Unity - Annika's Breakout [v0.0.1] [Pelitedev]

  1. 2.00 star(s)

    aleksdmad

    Everything about this game is promising, except for key layout and combat. It feels weightless and everything happens way too fast to react comfortably. I cannot jerk off to a game while having to lock in like I am doing a Sekiro no hit run. Died a couple of times to the first two enemies and dropped. I play porn games to jerk off, if I had wanted a challenging platformer I would have played I Wanna Be The Guy. In the current state the game serves no purpose.
  2. 4.00 star(s)

    amgwtfover

    v0.0.1 - A decent start, it's got pretty good animations, smooth gameplay, and a bit of humour (though sometimes this goes too deep into the recent tryhard Marvel-esque humour I feel so it becomes a bit over the top or omg-so-random).

    The scenes thus far I could find:
    Forced blowjob from initial enemy
    Doggy from second enemy after hacker girl cell
    stuck in wall elevator gameover (no penetration, just pose of ass)
    They are also well done, though I would definitely speed them up initially, if you have it going slow it really brings out a robotic feeling with the frame by frame ruining the smoothness you enjoy on the higher speeds.

    Biggest feedback so far-
    - The controls, this is not the way my guy. P for interact? Q for parry, L for slash but spacebar and WASD for movement, and you have to use the mouse to open the top right corner menu or finish a scene? Seriously, who had a gun to your head while you did this?
    Don't try to break the mould, it's universal for a reason; E is interact, Esc is menu, F can be attack for one-handed play or let left mouse and middle mouse do something if you want to go the mouse way. You have a whole Z,X,C,V completely neglected at the bottom there, do whatever, but do NOT leave this as is.
    -Q for parry but you need to actually hit the enemy so it's more like an interrupt attack than a parry. When the enemies are using whip-like attacks, I had better luck just L slashing and then shift to sprint through them and run out the sprint CD to repeat. Q is worthless
    - "Get up!!!" but it doesn't say what button to press? Admittingly I flash-read the tutorial, but if you want me to commit effort to reading, don't do a "0.0.1" tech demo I expect to last 5 minutes. That's 4 minutes longer than even I can last!

    4/5 because it's got a great basis and the bad stuff is very easily fixed with a key config menu and a bit of UI addition. And to actually try and encourage this kind of game rather than another soulless HTML