Create and Fuck your AI Cum Slut –70% OFF
x

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,571
1,954
356
I accidentally overwritten my packs.js when updating the game :confused: . Can anyone share a copy that has ALL girl packs included?
Next time you can just move your own packs under custom_packs.js
I don't touch that file and it's created specifically for cases like these. That way you won't need to worry that game update will overwrite your own pack file.
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,571
1,954
356
0.70b patch:

Fixes:
- Fight. Sometimes all enemies run away before the start
- School. When learned prompt showed, didn't add skill for npc.
- Event [Car] - The Chain Road. If decided to fight, npcs had reduced beauty, not what if you would make a deal
- Event [Car] - The Chain Road. If decided to make a deal caps variable could be broken.
- If basement npc assigned to kitchen, didn't counted work days and couldn't get skill
- Typos
- Fight cage - only guests stats were added/changed after the fight
- NPC marriage. Lesbians agreed to marry (They shouldn't)
- Fixed Laura (any spec character) using default images instead of custom ones.
 

mkijofcf

New Member
Sep 20, 2021
3
1
13
Launch game, click on pack menu, there is links to modpack, download it, unpack it and move files and folder to packs folder, so there should be exact name as pack name and in this folders should be file and mod folder, no addtitional subfolders to the file. As soon as you finish with all mod pack you was interested to instal, load your game or start NG if you want and in game click on pack menu and click on all mods you instaleed it will turn them on in game.
Don't forget to save your game.

Or you have problem with downloading from some of filehosts?
i put all the folders in the packs but when i open the game and try to load them it says they cant be loaded
 

Venyas

Member
Jan 20, 2018
113
175
231
Could we get a way to convert guests into settlers? Or at the very least we need a way to get rid of extra npcs in ways that are moraly ok, compared to slave trading which has busted profits. (Just evicting them is too much of a total waste) (We also need a moraly ok way to get rid of extra babys, again, I would make em settlers buts thats just 1 ideea)
The slave version of settlers would also do the trick, tho I imagine that would take more work....
 
  • Like
Reactions: Dmitry1984
3.70 star(s) 53 Votes