CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
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Beteerdr

New Member
Mar 26, 2020
1
1

Found this while browsing itch but it doesn't work on the Archipelagates version from here
It uses delta patcher to apply the mod and requires a valid checksum from Assembly-CSharp.dll to work
Disabling checksum validation nukes dll entirely so there's no salvaging through dnspy
Though if Raliv didn't update the game since September 9th the checksums should match, so im kinda puzzled here
Perhaps someone will have better luck with it than i did
 
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HentardDivine

Newbie
Feb 4, 2024
35
61
I am actually really impressed by the stability of this game.

I think the elves need some toes, and I wouldn't mind some heavier looking attire, (K'Night armor) butt! That isn't entirely my main concern.

What is though... is the huge lacking of diversity in map generation. We have the two biomes... and that's it. I hope in the future (after cooooom update) we get some map variety!

And maybe some more magic... and maybe skeleton transformation!? That'd be dope.
 

bean3b

Newbie
Jul 13, 2019
39
50
What is though... is the huge lacking of diversity in map generation. We have the two biomes... and that's it. I hope in the future
Honestly I'm hoping for a snow biome, I'm pretty sure we'll get a desert and maybe a volcanic biome too.

Although it would be cool to get some more unorthodox types like graveyards, beaches, cityscape ruins... honestly, given the concept the actual possibilities are endless.
 
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bean3b

Newbie
Jul 13, 2019
39
50
I forgot to mention, not just biomes but enemy monsters that interact with the player. It would also add variety if there were ways to make yourself... 'enticing' to mobs under certain conditions.

I may be assuming a LOT here, but if there ever came an opportunity to replace the skeletons that would definitely be a welcome change. Not saying they have to, but at the very least adding new mobs you can actually interact with can only be a good addition in my opinion.

EDIT: Oh, and erotic traps, that could also happen. Things like... oh I dunno let's list off a few tropes... onahole portal traps, sensory deprived pitfalls full of tentacles, forced hypno visors... hell you could simply add traps that just lock you in an awkward position for NPC's to take advantage.
 
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CaptainBipto

Active Member
Sep 20, 2018
914
883
I forgot to mention, not just biomes but enemy monsters that interact with the player. It would also add variety if there were ways to make yourself... 'enticing' to mobs under certain conditions.

I may be assuming a LOT here, but if there ever came an opportunity to replace the skeletons that would definitely be a welcome change. Not saying they have to, but at the very least adding new mobs you can actually interact with can only be a good edition in my opinion.

EDIT: Oh, and erotic traps, that could also happen. Things like... oh I dunno let's list of a few tropes... onahole portal traps, sensory deprived pitfalls full of tentacles, forced hypno visors... hell go a step further and add traps that just lock you in an awkward position for NPC's to take advantage.
I would love to see something like being able to entice some molester mob for some sexy times. It would be a nice change from the random NPCs just hanging around.

Traps would be interesting as long as it something where the character can be interacted with but not attacked. It would kind of suck to get stuck in a portal/stocks setup, just to get fireballed to death.
 
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bean3b

Newbie
Jul 13, 2019
39
50
Traps would be interesting as long as it something where the character can be interacted with but not attacked. It would kind of suck to get stuck in a portal/stocks setup, just to get fireballed to death.
Agreed, I'm willing to bet they would take that into consideration. Wouldn't be hard to add a flag script that disables hostile actions towards the player when in a trapped state. Hostile mobs would either attack other NPC's or simply go dormant.

I'd prefer the dormant state, otherwise it'd defeat the point of being trapped in a stockade or other similiar traps since they'll just attack everyone else.

OR

And this is a big 'or', they instead just replace the skeletons and add future mobs that are given a reactionary flag meaning they only go hostile if struck first. This would... probably make the game way too easy, so maybe add a difficulty scale or maybe make it so there is a way to know if the biome you entered is considered hostile or not?

I'm just spitballing here but hey, anything to hopefully help with the games development.
 
