Save me technical people!
I've been banging my head against the wall trying to figure a way to render Daz characters flat with a small amount of shading so I can easily cut them apart and use them in RenPy for a Layered Image. E.g. - a series of left or right arms that can be changed easily to achieve a desired gesture. I'm trying to be able to go into an image editor (Photoshop or Clip Studio) and just select the portion I want as a selection mask of sorts. I decided to color different parts of the body.
So far I've gone into ZBrush with a G8F, polygrouped her out the whazoo, put MULTIPLE edgeloops on the polygroups (too prevent bleeding when I SubDivide), SubDivide like 5 or 6 times, and then hit Polypaint from Polygroups. After plenty of trial and error I managed to get the textures to export without any blending between the color groups.
In Daz, I've applied the color blocked textures to the ambient channel and turned down everything else but opacity. HOWEVER! When I render in Daz, the colors blend making a wand selection in an image editor pointless! I'm having trouble with anti-aliasing as far as I can tell. I've tried rendering in all the different renderers, messing with all the settings, lowering the mesh SubD, turning up the mesh SubD, turning off the AA settings on my GPU- everything I can think of! How do I get an image WITHOUT AA!?
Please help!
Here's a small version of the ambient torso texture and a close up of what it's rendering. The render is of the character turned about 20 degrees away from the camera, close up of the collarbone area.
I've been banging my head against the wall trying to figure a way to render Daz characters flat with a small amount of shading so I can easily cut them apart and use them in RenPy for a Layered Image. E.g. - a series of left or right arms that can be changed easily to achieve a desired gesture. I'm trying to be able to go into an image editor (Photoshop or Clip Studio) and just select the portion I want as a selection mask of sorts. I decided to color different parts of the body.
So far I've gone into ZBrush with a G8F, polygrouped her out the whazoo, put MULTIPLE edgeloops on the polygroups (too prevent bleeding when I SubDivide), SubDivide like 5 or 6 times, and then hit Polypaint from Polygroups. After plenty of trial and error I managed to get the textures to export without any blending between the color groups.
In Daz, I've applied the color blocked textures to the ambient channel and turned down everything else but opacity. HOWEVER! When I render in Daz, the colors blend making a wand selection in an image editor pointless! I'm having trouble with anti-aliasing as far as I can tell. I've tried rendering in all the different renderers, messing with all the settings, lowering the mesh SubD, turning up the mesh SubD, turning off the AA settings on my GPU- everything I can think of! How do I get an image WITHOUT AA!?
Please help!
Here's a small version of the ambient torso texture and a close up of what it's rendering. The render is of the character turned about 20 degrees away from the camera, close up of the collarbone area.