Others - Anomaly Evolution [v0.55] [Tentacles Games]

  1. 2.00 star(s)

    LordLucifer

    the gameplay is mind numbingly boring and tedious. There is no story either.
    After about 4-5 hours of high speed clicking with an autoclicker all the sex scenes are unlocked.

    I just can't recommend this to another person to play.
  2. 1.00 star(s)

    PersonalizedDepopulation

    This is a game that requires auto-clicker but you can't go AFK.
    Didn't get to see the "adult" part with how uninteresting it is.
    The fact that people are spending their time on this crap when there's things like Haydee 2 or Summer Memories is genuinely sad to hear.
    You guys know you can actually enjoy playing video games, right?
  3. 4.00 star(s)

    Nobby

    The game is fairly simplistic and honestly as far as idle games go, I wouldn't rate it 4 stars. But adult idle games have a tendency to be absolutely shit and kinda lower the bar. If you like idle games this one is... decent. Far better than most adult idle games, but notably worse than most good idle games out there.

    The game has 4 systems you're playing. You've got your primary resource (cells) that you increase passively from buying upgrades. Standard as hell. Only notable thing here is that most games give some kind of scaling bonus to older upgrades so there's some point to continuing to put points into them. This one doesn't. Getting the next upgrade is always the right option and the moment you do, spending points on an old one is strictly sub-optimal.

    You've got genes that improve your clicks. They are their own separate resource that isn't influenced by your cells in any way. Just an entirely disconnected ascension path. Kinda weird, but not terrible.

    You've got neurons. Buying them gives multipliers to your clicks, but not passive generation. In fact, they passively lower your cells. And once you buy them you can't turn them off. The game warns you before buying them and they're pretty easy to manage, but it's technically possible to game over yourself with these by going so negative you can't recover.

    Then you've got evocytes. Probably the most contentious part of the game. The more cells you have, the stronger enemies will spawn and you have to kill them with clicks. They drain cells over time with stronger enemies draining more cells. Killing them gives evocytes and get enough evocytes and you can prestige. Getting evocytes doesn't give any bonus, and getting more than you need to prestige is entirely wasted.

    Prestiging gives you a linearly scaling multiplier to all of your resources. Feels kinda week to go from 4x to 5x after doing a whole run, but honestly the game will probably be over around then anyways. The scaling for prices on upgrades is pretty flat in the first place, so the prestige can't be TOO powerful without completely breaking the game, but the whole thing so flat does feel pretty underwhelming.

    The games biggest problem to me, is a failure to properly convey what it's trying to do. Most idle games will give some method of playing passively and some method of playing actively that is stronger but requires active attention. This game does that, but doesn't explain it while doing so. Neurons only boost your clicking power, but it doesn't tell you that. It just vaguely says they're a multiplier to your cells. Which isn't really accurate.

    If you want to play passively idle then picking up neurons is an active debuff. Killing the early weaker enemies is an active debuff because they'll be replaced by stronger ones that drain you more. But since the game does a poor job of explaining that you'll almost certainly doing them and forcing yourself into active play. Which isn't a bad way to play, but in this game it creates the illusion that it's the only way to play. And it doesn't seem like that was the intention.

    Another complaint would be that the disconnected growth of your click power and passive generation doesn't feel good. For instance, if your passive generation has gotten way ahead of your click generation, getting the next big upgrade for clicks will be entirely insignificant to you and feel pointless. It turns half of the upgrades into nothingburgers most of the time.

    Despite all that the game is decently tuned and generally fun if you understand what the game is trying to be. It's very much numbers go up, and the fact that you have a creature that slowly evolves into bigger and more complex forms works well at conveying that in a way that numbers alone struggle to do.

    On that note, and this is strictly preference, the game starts you with basically an ameoba before turning into basically a small animal and eventually a humanoid creature that's moderately attractive and fun, but then it just keeps going as it warps into some eldritch abomination. Both sides of that feel bad to me. On the one side, even they turn into a person, they were a dog a second ago and it still kinda feels like your fucking a dog. On the other side it begins to feel like you've gone too far and created something truly horrifying. The second of those seems intentional and fine thematically, though a bit of a turn off for me. The first seems like it's just a problem.