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Hornoman

Member
Jan 8, 2022
113
82
I want to see a king or queen in the town as well as maybe more story as its a bit bland at the moment as after getting told by the orange tattoo person to go through the portal to town for the first time then do little side quest in town it kinda stops there feel a kingdom or a furry (or) elf royal family could be cool there to make it seem less bland but otherwise decent game for now
 
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bean3b

Newbie
Jul 13, 2019
39
50
Expanding the hub would definitely be cool, heck make it an upgrade option.

Now that I think about it making the hub bigger would also give an option for structures...


....Crazy idea really, but what if you added the option somewhere down the line to attach biomes to your hub and THEN add structure options. It'd make every hub that much more unique in terms of design choice each playthrough.

I feel like the next two things are already in the works regardless, recruiting NPC's and even taking them with you out on missions (as well as having access to their inventory if possible) They'd just teleport back to base if incapacitated.
 
Nov 21, 2023
28
18
Expanding the hub would definitely be cool, heck make it an upgrade option.

Now that I think about it making the hub bigger would also give an option for structures...


....Crazy idea really, but what if you added the option somewhere down the line to attach biomes to your hub and THEN add structure options. It'd make every hub that much more unique in terms of design choice each playthrough.

I feel like the next two things are already in the works regardless, recruiting NPC's and even taking them with you out on missions (as well as having access to their inventory if possible) They'd just teleport back to base if incapacitated.
if u type that on itchthey will mostlikely answer
 

KiritoNyx

Newbie
Apr 26, 2023
30
59
I just wanna know is the fluids system the only thing we gonna have in the next patch or dev also hard working on other things in the mean time.
 

DoorFive

Member
Dec 3, 2019
489
546
I just wanna know is the fluids system the only thing we gonna have in the next patch or dev also hard working on other things in the mean time.
Every piece of feature is like a puzzle. You need to figure out what the plan is, and put the pieces together. It's not always going to have instructions, and more often than not when a piece is put together, you are going to need to debug it with more glue and paper, (metaphorically,) resources and time.

It's not so much physically demanding as it is mentally. When a person works out, or does physical labor, they get feel good chemicals that encourages them to keep going at it. Sitting at a computer does not receive this benefit, so burn out is always a risk.

To be able to pull yourself out of bed and lurch over a keyboard takes a talent to look forward too every morning. It is dulling at times, and other times pretty fun when something works. That effort you put to get it to function, and when it does do the thing it is meant to do, it gives you purpose, you achieved something.

And then there are times where you slap something together and it still works. WHY?! It's not supposed too! But you ignore it against your better judgment, because messing with the damn thing breaks.
And later on when you put other features in, this thing you slapped together affects something else not even remotly related to your current task.

And then we get yelled at for laziness.
It's no wonder why do many games fail. I think part of the problem is our expectations for perfection.
Oh, and trolls.
 

HentardDivine

Newbie
Feb 4, 2024
35
61
Every piece of feature is like a puzzle. You need to figure out what the plan is, and put the pieces together. It's not always going to have instructions, and more often than not when a piece is put together, you are going to need to debug it with more glue and paper, (metaphorically,) resources and time.

It's not so much physically demanding as it is mentally. When a person works out, or does physical labor, they get feel good chemicals that encourages them to keep going at it. Sitting at a computer does not receive this benefit, so burn out is always a risk.

To be able to pull yourself out of bed and lurch over a keyboard takes a talent to look forward too every morning. It is dulling at times, and other times pretty fun when something works. That effort you put to get it to function, and when it does do the thing it is meant to do, it gives you purpose, you achieved something.

And then there are times where you slap something together and it still works. WHY?! It's not supposed too! But you ignore it against your better judgment, because messing with the damn thing breaks.
And later on when you put other features in, this thing you slapped together affects something else not even remotly related to your current task.

And then we get yelled at for laziness.
It's no wonder why do many games fail. I think part of the problem is our expectations for perfection.
Oh, and trolls.
Like, I get where you're coming from... butt could ya have calmed down a bit? Like, they asked a simple question of whether or not something else is being worked on... didn't need an entire dramaturgy essay on how being a developer sucks.

Part of being a developer is knowing your limits... and also understanding what you're promising/putting-forth to people looking forward to your content.

You build a patreon, you build a fan-base... butt you also put yourself out there for dissection; every little discrepancy, every false criticism... it all comes full hurtle no matter what you do.

