Unreal Engine Anyway to export DAZ pose control morphs to Unreal Engine?

EroStudio

Formerly 'VeryLongName'
Game Developer
Jan 3, 2022
21
21
I noticed that in some Unity game like VAM. The DAZ genesis 2 they used for their base model includes all default pose control morphs for things like different hand poses, basic facial expression and eye movements. I tried to export those as regular morphs to UE but seems not working. Anyone knows a solid workflow for pose control export?
 

EroStudio

Formerly 'VeryLongName'
Game Developer
Jan 3, 2022
21
21
It works in UE4. whats ur problem ??
1664435479518.png
It doesn't work. I use below config for morph export rule, which should include all pose controls. But they don't exist once I import to UE. I am also pretty sure I checked 'import morph keys' when importing.
 

EroStudio

Formerly 'VeryLongName'
Game Developer
Jan 3, 2022
21
21
Does any morph shows up?? or does nothing shows up??
Morphs doesn't show up at all, but I recently figured out to use pose control as the alternative.
The currently status seems to be control morphs can be imported as regular morphs for gen8 character with bridge but not with gen2 character. The only way to use control morphs for gen2 is to import them as pose control instead of regular morphs.