- Jan 24, 2023
- 5
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similar parts it's just artstyle (but it's not bad at all, i personaly like this artstyle), school setting (but you can find many games with it and witch or fantasy world (it's also very popular).. so similarity expressed in art.. idk why people started to compare your game with katalist, i think it's weird.. first time i played your game i think like (hmm.. art similar with katalist.. and no thoughts about similarity) i like katalist and amoral quest.. for me both games good and you don't need to compae them, just play and enjoyI'm gald this got resolved but i do have a genuine question i have asked before but didn't got a proper answer.
At this point, what make this feels like katalist? I would like some examples of things same that feels straight up copied, so I can actually improve on those things and/or change it.
Here are my guess:
* Similar tileset: I just use the default tileset which comes with the rpgmaker so nothing i can do there, same goes for sound effects except when I need something specific I'll get it from freesounds.
* Player gets transported to a witch: yes this is similar, but how and why you get there are different, but still similar. But again witchs aren't like katalist exclusive thing either, many other things have witches and get transported to other world (eg: isekai animes).
The another reason I did it was because I had a few ideas for scenes that could only work for fantasy world and some that would only work for a normal world setting. So I decided something like this could fit my game as well. I still wouldn't call it copied though.
* Player fights demon/succubus: yes again similar but nothing exclusive to katalist, many other games have you fighting boss style enemies and progressive through them. And again the reasons for why you fight them are different than katalist.
The reason I added these boss style enemies to begin with was simply because it's easier to add scenes for, like I dont have to come up with a quest/story to lead player to getting to lick someone's ass or whatever.
* Combat: its rpg maker combat so it'll feel similar, yes the first boss's fight mechanics are same as katalist, I changed them for the 2nd boss whoever and its very different than katalist. It has like a cum meter that builds up with grabs and teases, and a struggle meter for when you get grabbed rather than rng based. So it's as different as I could make in the rpg maker.
Plus my games main focus isn't even in the fantasy setting, most of the scenes are focused in the normal world setting, where as katalist is more focused on boss fights for scene (at least last I remember).
But again I'm always open to constructive criticism, so if you actually want me to improve, please provide reasons that I can look into.
I think what the game truly needs is a bit of QoL tweaks here and there, this might sound nitpicky but there are a couple bits that feel kinda annoying, for example the day/time transition playing after class. (it's already enough to have it play when using the bed) Also having to press the button to see the current date and then choose the phone (it'd be better to have the button directly bring up the phone)Yeah ok so I made the changes, these will be the last changes in the story, now it's completely different, and the story alone feel at al similar to katalist.
It's now more like generic isekai, the beginning is same till hobo drugs you, you get TPed to a guild, a witch taking a bounty in the guild for a demon see you, asks you to join her party, you explain the situation she agrees to help you and let's you deal with the bounty while she finds a way to help you. (These Changes will be in 0.46)
Rest is same, just the 1st boss is skiped (i wanted to find a way to remove her anyways, I might add her as an optional bounty later that you can take) then from the point of the maid&matilda item hunt to the 2nd boss (which will be now 1st now) is same.
The school setting was already completely different than katalist from the start so that wasn't the problem to begin with, the starting story is changed for the introduction of the fantasy world. And now shouldn't feel at all similar to katalist's story of "you with some students summon a succubus she kill you, you get TPed to a witch and witch tells you to fight more succubus to get their essence."
Now hopefully I'll get peace of mind and people will stop complaining about similarities (which I'll just ignore from now on as having boss fights and a witch doesn't makes it copied after so many differences in the story)
Again thanks for all the feedback everyone gave.
