Animations tutorials

lemenex91

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Mar 19, 2019
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Is there some good tutorials how to make animations from a scratch similar to animations from games like e.g. Being A Dik, Max's Life or Treasure of Nadia? Thanks
 

Rich

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Is there some good tutorials how to make animations from a scratch similar to animations from games like e.g. Being A Dik, Max's Life or Treasure of Nadia? Thanks
In general, learning how to animate probably comes in two parallel halves. One half is sort of "basic principles behind doing keyframe animation," while the second half is "how to operate the animation controls in the specific package that you're going to use to produce the output."

For the first part, there are a fair number of tutorials on using Blender to do animation on Youtube and on the web - off the top of my head, you're probably going to find more material on this for Blender than for most other packages, since Blender is free, and has pretty good animation support. The program used by a lot of developers to produce graphics for games is Daz Studio. DS does have animation support, but it's not as good as many other packages. The newest release of DS has improved that a good bit, because they've enhanced their timeline support a lot. So, older tutorials may mention plugins like KeyMate and GraphMate, but those have now been integrated into the base package. Unfortunately, it also means that the current timeline looks rather different than most of the tutorials you're going to see "out there." Not impossibly so, but different.

Different people use different workflows to do animations in DS. Some work directly inside DS, others export their characters to another package, do the animation part there, and then bring the animation back into DS to render there. I know of people who do their animations in Blender, and there's also iClone (although it's not free) which has a whole pipeline that lets you import DS figures, animate them and export them again.

All that being said, creating good animations isn't for the faint of heart. Getting all the motion to look good takes time, and then you have to turn around and render the whole thing, which can be a lot of frames. Not trying to discourage you - just want you to have realistic expectations.

Bottom line, Google is your friend on this, since that's probably the best way to find what's out there. Watch/read through a number, then just dive into whatever program you're going to use and start playing. Practice makes perfect.
 

Joraell

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Asi Rich said: "Practice makes perfect. "
So try , try try , fail and try again. There is no easy way out.

Looks for tutorials using timeline and puppeteer tool. And good is try to bought done animation from stimuly and look on how this animation work, and then try to make own, and mostly failed, so try again .-)