My bad, didn't goes this deep. Don't know enough yet on the subject, but I remember reading that you can import Daz3D scene in Blender. So, you probably can also render them with it ?
No worries.
Yes, you can export Daz figures to Blender and render them there. But, from what I'm given to understand, it requires a bit of work to get the materials right, since the two are using fundamentally different shader logic. Not much different than exporting to, say, Octane and rendering there, which is something frequently discussed on the Daz forums. Each of the various renderers has its adherents, and each probably has its own strengths and weaknesses. (A number of people say Octane is significantly faster then iRay, and there's a plugin that will let you compose a scene in Daz Studio and then export to Octane to render. With some material and lighting fiddling, of course. When Octane 4 is fully released, there's supposedly going to be a free version - could be interesting to experiment.)
But we all know how easy it is to get materials, particularly skin, looking right. (Heavy sarcasm, big eyeroll... LOL) So the folks taking Daz assets to other renders is always probably going to be a significant minority compared to those sticking with iRay.
I would add, "and how fast do you want it to render the scene". Looking at the price range, in the end of the month it can cost you less to take an option that will take 2 hours to render the scene, than picking one that will only take 1 hour. This for the same number of scenes rendered.
Yes, quite true. The other thing is that you can shut down EC2 instances when you're not using them and not get charged for them, so the example I gave was if you basically kept the machine going full time. If you're only using the machine part-time, you'd spend less. You're only charged for each hour (or part of an hour) that the machine is actually running. (Well, you still pay for the machine's storage when it's off, but that rate is trivial - like $0.10 per gigabyte per month.)
As far as I understood it, either you need the right GPU and a lot of RAM, or a strong CPU and the OS cache will replace the lack of RAM. So you can probably build your own machine for less that $3000.
Quite true - I kind of pulled that number out of the air based on a quick peek at one or two gaming sites. A big question is whether the renderer in question even uses the GPU. I know that Daz's iRay does, Daz's 3Delight does not, Blender and Octane both can. Of those, Blender is the only one I know that will work with AMD GPU's, although Octane was supposed to be working on it. (That's far from an exhaustive list - it's just the ones I know anything about.)
It's more for big companies that need to punctually render thousands of scenes. Too much to do it with the machines they own, and not often enough to buy the machines they needs.
That's my sense of what this is targeting. Plus, it can sometimes be a lot cheaper, in the long run, to "rent" a bunch of virtual machines for the period you need them, and then "turn them back in" when the massive render project is done. You can scale up and scale down what you need, when you need it. Finally, there's the hidden cost of space, power, cooling, maintenance and support staff when you own your own hardware. All those are reasons you're seeing a lot of companies migrating their infrastructure "to the cloud."
That being said, it _is_ going to be interesting to see where iRay Server and some of the other renderers go over time. If one or more of them decides to optimize for the type of services that AWS provides, things could change.