- Apr 26, 2019
- 548
- 514
Hey folks. I'm a developer that commissions art, so budgets are a thing. I enjoy animations, but without question, I keep them rather "simple" to contain costs. My artist could spend an equal amount of time, doing either one frame (or many fewer frames), in place of these animations. I would be sacrificing animations for higher-quality art. Proper shading and the finer details take considerable time, unfortunately.
If some of you have played my game, you're familiar with the current style. An example, I posted here, and this is probably one of the better ones:
My question is simple. What floats your boat? A higher quality art style or animations? My dream would be to have the support to commission Disney-quality-esque animations, but since that likely won't ever happen, which is the better option to sacrifice? I'd like to keep pushing my project, but as it hasn't really taken off, of course, I'm second guessing almost every decision I've made. hah! Thanks for any input.
If some of you have played my game, you're familiar with the current style. An example, I posted here, and this is probably one of the better ones:
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My question is simple. What floats your boat? A higher quality art style or animations? My dream would be to have the support to commission Disney-quality-esque animations, but since that likely won't ever happen, which is the better option to sacrifice? I'd like to keep pushing my project, but as it hasn't really taken off, of course, I'm second guessing almost every decision I've made. hah! Thanks for any input.