Are there any game engines that you prefer or avoid?

tanstaafl

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Oct 29, 2018
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I'd do a poll, but I figure this one would be better with just some discussion. Are there any game engines you avoid? Any that you prefer? In terms of playing games that is, but developers feel free to chime in as well in regards to what you prefer to work with.

For me, I have what I'm realizing is an unhealthy attachment to RenPy just because it's what I started with when I got into AVNs with. I've just started (just being relative, let's say a year or so) branching out to other engines. My absolute least favorite is Wolf RPG, it just feels janky. I also dislike the vast majority of HTML games just because it seems they are all just cheap porn dumps. My experience with the bigger engines like Unity and Unreal are very hit and miss, but that's most likely down to the skill of the dev making the game.

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Thicc Lord

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Unity or Unreal if you’re doing something 3D.
Ren’Py is my go to. Easy to code in, super customisable.
 
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Tadpol

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Mar 22, 2021
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For me, I have what I'm realizing is an unhealthy attachment to RenPy just because it's what I started with when I got into AVNs with. I've just started (just being relative, let's say a year or so) branching out to other engines.
Same here.

I'd say I avoid HTML because it's all text based or real porn, and for me it's pointless. QSP seems to be the same thing.

RPGM and WOLF RPG seem similar to me, and I don't avoid them completely, but they're among the games that start out with a big handicap for me to get interested in.

Ren'Py and Unity are the only engines that don't dissuade me from taking a look at the game.

For example, if I go to the Latest Updates page, I tend to totally ignore (i.e. don't look at) anything that isn't Ren'Py or Unity.
 

Insomnimaniac Games

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I don't avoid it, but I'm hesitant about Wolf RPG. Not because of the engine itself, but because if the game is grindy there are very few tools to get around it that I know of. With RPGM, Renpy, Unity, ect, I can mod out grind. Don't know how to do that with Wolf RPG, and there aren't enough of them that I'm going to take the time to learn how.

TL;DR, I fucking hate grind. :ROFLMAO:
 
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IBreedWives

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Dec 29, 2024
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Ren'py is far and away the superior engine due to the native support for controllers (most of the time anyway) and the skip previously read text feature

RPGM is solid if you are making a NLT like game but when the dev starts adding a bunch of combat it kinda kills it

Unity is just a straight downgrade to Ren'py since you cant usually skip text, dont usually have controller support and they tend to be more grindy sandboxes than most Ren'py games

Unreal engine I dont see as very porn game friendly, I guess I just have yet to be impressed by any open world 3D porn games

HTML games I have tried are too repetitive usually doing the same things over and over on a set schedule

the rest of the engines are either rarely used or no longer supported
 
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CaptainBipto

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Sep 20, 2018
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Any engine that lets me 'do things' and 'be involved' in the game always gets high marks with me. Adventure, RPG, FPS, platformer, side scroller, and pretty much any game that has action and things going on, I'm not overly concerned with what the engine is as long as it isn't some obscure, clunky, system that requires 'hoop jumping' just to run it.
Visual Novels are okay, but they tend to be a bit on the boring side for me.
Text only games are a kind of Meh in any engine, especially if I am hit with a wall of text for every action or interaction.

- If I have to select a favorite/favored engine it is probably RPGM. Engine has been around forever, the controls are pretty standard across any game and I have a pretty good idea of what I am in for when I fire up an RPGM game. Just because a game is in RPGM, isn't an automatic 'I will play it', it just has a much higher chance of me playing it.
- Unity rates pretty high for me as well. I can get some 3D action, usually platformers/side scrollers or Adventure/RPG games.
- I like Unreal, but the the engine can get very demanding and it seems that quite a few Devs that are making their first Unreal game seem to like turning on all of the bells and whistles which can make my old machine cry now and then.
- Ren'py games tend to be pretty boring to me. Most of them seem to be fairly linear, visual novels that just don't get me excited to play them. I will still play them, but I filter the engine out more often than not when searching for new games.
Edit: changed some poor wording.
 
