Another Chance [v1.27] review
Genre:
Branching story sandbox comedy dating sim
WARNING:
PLAY THIS GAME WITH A WALKTHROUGH OPEN AT ALL TIMES or suffer the consequences.
The game's design is absolutely off-the-walls idiotic and you'll lock yourself out of content if you don't know exactly what you're doing. Spare yourself the unbelievable frustration of trying to play this game blind and just use the walkthrough. Trust me on this. I suffered so you don't have to.
When I first tried this game I was 100 % sure I was going to rate this game 5/5 because I was just
absolutely floored by the writing.
This game features perhaps the strongest writing I've ever encountered in the lewd gaming genre. It's intelligent, funny, heart-warming, realistic and multi-layered.
The game is filled with clever comments about the things you observe and interact with which makes clicking on stuff an actual fun experience. (When observing vending machine: "This is a machine that lets you exchange money for food - a food whore". I'm dying
)
The different characters feel like real people and have unique speech patterns and personalities.
I love how some of them like it when you're being kinda mean to them and teasing them and will lose respect for you if you're trying too hard to be nice to them for no reason, while others who maybe aren't as used to attention will melt if you're just being nice to them.
They'll get jealous, fight with each other and react in believable ways to the things you say and what's happening around them.
Whoever wrote this has a deep understanding of the feminine psyche and brings all aspect of it to life in a believable way. And then tops it off with humor that ranges all the way from sublte to hysterical and absurd.
It's absolutely brilliant and I had plenty of laugh-out-loud moments.
But then I started to noticing the game design. And boy was it downhill from there.
There's branching choices but there's absolutely no way of knowing when you've made a banching choice or what the consequences of said choices are.
The triggers/unlocks for certain events are hidden in very non-intuitive ways and you won't find them in a blind playthrough. You'll only get taunted by "There would be some cool shit here if only you did X first"-indicators. But what X actually is, is only vaguely hinted at (A greyed out picture or missing stat points). And by the time you're receiving this indication it's too late to go back. Or you'll have to find an earlier save and try things in a different order. Possibly losing hours of gameplay.
I've taken huge shits on games in the review section before for being "linear sandboxes" but this kind of game design is arguably worse. No, it's definitely way way worse. It's giving you impossible tasks and then taunts you when you fail them. Example: If you invite Jacklyn on a date when you first get the opportunity, it's too soon because you're missing the lust points for a sex scene with her and this scene will then forever be locked.
In my mind, the purpose of a sandbox is to enable a player to explore the characters or locations in the order they want, but this is not how this game works at all. In fact, the game
actively punishes you for trying this kind of gameplay. There are multiple interdependencies along the branches that means you'll get suboptimal results in branch A if you havent advanced enough in branch B first. A character you haven't met will sometimes be mentioned because the game expected you to finish some other questline first.
And then there's the timeslots. I assume this mechanic is there to give some extra realism to the things happening, like it would be realistic that having a conversation with someone would take up some time. But when looking at a picture, or picking up a candy wrapper or
looking at, but not using the vending machine also consumes the exact same time it just becomes absurd and self-defeating.
And next up: Quests. The game is trying to leverage some kind of Monkey Island style of mix-and-match gameplay where you combine items in clever ways to solve problems but the problem here is that there's a million items and 8 trillion ways to combine items with other items and locations, making trial-and-error in no way a feasible approach. You'll need to use the quest guide. But then what's the point of it all? I'm just doing the chores that the quest guide tells me to. Go to location X, use item Y on interactible Z. Is it fun? No. It's just an artificial hurdle there for no reason.
It's not often I say this, but this game would be vastly improved by just being a linear VN. The writing alone would carry this game if it wasn't being undercut by absolute trash game design.
And then there's the pacing. It's very very slow. You know those funny comments you receive when observing things that mentioned earlier? You're going to want to turn those off if you ever want to see a sex scene, or see where the story goes. This game is very time consuming, for seemingly no reason.
Branching choices and sandboxes rarely mesh well and this game really highlights why. All the funny and clever writing goes from being a positive experience to a boring chore when I'm forced to repeat it again and again in order to explore the different branches. This isn't "replay value" it's
replay suffering.
All in all, this is like going to a resturant, being presented with a plate of Russian caviar, some A5 wagyu beef, a nice Champange and then watching the chef throw everything in a blender and then boiling it for 3 hours. It's got all the necessary components for something truly great, but the chef (game designer) is an incompetent moron with the cooking skills of a toddler. It just makes me want to scream and cry. This is truly the flagship of unnecessarily wasted potential.
Despite this game being perhaps the most frustrating experience I've come across here on f95 I'm still going to rate it 4/5 solely out of appreciation for one of the best writers in the business. This game is not
average in any way, it's absolutely fucking brilliant but also absolutely fucking rage inducing trash and bullshit at the same time.
So is it worth the download? If you appreciate great writing and have a tolerance for slow-paced bullshit game design then sure, absolutely. But if not? I'm not so sure.