Are you interesting in voice acted games?

Would voice acting in an adult game make it better?

  • Yes would be if the MC was silent

    Votes: 29 21.2%
  • Yes would be if all characters spoke but MC stayed silent

    Votes: 46 33.6%
  • No wouldn't want it

    Votes: 39 28.5%
  • Um, lmao. Game devs are taking months to write down text lol let alone get it voice acted.

    Votes: 23 16.8%

  • Total voters
    137

Ceadmon

Member
May 28, 2020
181
286
A lot of games don't have any voice acting which just take away from the living feeling of the game. Sometimes when I'm in bed at night playing a game I would like to hear them talk instead of squinting over text. And to be honest if it was voice acted I wouldn't even have skipped most dialogue. So what do you think?
 

ozzo

Active Member
Mar 4, 2018
500
1,636
I can't handle eng voice acting.
It just sound so forced, i have no problem with jap though.
Wonder if people with jap as mother tongue feel the opposite
 
  • Like
Reactions: desmosome

fitgirlbestgirl

Well-Known Member
Jul 27, 2017
1,155
4,363
Even in AAA games it takes a lot for me to never skip ahead because I read faster than it takes for the voice acting to catch up. For me to not skip the voice acting has to be really good and I have to really be into the story and that character. But even then, in a AAA game you're not just staring at a frozen render, you also have actual animation and lip synching, so it's closer to watching a movie.

Anytime I've encountered voice acting in porn games I've disabled it, because it just takes too long to listen to when I already read the line 10 seconds ago and I'm just staring at a static screen and the voice acting actively interferes with you reading, so it's just annoying and weird.

Also, let's just say that you're not getting Oscar-caliber performances for this sort of thing because of the niche and stigmatized nature of it, so the voice acting is often pretty terrible to begin with.
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
Modder
Donor
Respected User
Jun 10, 2017
10,969
16,222
But even then, in a AAA game you're not just staring at a frozen render, you also have actual animation and lip synching, so it's closer to watching a movie.
Even more close when you configure the game to not show the text. That would make the voice acting bearable, but would also be stupid due to the frozen nature of a VN.
 

mgtoons

Member
Jul 25, 2018
320
748
My experience has been that a good voice acted game is far and away better than a non-voiced acted game. I love to hear the dripping sexuality, moans, dirty talk, screaming orgasms etc from LIs. It makes me want to explode. So yes as long as it is decent. You could always put in an option to turn off voice acting in a menu or something. Everybody wins!
 

Adabelitoo

Well-Known Member
Jun 24, 2018
1,950
3,050
I love voice acted games. The thing is, if you have enough money and time to do that, then forget about voice acting and put that money and effort into adding more content to the game.

That would be my advice to a dev if he's looking for the way to make his game better. If the dev really wants to add voice acting simply because he likes the idea then yes please, go ahead and be happy.
 
  • Like
Reactions: rynak and mgtoons

Pretentious Goblin

Devoted Member
Nov 3, 2017
9,196
7,703
I wouldn't say no to good voice acting, but it's something that should be added at the end of the development cycle, if at all. And to echo the above post, if it comes down to either hiring a VA or spending more time adding content to a good game - I'd probably prefer the content.
 

rynak

Newbie
Jun 20, 2018
51
142
No, i'm not interested in voice-acted games, because voice-acting always comes at the cost of dynamicity and interactivity: It raises the cost of every possible character line, so developers are motivated to minimize the amount of responses.

In that regard it's just like graphics in games, which also reduce dynamicity, since now every possible action in every possible scene needs visual representation. The difference is: While graphics add an entirely new dimension to games, voiceacting adds very little (compared to graphics vs textbased), so in my opinion voice acting is a net-negative for games: It costs more than it adds. And that's all assuming GOOD voice acting, which is rare.

EDIT: Something that just came to my mind: The above is only true for literal line-by-line voice acting. I remember some games, where NPCs simply made a sound of approval, sound of disapproval, or any other "aural emote", and when it's done right it actually makes the game kinda cute and less "sterile", without limiting dynamicity or interactivity, since "aural emotes" can just be recycled for counless responses.
 
Last edited:
  • Like
Reactions: Fzeren and Dahakma

mgtoons

Member
Jul 25, 2018
320
748
No, i'm not interested in voice-acted games, because voice-acting always comes at the cost of dynamicity and interactivity: It raises the cost of every possible character line, so developers are motivated to minimize the amount of responses.

In that regard it's just like graphics in games, which also reduce dynamicity, since now every possible action in every possible scene needs visual representation. The difference is: While graphics add an entirely new dimension to games, voiceacting adds very little (compared to graphics vs textbased), so in my opinion voice acting is a net-negative for games: It costs more than it adds. And that's all assuming GOOD voice acting, which is rare.