    Some basic text bubbles as the creature develops could help with that, both in the sense that you could make the whole thing feel less like fucking a dog if it's, I don't know, whispering dark cryptic secrets or threatening to murder your family. It would also help set the tone more. Just my opinion though.
  4. 2.00 star(s)

    _Gutts_

    I could give it 3 stars, but that would be far too generous. It’s hard to feel any real enjoyment here. Let’s break it down:

    Pros:

    - Decent art (not eye-catching, but the style has some charm)

    - The mechanics had potential — the core idea isn’t bad, just poorly executed

    Cons:

    - Excessive grinding (you’ll burn out fast with how repetitive it gets)

    - Visually unappealing (unless you’re a top-tier gooner, good luck getting turned on)

    - Absolutely no story or narrative to keep you engaged

    Overall: The idea of bringing SCP creatures is interesting, but the game turns into an excessive grind with no story or meaningful interactions, which quickly becomes boring. It has potential, and could still be reworked from scratch to become actually playable.
  5. 1.00 star(s)

    kravis135

    This is probably the grindiest game out there and the least rewarding as well. Its basically an idle clicker but you can't even leave it afk either because the germs would basically end your game if youre not sitting there removing them constantly so youre stuck clicking your mouse and stare at the screen for hours just for a hand full of scenes. I can't really see how it can be fun for anyone at all atm but I can see the potential in it. Please make it less grindy or at least adequately reward players for their time and effort instead of this torture.
  6. 5.00 star(s)

    Oldmannogains

    So, hear me out those who gonna play this thing. I've played this game for a while, and can say something.
    1) this is kinda clicker, not 100% all what do you need - is some patience
    2) this is not your main game,at least for now. Focus on something else and buy upgrades after a while
    3) save up for tissues aaand thats all. Buy upgrades for cell producing and another tissues, along with genes and proteins.
    After that, you can do whatever you want, just buy upgrades from time to time. All this monster stuff is cool, you just need to think about this as you experiment, like a real mad sciencist. Chech progression, make some descisions, and go back to your routine. DONT MAKE DA GAME YOUR ROUTINE
  7. 1.00 star(s)

    OffBrandKermit

    Perfectly good clicker game ruined by stupid mechanics that only serve to slow you down, you need to be able to finger your device at the speed of light to deal with the little cells that show up or you just lose and have to start over.
    Likes: nb8
  8. 1.00 star(s)

    Noah Neim

    God save the souls of whoever decidess to actually play through this.

    Hell I'm saying this as an idle game fan, this isn't a 'game' it's a masochistic experience with no reward.

    I played this because of morbid curiosity, and even as a mf who isn't into furry stuff, this is garbage, the sexual content is very minimal, all the while you have to put up with an exhausting game experience.

    Don't even bother, I know the furry community has better than this
  9. 2.00 star(s)

    ScionOfGoldenFlame

    Fun fact, the cell counter (your primary progression metric) only counts up to about 9.4 quintillion (or 9,400,000,000,000,000,000) before it underflows the integer value to negative 9.4 quintillion, causing you to revert back to your base form with so much deficit that you are stuck in a game over loop, effectively forcing a full restart that wipes everything, including the gallery and ascensions. Nice work, devs!

    That aside, its a woefully basic clicker game. Fully functional in being underwhelming. It both demands far to much and far too little attention at various aspects of its gameplay loop. I can't even recommend it to fans of SCP-682, as anything even remotely resembling her make up about 4 of the 32 stages the Anomaly will progress though, and only about 6 of which you'd even be reasonably able to stick your dick in, let alone want to. Probably why the game only has 6 scenes, only 3 of which are available to view at the time of writing. Its an okay game, but golly gee, do I want back the time I spent with it.
  10. 5.00 star(s)

    FanOfClouds

    To the developer of this game:

    - Please, keep the nice work
    - Please never go to therapy

    (Also, the game meant to be played for long hours should have a slower pacing for the enemies, sometimes the player wants to just chill and watch the "idle" part of the idle game)
  11. 2.00 star(s)

    happybrother

    I played and kind of enjoyed.

    But would have enjoyed it even without tits and vagina, as these are the only 2 ero things you see.
    Most of the forms are ugly...
    Most of the forms are unded-ish where you see bones, ribcage, spines, blood and far too many eyes.


    Lack of tutorials is a thing.
    Having "neurons" kils your cells, leading to game over.
    I was fully 90% fully upgraded Cell production and almost all Metastasis (whatever) and only like HALF of new Neuron production, and I was falling (Cells decreased more than produced).

    Some people complain Germs/Parasytes kill you too fast in this version. I agree.
    You also get auto clicker on germs too late ingame.
    For some reason I noticed my cell count dropping after the upgrade. Bug or coincidence?

    Currently (v0.25) there are only 3 sex scenes available. They are reached when your cell count increases accourdingly to the monster level in picture,
    BUT you have to go to "Scenes" menu to view them. Kind of artificial.

