ironpants57

New Member
Nov 20, 2022
4
0
Never done this before
(apologies if there is an error or something)

just a few

Put them

C:\Users\<user name>\AppData\LocalLow\RalivDev\Archipelagates

NPCS for roaming
OR
Appearances put them in "appearance" ---> in game "Create new npc" then "save/load" them in and click "finish" in the bottom corner
I love copper's patterns
 

stuffinabox

Member
Aug 15, 2018
226
417
it would be cool to have a public collection of custom NPCs. btw im following your idea of adding as many as possible. i couldnt find the folder where to add them so i made an NPC myself to see if a new folder appeared. here it is, its a female version of my cheetah looking character

Edit: i reposted the updated NPC in a new message
If any one of these given projects stuck around for more than a day or two then maybe it'd be worth it but frankly it just isn't.

Version .8
>Cum

I mean, that's cute but this clearly isn't anything that's going to last that long in the wild. It's still miles more than anything I'm doing (literally nothing), but again. Seen this a half dozen times with other 3D character furry creator/moddable tools.
 

wahbast

Newbie
Feb 11, 2020
41
40
>latex dyes | oh hell yes.
Being able to ragdoll at any moment is the reason I also keep playing Kobold Kare
Kobold care is painful to me everytime I go back to it and like the movement but the gameplay loop is just... annoying. so much back and forth, its so slow. might be more tolerable with friends but uh, no. I masturbate alone.
 

catsdino

Well-Known Member
Aug 6, 2019
1,008
540
>latex dyes | oh hell yes.

Kobold care is painful to me everytime I go back to it and like the movement but the gameplay loop is just... annoying. so much back and forth, its so slow. might be more tolerable with friends but uh, no. I masturbate alone.
I do miss the simpler times when you were just on a stylized farm with a straightforward path to grabbing resources and mixing things.
Someone really needs to make a workshop item also for quick spawning all those custom character additions.

I only see good things happening with this game if he makes use of more quirks in this game. Hopefully they add more biomes for island types down the line.
 
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virtigo

Newbie
Feb 2, 2020
78
46
I am just not getting the cum decals to show up like the animated gif on the last page. I saw decals once but most of the time I see none.
 

edwardQjones

Newbie
Mar 6, 2024
18
48
I am just not getting the cum decals to show up like the animated gif on the last page. I saw decals once but most of the time I see none.
The implementation is fairly complex, so there are a few different things that could be misbehaving.
  • check the error log: AppData\LocalLow\RalivDev\Archipelagates
    • The Player.log file should contain only a few kb of routine stuff. If it's several hundred kb of NullReferenceExceptions then you've probably modded the game in a way which breaks colliders.
    • For example: I previously wrote some NPC-appearance-params override logic, to allow size expansion during gameplay. My code didn't update colliders correctly, so I had to revise the implementation before it would work with version 0.8.
  • some objects are not valid targets for particle collisions. In the animated GIF you can see a rectangular "carpet" which remains clean. You may be testing on top of a non-decalable floor (or against an ineligible object, such as a tree or skeleton). The default spawn point for your character on the Town map is non-decalable. Try moving to a different location and then repeat your test.
  • decals can be difficult to discern against bright fur or white clothing. Test using a dark costume, dark skin, dark fur, etc. Decals also have a significant normal component, so their visibility depends partially on the camera angle. Try moving the camera around (e.g. by starting a conversation with the NPC).
  • press Esc during gameplay. This update added a few options to the pause menu. The "FLUID COLLISION" checkbox should be enabled by default. If not, enable it and repeat your test.
    • For testing purposes, you can also increase the amount of fluid and the allocated video memory (via the corresponding sliders). Remember to reset them afterwards - your game performance will probably degrade if you attempt to paint the entire map.
 
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virtigo

Newbie
Feb 2, 2020
78
46
The implementation is fairly complex, so there are a few different things that could be misbehaving.
  • check the error log: AppData\LocalLow\RalivDev\Archipelagates
    • The Player.log file should contain only a few kb of routine stuff. If it's several hundred kb of NullReferenceExceptions then you've probably modded the game in a way which breaks colliders.
A few kilobytes... 709,424 Kb to be precise. I did just finish a several hour play session. I will delete it and try to capture some info tomorrow.
 
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catsdino

Well-Known Member
Aug 6, 2019
1,008
540
The dye system ensures I will always come back to this game to play dress up but more storage is gonna be needed. And I do mean hundreds of slots.
 

DoorFive

Active Member
Dec 3, 2019
546
643
The dye system ensures I will always come back to this game to play dress up but more storage is gonna be needed. And I do mean hundreds of slots.
I think I heard is hundreds of slots. What I know I see is hundreds of sluts.
 

ArcherRush

New Member
Dec 30, 2019
7
1
This must be that Nonstop Nut November i've been hearing about

When you say reg key, is it edited in the same way you can edit characters (with a text editor) or is there a special way?
I found it, it's in your Windows Registry, HKEY_CURRENT_USER, Software, Ralivdev, Archipelagates, in there you can find CumAmount, but i cant rly figure out what to do next since it's all computer gibberish in there
 
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