While I enjoy the individual stories and scenes, I can’t get past the overall incoherence of the game. Within each individual story, there’s some connection to the respective characters that makes you care about them. However, because all the characters are ever-present, the stories begin to feel flat. There’s no real consequence or connection between events throughout the town. In its current state (v0.82), the only characters that stand out to me are Evelyn and Andrea, as they seem to have personal interests beyond simply existing and sleeping with the main character.
That said, I must highlight the scenes. In terms of variety, there isn’t a lot of niche or special content (at least as far as I’m aware), but the number of characters and scenes is impressive. There’s no shortage of opportunities to "connect" with the various gals, and the sheer volume of scenes adds to the game’s appeal.
However, there are a few aspects I found frustrating. First are the minigames on the computer. Honestly, they make no sense in the context of the game. I get that the developer might want to showcase their skills, but what’s the point? How many players (ask Patreon supporters) are actually interested in playing the puzzles or other games? The money rewards are negligible, especially since most players will likely complete the programming quest early on because the first big purchase you need is the laptop. While the minigames don’t progress time, they just feel like filler content saying, “Don’t close the game; we have so much to offer.”
Another issue is the time separation for individual events. For example, I ended up with the championship quest as my last objective because it relies on maxing out strength, which initially doesn’t seem as rewarding as, say, the x-videos quest. Also, having all the events take place on a single day while waiting for a character’s recovery felt tiring—I just wanted to get it over with.
Overall, it’s not a bad game. It won’t make my top 10 for various reasons, but it still offers some enjoyable moments and a bit of, shall we say, "hand exercise." I’d recommend giving it a try, though—after all, who am I to say what’s objectively good?
That said, I must highlight the scenes. In terms of variety, there isn’t a lot of niche or special content (at least as far as I’m aware), but the number of characters and scenes is impressive. There’s no shortage of opportunities to "connect" with the various gals, and the sheer volume of scenes adds to the game’s appeal.
However, there are a few aspects I found frustrating. First are the minigames on the computer. Honestly, they make no sense in the context of the game. I get that the developer might want to showcase their skills, but what’s the point? How many players (ask Patreon supporters) are actually interested in playing the puzzles or other games? The money rewards are negligible, especially since most players will likely complete the programming quest early on because the first big purchase you need is the laptop. While the minigames don’t progress time, they just feel like filler content saying, “Don’t close the game; we have so much to offer.”
Another issue is the time separation for individual events. For example, I ended up with the championship quest as my last objective because it relies on maxing out strength, which initially doesn’t seem as rewarding as, say, the x-videos quest. Also, having all the events take place on a single day while waiting for a character’s recovery felt tiring—I just wanted to get it over with.
Overall, it’s not a bad game. It won’t make my top 10 for various reasons, but it still offers some enjoyable moments and a bit of, shall we say, "hand exercise." I’d recommend giving it a try, though—after all, who am I to say what’s objectively good?