- Jul 6, 2017
- 338
- 739
Okay, let me set the scene:
You browse the latest updates and a cool looking banner featuring 5 pretty looking love interests catches your eye. You're smart, so you check the version. 0.4 or beyond - nice. You look at the tags and feel confident that the game won't blueball you. You click on it and the screenshots look decent. No sex scene with those banner-girls, but if I was a dev, I wouldn't add those either maybe - surprise the players and all that. You click on download and the file size gives you confidence thatyou'll get a good amount of playtime out of this. You click the button and a little later, you start the game.
Fast forward a couple hours later and you're hit with a black screen thanking you for playing the game and advising you to scroll back and save. After that you get the credits and a link to the patreon.
You look at the screen and raise your hands thinking "What the fuck is this shit?"
Why, you may ask? Well, it's because you feel deceived into trying this game and stupid because you had to have seen it coming.
Vaginal Sex, Oral Sex - those tags were there because they applied to some scene that was shoehorned into the game only to get those tags there in the first place. Your character fucked some random slut in some alleyway, bathroom or maybe at her place, with only the tiniest amount of buildup so you might have even skipped the scene (I always do) because you're here for the main course, the steak, and not the sad excuse for a salad you're offered beforehand. The three bites with a fork that don't satiate the hunger at all, but only further make it grow.
And I'm honestly wondering why that is. Most stories aren't all that deep or interesting and are only there as a framework for those LIs to be conquered. So why delay it with all the needless teasing and buildup? Don't get me wrong, without those things, the conquest gets boring. I feel that the middle ground is more often than not missed though.
Development cycles have gotten much longer in the recent years. In the beginning, most games were updated once a month or bimonthly, with a good amount of content.
Now you're waiting 3-6 months for that next version to drop only .. for nothing at all to happen?
Is it because assets are expensive, so you've got to get a good amount of use out of them by stretching the story? Charge your patrons a couple more times before they get the goodies?
Do people that played such games from practically the beginning even give a shit when the girls they were invested in finally get their scenes?
I'd like to hear some takes and opinions on that. Maybe there's a good reason that I can't see.
You browse the latest updates and a cool looking banner featuring 5 pretty looking love interests catches your eye. You're smart, so you check the version. 0.4 or beyond - nice. You look at the tags and feel confident that the game won't blueball you. You click on it and the screenshots look decent. No sex scene with those banner-girls, but if I was a dev, I wouldn't add those either maybe - surprise the players and all that. You click on download and the file size gives you confidence thatyou'll get a good amount of playtime out of this. You click the button and a little later, you start the game.
Fast forward a couple hours later and you're hit with a black screen thanking you for playing the game and advising you to scroll back and save. After that you get the credits and a link to the patreon.
You look at the screen and raise your hands thinking "What the fuck is this shit?"
Why, you may ask? Well, it's because you feel deceived into trying this game and stupid because you had to have seen it coming.
Vaginal Sex, Oral Sex - those tags were there because they applied to some scene that was shoehorned into the game only to get those tags there in the first place. Your character fucked some random slut in some alleyway, bathroom or maybe at her place, with only the tiniest amount of buildup so you might have even skipped the scene (I always do) because you're here for the main course, the steak, and not the sad excuse for a salad you're offered beforehand. The three bites with a fork that don't satiate the hunger at all, but only further make it grow.
And I'm honestly wondering why that is. Most stories aren't all that deep or interesting and are only there as a framework for those LIs to be conquered. So why delay it with all the needless teasing and buildup? Don't get me wrong, without those things, the conquest gets boring. I feel that the middle ground is more often than not missed though.
Development cycles have gotten much longer in the recent years. In the beginning, most games were updated once a month or bimonthly, with a good amount of content.
Now you're waiting 3-6 months for that next version to drop only .. for nothing at all to happen?
Is it because assets are expensive, so you've got to get a good amount of use out of them by stretching the story? Charge your patrons a couple more times before they get the goodies?
Do people that played such games from practically the beginning even give a shit when the girls they were invested in finally get their scenes?
I'd like to hear some takes and opinions on that. Maybe there's a good reason that I can't see.