I know I was just having fun, people like him just come and say stuff like katalist clone but refuse to elaborate further, or provide actual constructive criticism.
Hey man, do you. I love the game personally. Though if I had any constructive criticism at all it would be to implement a feature to sleep x amount of days. If people like me are playing as updates come out, meaning generally have all prior content done, it's a painful slog to sleep through animation screens, go to the school, and repeat until you get to the specific day you want. Take for example this recent update where you have to clean holly's place on Fridays for Zindy, and to get access to her apartment you have to do that, what, four or five times? That's a painful process to make us work through with nothing else to do. You're essentially forcing people to do the process 28 times at the very least until another new piece of content unlocks. Or better yet don't lock new content behind one specific day. Again, for example, getting into Zindy's apartment. She could of shown up every other day and it would of much more tolerable.
Just a piece of advice that you hopefully take into account for future content.
Edit: I should also add that it's slightly annoying there isn't a "sleep till day" option until you sleep too the night. That means you have to sit through that day change animation screen three times per day which makes the whole process all the more annoying to do.
Even if you just made a straight up "sleep until day" option available right away, and didn't force the player to attend the class I would be happy. Not that I want to kick a dead horse in this thread bringing up Katalist, but that is exactly what Katalist does (And has quests relating to skipping class, which I assume you may do someday.) But for now, these are just some QoL features I'd suggest you do to keep the flow of the game going better.