So ya, it sucks... butt that doesn't excuse random fits of mental exertion into an essay about how it sucks. Keep your mouth shut, promise very little... provide what you say, and get it done. Someone asks a question, answer them honestly or not at all. Promise them nothing.
 

DoorFive

Member
Dec 3, 2019
489
546
Like, I get where you're coming from... butt could ya have calmed down a bit? Like, they asked a simple question of whether or not something else is being worked on... didn't need an entire dramaturgy essay on how being a developer sucks.

Part of being a developer is knowing your limits... and also understanding what you're promising/putting-forth to people looking forward to your content.

You build a patreon, you build a fan-base... butt you also put yourself out there for dissection; every little discrepancy, every false criticism... it all comes full hurtle no matter what you do.

So ya, it sucks... butt that doesn't excuse random fits of mental exertion into an essay about how it sucks. Keep your mouth shut, promise very little... provide what you say, and get it done. Someone asks a question, answer them honestly or not at all. Promise them nothing.
Oh goodness! I can see how my post came out as overly dramatic!
A lot of it was for the drama, yes. Was it entertaining?
We can have a laugh and still have truths to things we chitter about. That's hardly an essay. That's just fun communication using written language man has invented, into interfaces we can manipulate to form pixels onto a screen. With bold! and Italics! maybe even both!!

But! Being a dev is not all that bad as I made it out to be. We make games, because we love them!
We draw art, because we love eye candy.
We write stories, because we are drawn to entertainment and curiosities.
We create music, because the beat of the drum matches the beat of a heart, and rhythm makes movement--Life.
A game is easily an advanced trinity of all this. The craft of visuals; Inserting code and having the knowledge to decipher it's special computerized language; engineering sounds that work when you want them to play, exactly the way they are meant to, and not a second early or late.

...Because we love making games!

Edit: It used to be we didn't have patreon. You used to need to have a publisher, or go to the bank and make your own studio and hope your game does well and not go bankrupt.
 
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HentardDivine

Newbie
Feb 4, 2024
35
61
Oh goodness! I can see how my post came out as overly dramatic!
A lot of it was for the drama, yes. Was it entertaining?
We can have a laugh and still have truths to things we chitter about. That's hardly an essay. That's just fun communication using written language man has invented, into interfaces we can manipulate to form pixels onto a screen. With bold! and Italics! maybe even both!!

But! Being a dev is not all that bad as I made it out to be. We make games, because we love them!
We draw art, because we love eye candy.
We write stories, because we are drawn to entertainment and curiosities.
We create music, because the beat of the drum matches the beat of a heart, and rhythm makes movement--Life.
A game is easily an advanced trinity of all this. The craft of visuals; Inserting code and having the knowledge to decipher it's special computerized language; engineering sounds that work when you want them to play, exactly the way they are meant to, and not a second early or late.

...Because we love making games!

Edit: It used to be we didn't have patreon. You used to need to have a publisher, or go to the bank and make your own studio and hope your game does well and not go bankrupt.
Mann, BIEG phew for me... thought you might flame mah hams for defending nerds 'n whatnot by NOT mentioning that sometimes... people are the big succ.

Butt nah, it cool mang... just saiyan, sometimes it ain't all huff 'n puff and that... simple no or yes or whatevs is the requisite foundation of what I laid down in the aforementioned.

Anyway, cool that ye didn't misinterpret what I said before and assumed I was taggin' you for something ya didn't mean. Sometimes the valve breaks 'n ye can't stop the heat, namsaiyan?
 
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DoorFive

Member
Dec 3, 2019
489
546
Mann, BIEG phew for me... thought you might flame mah hams for defending nerds 'n whatnot by NOT mentioning that sometimes... people are the big succ.

Butt nah, it cool mang... just saiyan, sometimes it ain't all huff 'n puff and that... simple no or yes or whatevs is the requisite foundation of what I laid down in the aforementioned.

Anyway, cool that ye didn't misinterpret what I said before and assumed I was taggin' you for something ya didn't mean. Sometimes the valve breaks 'n ye can't stop the heat, namsaiyan?
I know we are getting off topic, so this will be the last bit I post on this.
It has been said, words are like bullets.
Then a forum is a first person shooter!
 
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