Are you talking about the you press the button to show the day and time, for the option menu to default choose the phone? If so yes I can change that. If you mean pressing the button pull the phone out, I dont think it would be good as I plan to use that menu for other things as well (eg. Access phone, something else in future)I think what the game truly needs is a bit of QoL tweaks here and there, this might sound nitpicky but there are a couple bits that feel kinda annoying, for example the day/time transition playing after class. (it's already enough to have it play when using the bed) Also having to press the button to see the current date and then choose the phone (it'd be better to have the button directly bring up the phone)
I see, so that menu (that currently only has "Phone" in it) will have other options in the future, fair enough then.Are you talking about the you press the button to show the day and time, for the option menu to default choose the phone? If so yes I can change that. If you mean pressing the button pull the phone out, I dont think it would be good as I plan to use that menu for other things as well (eg. Access phone, something else in future)
Yeah I get that from a dev standpoint, and maybe it's just me but having to sit through that transition after each class every day gets a bit annoying from a gameplay perspective to be honest with you, so perhaps it'd be preferable to include a conditional branch that skips that transition if the trigger is after classRegarding the transition scene it plays that because it uses the same even as for the bed, or anything that passes time, so in case i need to change or add another time period between the existing two or something else i can just change it one place and not have to find and change in all the events that might change time.
From previous replys I have added some qol changes too like being able to skip to a particular time & day, and being able to sleep to next day (which should be in 0.44). If you have any other suggestions let me know.
Personally I do not mind that it's similar to Katalist at the start, I just explained why I think people see them as so similar.Yeah so like I guessed mostly the beginning part of the game with the witch and bosses. But I honestly dont know I can make it more different without having to remake a lot of the stuff and removing a lot of stuff that took a lot of time (like the 2nd boss fight and the whole forest area with the woman living there).
As for your point about the students stuff i think that's generalizing it too much, and I dont really remember that in katalist anyway.
So if I removed the beginning & the fantasy world thing it wont be an issue anymore? Even though it was going to go in a much different story than katalist, with the whole hobo guy thing. Like you said people will form opinion before it gets to that stuff no matter how different I make the later story.
I honestly dont care about the witch or the 1st boss fight, if I removed them I wouldn't care to loss the work (art) i make for them. All the things I care about from the fantasy part of the story is begin able to teleport from/to normal world to/from the fantasy world (i have a lot of things that will only work in an fantasy setting but not enough to make a separate game), the player being immortal (a lot of thing I have planned will only work narratively if player is immoral) and the whole 2nd boss and the forest thing (that took a lot of work and I think is unique enough that it shouldn't be an issue).
So I'm open to suggestions if anyone have any ideas on how I can make it different, without having to change a lot and keeping those 3 things. (Like I thought it was pretty clever with the whole soul out of body thing to justify the immortal player but idk.)
Or I could just ignore it as it's not like copying anything directly from katalist and it's different enough, not to mention I dont see why it's such a bad thing that it's similar feeling to katalist to begin with.
But it just feels shitty whenever like someone just say "clone" or shit and disregard the whole work. Like the effort of making all the art and stuff, cause the characters are unique, the quests are unique, artstyle is different, scenes are different.... game mechanics are different (eg. The whole text message thing took a lot of damn time and effort to make, or the Evelyn's new scene where you can press q in the middle of the scene to change the opacity of her skirt seamlessly)
So yeah if anyone has any ideas on how I could change it so it's not a problem anymore with keeping those 3 things I mentioned above i would appreciate it.
Praying for armpit stuff it the best kind of licking I can think ofIt has 1 facesitting scene I will add ither kinks in future updates
i think you can just add day and day period somewhere in the corner of screen and we will always see it without any actions (like press button 'c' or find calendar to see which day now).. also you mentioned that in 0.44 we can sleep till next day but we can't we can sleep till night and only when till morningAre you talking about the you press the button to show the day and time, for the option menu to default choose the phone? If so yes I can change that. If you mean pressing the button pull the phone out, I dont think it would be good as I plan to use that menu for other things as well (eg. Access phone, something else in future)
Regarding the transition scene it plays that because it uses the same even as for the bed, or anything that passes time, so in case i need to change or add another time period between the existing two or something else i can just change it one place and not have to find and change in all the events that might change time.
From previous replys I have added some qol changes too like being able to skip to a particular time & day, and being able to sleep to next day (which should be in 0.44). If you have any other suggestions let me know.
That completely fine, just wait for the update, I update the game here myself periodically when a new version is ready. I need to provide the patreons something extra for the support.can anyone send the 0.45 pls? because I cant afford joining to patreon