- Jun 15, 2024
- 4
- 3
So, I've been developing a game in rpg maker mz for some time and now, while working on the CG of the characters, I've come across a doubt that's been keeping me awake.
I know how to animate decently well in adobe after effects, and I was thinking of making all the character cards animated, but because of the engine's limitations, I found it difficult to correctly line up the changes in expressions in an animation.
The only functional method I managed to do this ended up resulting in an exaggerated consumption of Vram and very poor performance, since I needed to run several videos at the same time.
With this in mind, I could simply use static CGs, where I wouldn't have a problem with the performance and alignment of animations to prevent them from glitching when I change the expression applied.
What do you think is better, an animation without expressions (the expressions would only be displayed on the character cards next to the message), or a static image with expressions?
(Unfortunately, changing engines isn't a solution, since I've already spent a lot of money buying the plugins and assets I need.)
I know how to animate decently well in adobe after effects, and I was thinking of making all the character cards animated, but because of the engine's limitations, I found it difficult to correctly line up the changes in expressions in an animation.
The only functional method I managed to do this ended up resulting in an exaggerated consumption of Vram and very poor performance, since I needed to run several videos at the same time.
With this in mind, I could simply use static CGs, where I wouldn't have a problem with the performance and alignment of animations to prevent them from glitching when I change the expression applied.
What do you think is better, an animation without expressions (the expressions would only be displayed on the character cards next to the message), or a static image with expressions?
(Unfortunately, changing engines isn't a solution, since I've already spent a lot of money buying the plugins and assets I need.)