Are Unity Games Safe

Iluvmhw

Newbie
Oct 30, 2024
17
7
There are some games that I am interested in that are UNITY. Is it true that these types of games can be dangerous? Something about opening up a remote access to your PC... I may be wrong of course, or maybe it was something else.

Bottom line: How safe is it to download and play a unity game?

TIA
 
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Kallel69

Newbie
Mar 3, 2018
84
77
Imo never give anyone remote access to your computer. Unity is a powerful engine that can be used to program applications, not just games, so theoretically it could contain bad stuff.

In my experience i haven't come across anything harmful with unity yet but that doesn't mean it cant or wont happen eventually. Id say just use common sense. (no remote access, don't allow it to access / change your kernel, etc).
 
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Iluvmhw

Newbie
Oct 30, 2024
17
7
Imo never give anyone remote access to your computer. Unity is a powerful engine that can be used to program applications, not just games, so theoretically it could contain bad stuff.

In my experience i haven't come across anything harmful with unity yet but that doesn't mean it cant or wont happen eventually. Id say just use common sense. (no remote access, don't allow it to access / change your kernel, etc).
Forgive my ignorance. Are you saying that if a program made in Unity has that function that it can not do it without my knowledge? I would never give remote access knowingly.
 

Kallel69

Newbie
Mar 3, 2018
84
77
Forgive my ignorance. Are you saying that if a program made in Unity has that function that it can not do it without my knowledge? I would never give remote access knowingly.
Typically remote access can only be done by you giving permission at that time with you having to be at the computer (windows, linux, apple, etc) because of protocols and administration access needs to be granted because that relies on computer services be active which aren't by default, as well as other security measures. Back in the windows 95, 98, NT, XP viruses were able to take over your computer (people has less computer knowledge/awareness back then) but since then companies have implemented a lot of security to prevent and stop that from happening. Still if you dum enough to still have that happen to you today or if it happens to you then well imo you shouldn't be on a computer. What im saying is its very unlikely in today's day in age and i wouldn't worry about it.
 
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Angel1984

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Game Developer
Jul 25, 2020
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honestly.. there are 100 time easier ways incorporate malitious software then actually developing a game with one. As someone stated. It's as safe as any downloaded program.
 
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anne O'nymous

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Typically remote access can only be done by you giving permission at that time [...]
This apply to, and only to, legit remote access.

Any software have its flaws, and this include OSes. Even Linux have had, and still have, ways to escalate the privileges and open the door for a remote access without needing user consent. The fact that it's not something easy to do, that its knowledge that only handfuls have, and that it usually can't be done without leaving some trace that can be found if you look for them, doesn't mean that it's impossible to do it, and to do it without the user be aware about it.

No software is safe, all, absolutely all, can present a threat for your security. In the mid 00's, OpenBSD, an OS 100% dedicated to paranoid computer security, have had its repository servers been corrupted and a version including a backdoor be available for few hours (from memory around 5 hours).

Therefore, the question isn't "is it safe", but "how much do I trust the person/entity who made that software". Knowing that even a 100% trust do not prevent the unthinkable to happen.

Then come the second question: how can I increase this level of trust?

And here there's many possibilities:

Wait a day or two before downloading from a public source, like here by example.
The more people have downloaded the software, the higher are the chance for someone to catch the malicious code that can hide inside. This while, for more institutional sources, the more time pass, the higher are the chance for the staff to notice that their network have been compromised.
Therefore, the longer you wait, the higher is the level of trust, keeping in mind that it will never reach 100%, not even 95%.

Launch every software you're doubtful about in a sandbox or virtual machine.
It will contain the risk. In case of compromised software, the damages will be restrained to the sandbox or VM, not reaching the computer they run inside. See this as an airlock, whatever happen inside will stay inside and not propagate outside.

Have two computers. One connected to Internet that you use to browse the web and download software, and one not connected to Internet, dedicated to the use of software you downloaded. To limits the burden you can connect the two together but punctually and with a strongly enforced one way, one port, policy.

And those are only three of the possibilities. Which one to adopt depend on you.
 
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