Ngl, the forest could be filthier :lenny:
This game puts a different spin on the rpgmaker engine. It's not a turn based game, but rather a speedrun fast grindfest where you activate totems on each map to open a door for a boss battle of sorts.
The game relies on gameover scenes as its reward and the ending is pretty abrupt.
The standing screen animation is such a missed opportunity as you'll never even know the existence of it if you don't ever lose by HP.
The art's nice, but the real lack of gameplay tying H-scenes make it feel not as worthwhile to actually play.
You can increase walking speed and set the multiplier to regen energy faster. The latter being a pointless feature as it adds no substance to the game, the devs know this hence the option to set the multiplier.
Pros:
-Art's nice
-S-s-s-speedrun babyyy! (20 minute completion time)
-Novel gameplay for VXAce
-Good translation for edited MTL (It's readable, pure English!)
Cons:
-Short and of no real substance
-Gameplay has no real relevance to H-scenes (It's all gameover scenes)
-Standing image is hidden and only visible when dying
Feels like the gameplay is there just to pad the game out a bit.