There are a few elements that, if present, always elevate my enjoyment of a game. Fast, fluid combat, lots of different gameplay mechanics, wide variety of scenarios sometimes intentionally triggered and corruption. Ambrosia has all of these in droves. So, if you're a fan of different gameplay elements alongside corruption, you will thoroughly enjoy Ambrosia. I have a few nitpicks, especially regarding the quality of the H-Content but for once, the flavour text made them sexier than they should have been.
RPGM combat is usually a tedious affair. But I actually had a lot of fun during combat in Ambrosia. Probably because it was incredibly fast-paced. You could kill most enemies within 3 hits (apart from bosses) and if you were strategic about it, even bosses could fall easily (even at very hard). I always enjoy battle-fuck mechanics and Ambrosia implements that alongside clothing damage. Always fun. There's an abundance of magical attacks, buffs and debuffs at your disposal and for once, they actually make a difference in combat. I actually enjoyed using the debuffs on bosses before one-shotting them. There are also a lot of items present. And they're actually useful (especially the treasures). All in all, the combat was as satisfying as RPGM combat can be.
But that's not all. The game implements a lot of unique gameplay elements and some polished old ones. There's considerable map movement and a variety of areas to explore, each looks different and has some semi-decent artwork in the backdrop during combat. There are 3 major cities teeming with activities to do. There's a shrine which you can update (which unlocks abilities, passive income, more H-scenes). There's also crafting. Materials can be procured from dungeons. This was a poorly implemented iteration, I felt. I didn't craft any equipment because materials were incredibly rare. But then again, I didn't need any crafting because the usual weapons were adequate. You can also do missionary work by distributing pamphlets or giving sermons. There's clothing changes. There's food collection and a special food shop to divest your accumulations. The most unique thing I encountered was the fishing mechanic where at particular spots you can fish provided you have bait and a fishing rod. There's also a day/night mechanic. Night enemies are harder and there are creeps everywhere which will damage your clothes or harass you.
H-Scenes are seamlessly integrated into this entire affair. There are the usual bar-work, dance-work, prostitution, but you can also get harasses during missionary work or be coerced into doing stuff for money etc etc. The usual. I really enjoyed the scenarios here. Properly titillating. However, the artwork during the scenes themselves leaves a lot to be desired. If that was fixed, this game would have been one of the all-time greats. As it is, it's somewhat disappointing but still thoroughly enjoyable.