ttyrke - looks like another post sugarcube update error:
Pulled your latest after the save allowance fixes (thank you by the way, i had to manually learn how to fix that myself in testing), starting a brand new game, sleeping first day.. no error, immediately go to sleep again, or any other time later
results in an error:
<<widget>>: cannot clobber existing widget "wakeUp"
I can only guess what might be why.. similar to what you had to change for the bath sched, or is it an issue with a widget calling a widget and it not liking that?..
*****
EDIT: I think I figured it out!! - I think it doesnt like that you have a widget in what would be a normal passage. Moving that widget to another file where you have nothing but widgets (picked widget - player), and retesting as above; no error, and its running wakeup normally it seems.
*****
EDIT2: - using an item from inventory gives a generic script state not defined error. doesnt seem to like the state.display part of using items from inventory, or giving gifts to npcs.
Pulled your latest after the save allowance fixes (thank you by the way, i had to manually learn how to fix that myself in testing), starting a brand new game, sleeping first day.. no error, immediately go to sleep again, or any other time later
results in an error:
<<widget>>: cannot clobber existing widget "wakeUp"
I can only guess what might be why.. similar to what you had to change for the bath sched, or is it an issue with a widget calling a widget and it not liking that?..
*****
EDIT: I think I figured it out!! - I think it doesnt like that you have a widget in what would be a normal passage. Moving that widget to another file where you have nothing but widgets (picked widget - player), and retesting as above; no error, and its running wakeup normally it seems.
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*****
EDIT2: - using an item from inventory gives a generic script state not defined error. doesnt seem to like the state.display part of using items from inventory, or giving gifts to npcs.
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