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Steuan

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I prefer Unreal Engine for 3D games, and Ren'Py for AVNs. Tbh, I don't know anything about the others. :HideThePain:
 
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nulnil

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May 18, 2021
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If I had to rank all the game engines on this site, Ren'py would be at the bottom. It's an engine that can effectively only produce visual novels, any gameplay you can make in that engine is just outdone in others.
 

tanstaafl

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Oct 29, 2018
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If I had to rank all the game engines on this site, Ren'py would be at the bottom. It's an engine that can effectively only produce visual novels, any gameplay you can make in that engine is just outdone in others.
I absolutely understand wanting gameplay over a novel, but actually criticizing a visual novel engine for doing...visual novels..is just wild.
 
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Duke Greene

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Feb 6, 2018
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I have a love/hate relationship with Unity. I used it at work about 10 years ago and it was infuriating and I still use it nowadays in my private time... because I mod games (games that I love) that happen to be made in Unity. So I guess I like it as a player but absolutely hate it as a developper.

If we're talking about porn games specifically... I suppose I tend to avoid Ren'Py but it has less to do with the engine and more with the graphics.

I'm actually quite fond of RPG Maker games. Of course, some of them are just unsalvageable stinkers. But eh, Sturgeon's Law and all that.
 
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Baitch

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Feb 7, 2022
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-i always avoid renpy, html, qsp and flash. renpy and html looks like a copy paste and if the writing is bad (which sadly is 80% of the time) it will never improve so i really avoid all VNs. Only renpy game im playing is superhuman and only html im playing is masters of raana
-qsp is weird and looks like a html version for android 4, and flash is so outdated and old its lost its fun

-i like unity the most, since it gives more options to gameplays if the dev is creative enough+sexier characters most of the time (usually smooth round skinned but hey we like the jiggles)

-unreal its really good but so far it has really bad games with sad gameplay. Its just a matter of time
-wolfrpg is the most creative of all in terms of gameplay,idk how to describe it. It looks like 2 steps ahead of any rpgm game (of there are some outliners in rpgm like karryn)
 

Goeffel

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Sep 10, 2022
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-wolfrpg is the most creative of all in terms of gameplay,idk how to describe it. It looks like 2 steps ahead of any rpgm game (of there are some outliners in rpgm like karryn)
good to read this - I was not sure if it was just my mis/perception.

Sadly most of the games that do sth. different in WolfRPG are around subjects/themes that disappeal to me. So did not try, just read the descriptions ...
 

Baitch

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Feb 7, 2022
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good to read this - I was not sure if it was just my mis/perception.

Sadly most of the games that do sth. different in WolfRPG are around subjects/themes that disappeal to me. So did not try, just read the descriptions ...
yeah i know what you mean, most of the top games in wolfrpg are loli oriented (not for everyone) and the others are ntr or bloody
but the engine creativity is there definetly, we have to give it time to get into the "normal" side of games (like whats happening with UE)
just a few of the good ones i played are
Lust prison, living with sister, chevalier story, wings of roldea and false myth

and then some weird creative loli stuffs (dont open if sensitive)

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woody554

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Jan 20, 2018
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I do have preferences, but it's really more about the type of games created on each platform (in this specific adult game space) rather than the platform itself. so I play renpy mostly because I like VNs and RPGs, but I avoid RPGMAKER because there was a time and place for isometric 8-bit rpgs and that was the 80s. unity/UE are fine as well as long as the games fit the type of games I'm looking for.

the catch is that people on RPGMAKER rarely make the types of games I'm interested in, so mostly I just ignore them. if I run to a modern VN on RPGMAKER I have no problem playing it, I'm just not gonna play zelda to run around after some scenes that should be in renpy.

flash games I generally like as they tend to be the types I like. behind the dunes is one of my favourites ever, and even the early meet 'n' fuck games used to tell very VN-esque short stories (unlike the later ones).

html games I tend to skip because they're just terribly ugly, but that's really not the fault of the platform but a skill issue. I mean you can run pretty much anything in a webpage, it has no real limitations even for 3d games. it's just that those possibilities aren't ever used in sex games.

I don't know what it is with java but they never seem to work as intended (maybe MS being a dick and deliberately breaking them?). again the platform is basically limitless, but even though people make even mmos in it it's always such a hassle. (I used to program simple 3d pipelines in java 25 years ago, before GPUs removed that world, so I know it's not the lack of potential.)


so the result is, I tend to ignore everything but renpy and unity, just to save some time. and unity is kinda rare to come across.
 
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Semetrika

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Jan 24, 2023
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No one since it's a tool. I avoid games, which have terrible game design and that can be made on every engine.