EDIT: Something that just came to my mind: The above is only true for literal line-by-line voice acting. I remember some games, where NPCs simply made a sound of approval, sound of disapproval, or any other "aural emote", and when it's done right it actually makes the game kinda cute and less "sterile", without limiting dynamicity or interactivity, since "aural emotes" can just be recycled for counless responses.
I agree with your edited part. I think that not every line has to be voiced. Some key ones and then of course the sex scenes along with various generic reaction sounds during all the other dialogue. Adding voice for sex scenes I think would be the biggest draw and get your biggest bang for your buck (pun intended).
 

khumak

Engaged Member
Oct 2, 2017
3,829
3,863
I think voice acting is usually a waste of time. If it's done really well then it adds to the experience for some people but not others. If it's done poorly then it actually makes the game worse so you're wasting time and/or money to actively make the game worse. So unless you have some friends who are really good at it and willing to do it for free or you're willing to spend a lot of money on it I don't think it makes sense.
 

rk-47

Well-Known Member
Jun 27, 2020
1,004
919
Its not needed but in certain cases does kinda work, but only minimal VA like during an intro or something#
good example is treasure of nadia where all characters talk but say one word and the word isnt even the dialogue its only done when you discover something or complete something
 

TheHighSpire

Member
Feb 1, 2020
184
363
I end up reading what they are saying - or skipping it because of the horrible writing. That said, I also usually turn the volume way down.
 
Nov 21, 2020
98
220
Ignoring all the other cons, I personally find voice acting in porn games creepy and weird regardless of the quality. It has to do with the fact that you are suddenly reminded that a human being had to sit down and recite + record all this overly sexualised dialogue, and even worse when they later have to do the moaning during sex scenes. It just has this black mirror effect on me that breaks the immersion unfortunately. I understand that you could make the exact same argument about the artist that had to draw the ungodly furry porn you are currently looking at, but I don't have to see their face or hear their voice as they do that so its not quite the same.

Now if you take into consideration the talent and work required, how restricted the dialogue becomes to future changes, additional animation to visually convey speech etc, its obvious that voice acting is very much a late-stage development priority if at all. Its the cherry on top once the rest of the game is finished and you're just polishing. There are however some genres that would benefit a lot from voice-acting, JOI games come to mind, but those are a minority I would think.
 

Carpe Stultus

Engaged Member
Sep 30, 2018
3,402
8,855
The only time i actually liked voice acted porn games was with japanese ones. Everything in english went instantly on mute so far.
 

Den187

Member
Jun 27, 2017
372
781
I don't need voice acting because:
1) I read dialogs much faster than character that voiced it.
2) It imposes to the game character of someone else's voice, intonations, emotions and can change your personal picture of character. For the same reason I hate when developers add to sex scenes fake sounds from porn, they make from your favorite female character fake porn actress during porn shoot.
 
Last edited:
  • Like
Reactions: QoSKitty and F4C430

hakarlman

Engaged Member
Jul 30, 2017
2,130
3,346
Voice acting in adult games, if done correctly, adds a lot of immersion and eroticism.

I've only seen one adult game do it properly (english language): Tentacular - The voice acting was superb in this game, she was pretty damn hot.
 
  • Like
Reactions: mgtoons

Carrera

Active Member
Jun 25, 2017
501
1,173
In general no, especially in adult game. As the poll says far to many take months (usually while milking the fuck out of their patreon) just to put out anything meaningful and then they expect people to wait even longer so they can supposedly hire people to voice lines which so far have always come out flat and uninteresting.

Even some,,, cough, AAA adult game devs like Illusion for example (are their any real AAA type adult game devs?) their voice actors always sound flat and the same.

If it sounded natural and not like they're reading lines or trying to sound like a porn star getting railed (which I usually discourage, I try to encourage they sound more natural) it might be more enjoyable.

Or try to just speak with their native accents or languages then leave a translation scrolling that might be more enjoyable.

Just, what we get more often than not is lazy, poorly done, and boring as fuck.

I hope the irish guy that posted a thread a few days back makes a game with voice overs and does it well. I'd love to hear some authentic accents. There's a game that takes place in the middle east floating around, I'd love to hear spoken Urdu or whatever they speak in that particular region with a translation at the bottom. Just feels more real, even better if they TRIED to make it sound more natural. (never played the game actually just looked at the screens and spoiler and moved on)

As for standard AAA games, as long as the MC isn't voiced I'm ok with that. I hated hearing my Shep's voice in Mass Effect despite loving the game. When I think of a hero there is only one voice in my head that I use because he's my hero IRL. I'm such a simpette.
 

Omae wa shinda

Well-Known Member
May 25, 2020
1,553
2,692
Aye , high quality voice-acting act as ASMR , low quality voice-acting as a joke for laugh
This question just need to simplify to this , would you rather let someone read it out for you or you rather just read it all?