File "renpy/ast.py", line 1363, in execute
File "renpy/exports.py", line 1782, in with_statement
File "renpy/display\core.py", line 1549, in do_with
File "renpy/display\core.py", line 2123, in interact
File "renpy/display\core.py", line 983, in start
File "renpy/display\core.py", line 1084, in post_init
AttributeError: 'org.renpy.android.PythonSDLActivity' object has no attribute 'armOnStop'

While running game code:
AttributeError: 'org.renpy.android.PythonSDLActivity' object has no attribute 'armOnStop'
 
Last edited:

cebs

Engaged Member
Feb 19, 2018
2,429
10,421
Dark563 don't get me wrong but you are in this forum time enough to know that only English is allowed here, please use a translator (y)
 

Wills747

Engaged Member
Dec 14, 2018
2,498
5,220
Added file to FP for 0x52's URM (URM_Auto-import.7z) Extract renpy.py to SDK folder and overwrite
If 0x52_URM.rpa is in /documents folder it will be copied into the game folder and run during init.
This means the user only needs to keep one up-to-date URM rpa in documents folder and the versions in the older folders will get updated accordingly.
 
  • Like
Reactions: 7rty and 0x52

estrada777

Forum Fanatic
Modder
Donor
Mar 22, 2020
4,060
9,961
Added file to FP for 0x52's URM (URM_Auto-import.7z) Extract renpy.py to SDK folder and overwrite
If 0x52_URM.rpa is in /documents folder it will be copied into the game folder and run during init.
This means the user only needs to keep one up-to-date URM rpa in documents folder and the versions in the older folders will get updated accordingly.
Which SDK does that file go with?
 

7rty

Newbie
Sep 3, 2017
31
23
Hello! And in which files should I replace "RenPy_Saves" with its own name?
 
Last edited: