Imagine you go to a five-star restaurant. You take one look at the menu, and you know they've got to have the juiciest steak in town. So you ask the nice waitress for one of their pristine steaks. She leaves and then quickly returns to inform you that the chef says in order to actually eat the steak, first you need to go do the dishes, clean the tables, change the lightbulbs, chase the wild ostrich out of the kitchen, and lick the shoes of every customer there; then, and ONLY then, will the chef give you a single bite of steak. Oh, and you have to pay for all of this in advance, by the way.
That is Another Chance.
It's quite ironic how Another Chance's plot kind of revolves around the concept of time, because this entire game is a gigantic waste of it.
What's that? You want to just skip all the bullshit and talk to the LI's and progress their routes? Nah, screw that. Why don't you go chase a beaver around for another five minutes? Isn't that way more fun?
This game should be the primary example as to why (most) adult games with sandbox simply don't work. You spend more time fucking around hiding in vents, growing plants, and sending letters in cardboard boxes than actually spending valuable time with the girls or getting to see sex scenes. It's for this very reason that the game has been in development for so long. It's a mile wide and an inch deep.
And don't even get me started on the branching paths. The game does have an in-game walkthrough for quests, but the game tells you jack shit about what quest affects another and what order you should progress them in, what secrets you need to find in the sandbox, or which choices actually matter in the grand scheme of things. Playing this game without a walkthrough is a death sentence, and you WILL have to play through the game multiple times to unlock everything; which, again, wouldn't be so bad if the gameplay wasn't so mind-numbingly boring.
The only reason Another Chance doesn't get a one-star is because the art is fantastic and the writing itself is pretty solid (ignoring all the lazy time-wasting bullshit, of course). I wouldn't recommend playing this until someone makes a walkthrough mod that actually tells you everything you need to know, but even then, still be prepared for a lot of time-wasting bullshit.
That is Another Chance.
It's quite ironic how Another Chance's plot kind of revolves around the concept of time, because this entire game is a gigantic waste of it.
What's that? You want to just skip all the bullshit and talk to the LI's and progress their routes? Nah, screw that. Why don't you go chase a beaver around for another five minutes? Isn't that way more fun?
This game should be the primary example as to why (most) adult games with sandbox simply don't work. You spend more time fucking around hiding in vents, growing plants, and sending letters in cardboard boxes than actually spending valuable time with the girls or getting to see sex scenes. It's for this very reason that the game has been in development for so long. It's a mile wide and an inch deep.
And don't even get me started on the branching paths. The game does have an in-game walkthrough for quests, but the game tells you jack shit about what quest affects another and what order you should progress them in, what secrets you need to find in the sandbox, or which choices actually matter in the grand scheme of things. Playing this game without a walkthrough is a death sentence, and you WILL have to play through the game multiple times to unlock everything; which, again, wouldn't be so bad if the gameplay wasn't so mind-numbingly boring.
The only reason Another Chance doesn't get a one-star is because the art is fantastic and the writing itself is pretty solid (ignoring all the lazy time-wasting bullshit, of course). I wouldn't recommend playing this until someone makes a walkthrough mod that actually tells you everything you need to know, but even then, still be prepared for a lot of time-wasting bullshit.