CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
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virtigo

Newbie
Feb 2, 2020
72
38
I am just not getting the cum decals to show up like the animated gif on the last page. I saw decals once but most of the time I see none.
 

edwardQjones

Newbie
Mar 6, 2024
18
47
I am just not getting the cum decals to show up like the animated gif on the last page. I saw decals once but most of the time I see none.
The implementation is fairly complex, so there are a few different things that could be misbehaving.
  • check the error log: AppData\LocalLow\RalivDev\Archipelagates
    • The Player.log file should contain only a few kb of routine stuff. If it's several hundred kb of NullReferenceExceptions then you've probably modded the game in a way which breaks colliders.
    • For example: I previously wrote some NPC-appearance-params override logic, to allow size expansion during gameplay. My code didn't update colliders correctly, so I had to revise the implementation before it would work with version 0.8.
  • some objects are not valid targets for particle collisions. In the animated GIF you can see a rectangular "carpet" which remains clean. You may be testing on top of a non-decalable floor (or against an ineligible object, such as a tree or skeleton). The default spawn point for your character on the Town map is non-decalable. Try moving to a different location and then repeat your test.
  • decals can be difficult to discern against bright fur or white clothing. Test using a dark costume, dark skin, dark fur, etc. Decals also have a significant normal component, so their visibility depends partially on the camera angle. Try moving the camera around (e.g. by starting a conversation with the NPC).
  • press Esc during gameplay. This update added a few options to the pause menu. The "FLUID COLLISION" checkbox should be enabled by default. If not, enable it and repeat your test.
    • For testing purposes, you can also increase the amount of fluid and the allocated video memory (via the corresponding sliders). Remember to reset them afterwards - your game performance will probably degrade if you attempt to paint the entire map.
 
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virtigo

Newbie
Feb 2, 2020
72
38
The implementation is fairly complex, so there are a few different things that could be misbehaving.
  • check the error log: AppData\LocalLow\RalivDev\Archipelagates
    • The Player.log file should contain only a few kb of routine stuff. If it's several hundred kb of NullReferenceExceptions then you've probably modded the game in a way which breaks colliders.
A few kilobytes... 709,424 Kb to be precise. I did just finish a several hour play session. I will delete it and try to capture some info tomorrow.
 
  • Hey there
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catsdino

Active Member
Aug 6, 2019
935
479
The dye system ensures I will always come back to this game to play dress up but more storage is gonna be needed. And I do mean hundreds of slots.
 

ArcherRush

New Member
Dec 30, 2019
7
1
This must be that Nonstop Nut November i've been hearing about

When you say reg key, is it edited in the same way you can edit characters (with a text editor) or is there a special way?
I found it, it's in your Windows Registry, HKEY_CURRENT_USER, Software, Ralivdev, Archipelagates, in there you can find CumAmount, but i cant rly figure out what to do next since it's all computer gibberish in there
 
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Shasou

Member
Oct 5, 2017
143
115
I've been loving this game, it's a refreshing change of pace from the usual games i see popping up. Might be something for way down the line, but i would love to see the option to make one of your custom NPC's to be a permanent companion/follower/lover and stay in the down after you manage to recruit them, maybe a similar system like how the npcs from town appear sitting down and you go and talk to them.

Maybe a bonding system where the player could choose to start bonding with one of the custom npcs and eventually they would spawn in the town or spawn in the player house. You could then go up to them, invite them inside and interact with them the same way you would with your custom npcs that spawn in one of the worlds.

I feel like any game that gives you the possibility of making a custom npc to interact with in the world like this game should plan for the possibility of allowing these custom characters to use the same system the base game npcs use when it comes to bonding or relationship building. Just as an example, i like the npcs from the base game, but when you can make Guilmon, Lucario, Renamon, Charizards and all these other hot characters, i would love to go and interact with them the same way you do with Sophia, Shale and every other base characters the developers have added into the game.

Right now it's barebones, you sit down and just talk. Say the developer plans to expand it later on so you can actually have dates with the base NPC's. Now you have a system with relationship building. What if you could use that system on your Lucario custom character? Or your Guilmon or Protogen and whoever else. Wouldn't that be awesome to do? Just an idea i wanted to share.
 
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mimospros

Member
Apr 2, 2018
173
89
So... Does there a way to make game's renderer to work properly on internal videocard of notebook? Asking BC, my notebook, apparently, have a decent CPU, for it's old age at least (GenuineIntel-Intel64Family6Model37-Intel(R)Core(TM)i5CPUM430@2.27GHz - there four cores) but burnt GPU (GPU works, but after a few minutes of running any game it just... crashes videodriver with some artifacts appearing on screen - poor thing overheats at 60C-70C).
 

ThatGuy82

Member
Jan 20, 2021
190
157
Huh, itch shows that the game only comes in 64 bit, yet all the downloaded files are for 32 bit; despite saying windows 64 in the archive name. I'm assuming what we have is the same as on itch, so I guess that means the game is just in x86 rather than x64?
 

Zero28

Active Member
Mar 23, 2018
632
328
As promised, I'll explain how I did this.


1- Download this file: https://f95zone.to/threads/archipelagates-v0-8-ralivdev.202797/post-13397108

- How to install:

00.JPG


2- Download this file:


3- Install the Cinematic Unity Explorer.

- Here is how to install it, Go to the folder that says BepInEx, then plugins and here leave the CinematicUnityExplorer file

09.JPG


4- If you did well you will get this when you enter the game

04.JPG

5- When you enter, activate where it says freecam and this will appear (on this occasion this game sends you somewhere else as shown in the image but I will leave a location so that it is close to the character or close to the map)

111.JPG

- Here I leave the location of the story mode, just copy it 70.9516 22.0741 7.5975 (ctrl+c) paste it where it says Freecam Pos (ctrl+v then enter to activate the location)

- If you did it right, this location looks like this (you can now move the camera anywhere)

002.JPG

Extra

- How to increase or decrease the field of view, click here

21.JPG

099.JPG


This is the location if they used sex test -6.0591 3.0612 7.2468

44.JPG

00.JPG

01.JPG


And with this we finish.


Extra 0.1 Here is another post where how it is used in other games https://f95zone.to/threads/monster-girl-island-v0-44-3-redamz.17/post-14315066
 
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140318

New Member
Donor
Jul 9, 2021
14
52
Huh, itch shows that the game only comes in 64 bit, yet all the downloaded files are for 32 bit; despite saying windows 64 in the archive name. I'm assuming what we have is the same as on itch, so I guess that means the game is just in x86 rather than x64?
Correct in that I download both test and public versions from the itch site, the only files available are the zips which I directly upload to gofile are the "windows-64.zip" , I didn't even think to connect the dots between that and "UnityCrashHandler32.exe" lol

But that's all the info I have as far as that goes.




1732278679287.png 1732278834208.png 1732278536449.png
 
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