Daz Anyone here tried to do frame by frame animation with 3D renders in Renpy?

immortalkid69

Member
Jun 13, 2022
215
47
I am not talking about smooth animation ppl make using timelines in 3d softwares but using Still Renders and making pseudo-animation in renpy.
 

Synx

Member
Jul 30, 2018
495
475
Why? Animations are made by rendering each frame out separately before merging them together into an animation. You need the still renders for each frame to make an animation. I dont see a reason to try something weird in Renpy instead of the usual way.
 

Deleted member 3831983

Member
Game Developer
Jun 20, 2021
265
991
I used to do this with my animations back when I used RPG Maker, though I don't really see the point. The file size will be bigger in general if you had all frames added in.

Though simple code such as:


image image_name:
animation
"images/animation_frame_1.webp"
pause 0.03
"images/animation_frame_2.webp"
pause 0.03
repeat

Would do the trick.
 
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immortalkid69

Member
Jun 13, 2022
215
47
Why? Animations are made by rendering each frame out separately before merging them together into an animation. You need the still renders for each frame to make an animation. I dont see a reason to try something weird in Renpy instead of the usual way.
I meant without the interpolation part since animating in daz is a headache.