    And some people claim "lore" is so great. It's not.
    The SCP description is like "reptile-like, hates life, intelligent, escapes often". So maybe the early blob is accurate here.

    We are literally reising a Thanos with tits.
  12. 5.00 star(s)

    agito187187

    great game, love the animation and system. hope it will have more mechanics and other features. maybe an actual plot.

    could also be better with higher resolution. sub to abk. idk whatelse to tell ya. gore wise its pretty graphic too.
  13. 4.00 star(s)

    teresopolis

    It's a little boring even though I really like clicker games and the biological ideia of raising a cell is very interesting.
    If you like clicker games and like this strange monster fucking ideia go ahead and try it (and be careful of buying neurons too early!)
    I hope in the next updates we receive more juicy gameplay!
  14. 5.00 star(s)

    Agillardo

    An interesting idea is to use the unkillable monster from the foundation as a character with whom you can have sex, having previously grown it from one cell. Finally, idle games kill time well and in addition to development, you have to protect your being
  15. 2.00 star(s)

    Cap'nFap'n

    After four hours of excessive, tedious gameplay I still only had one scene unlocked - which wasn't even that good. I can't believe the creator is asking for donations for this trash. It's an idle game that doesn't even have the decency to be an idle game since you also have to micromanage clicking on enemies.
  16. 3.00 star(s)

    bravoski

    Pretty nice little clicker, balanced fairly well and the elements are mostly explained quite well but as of 0.20, which says full for some reason, there is one h-scene which is the one you see in the 2nd preview
    Looking forward to how the dev of this goes though cause its pretty damn rare to see a good nightmare waifu game :)
  17. 2.00 star(s)

    PochitaTheChainsaw

    Clicker aspects:
    pretty basic in most ways. upgrades have multiple types of currency that give different types of benefits (autoclickers, currency multipliers, upgrade cap increasers, damage increases)
    The most unique part is probably the game over aspect (personally not a fan). the game has these little cell fuckers that'll take your cells (the main currency). You kill them by clicking them enough, with no alternative to clicking. This essentially makes the game unable to be idled, because when you reach negative cells, you get booted to the main menu. you can continue the game, but you'll keep getting enemies popping up if you don't maintain them.

    Porn: one gallery view scene and some big titty lizard sprites. gameplay to porn ratio is very low. especially since you have to be half way through before you get the first scene


    Tl;Dr: too much gameplay, not enough porn
  18. 2.00 star(s)

    Eepy Poss

    Fire up those auto clickers because this one is for the real monster fuckers. None of that 99% human with cat ears shit. Its pretty rare to see content for these types of people but its always nice to see something new. That said this is a clicker game and by default 99% of the gameplay is mindless garbage that goes nowhere and has no choice but to forcibly pad play time with ascension stuff. Not knocking the game itself for having it but the genre as a whole. To each their own, if you really like clickers/idlers than you'll probably like this one.

    Cells are the main source of currency in the game that is used to dictate the stage of evolution as well as buying just about every other upgrade. The more cells you have the more evolved 682 becomes. Cells are used to basically unlock everything else after that. Genes increase your click generations, proteins are used to upgrade max level, tissues are the auto clicker, enzymes are your attack damage, and evocytes are used for ascension.

    I left out Neurons and Morphogens because the two are a bit weird in the way they work. Neurons are used to duplicate your clicks and overall let you generate more cells per click that way but at the same time neurons also destroy the cells you make. If you have too many neurons you'll actually start to lose cells you generate as your income dwindles behind your costs. Morphogens are there to counteract the neurons by actively turning neurons into cells in order to offset the otherwise neverending growth that is the neuron decay. You need to generate a lot of neurons to empower your clicks further while using neurons to buy morphogens to keep the neurons in check from nuking your run because it can and will cause you to flat out lose.

    As for the content itself of the game its... well its not bad but it kinda leaves more to be desired. The first scene you'll unlock is around evolution 19 or 20 which is around I believe 50b cells. The art style is unique and doesn't shy away from the blood and such, leaning into the monster fucker aspect completely. Still, the animation is pretty simple and the sound effects are generic. Also for some reason the scene gets freezing when I click on it and I'm not sure why. Not sure if theres supposed to be a cum animation or what but theres that I suppose.

    For the amount of effort it takes to get to each scene without an auto clicker will, as per usual with this genre, take ages to do so. Hours on hours of waiting or constantly clicking, getting to a point where you can ascend and boost your productivity, rinse and repeat a thousand times making it two steps further each time you do.