If you are interested in checking it out, this is the github address:
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My intention is to give the game the good ending that requires while keeping the same atmosphere, not to remake the job that others began and left inconcluded. I respect the work of others. I've tried to communicate with them, unsuccessfully to the date, in case someone wants to finish his part.
there is plenty of room for more events and scenes, but i guess that the idea is that those additions are coherent with the rest of the game, characters and events.
After finishing it.. i'll try to rebalance it. some questions, like the relation between armors, weapons, enemies and levels need to be reconsidered. but my main goal right now is the good ending, so i've not touched the balance stuff and i've left it as it was in 2017. There is a time for each thing.
If you check it out.. let me know. I've created today a blogspot with the only purpose of making comments possible. This one:
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i was part of the version of 2017, along with others. That version was banned on github because some content was against the rules of them. It happened when i broke my arm (2 times), and after that i forgot about it. Live goes on. Since it was a collective project i wasn't aware, back then, that me leaving it would imply the project to be abandoned. That was 5 years ago.
I thought that others would continue it.. but my version was a branch of the main one, that was already been abadoned. I was not aware of my weight in the project because my part was basically some drawings, maps.. I'm not a programmer myself.
the point is.. i resumed the work around 2 months ago.
I've relearnt to do the things (which i had forgot) and learnt to make new ones.
the current version has more events, more maps, a few more scenes, and my main focus (as it was before) is to give to the game a good ending, where Garnet meets her father.
Until now (since i resumed the project) i've been doing the job alone.
attached: current partial map