I am quickly becoming a hater of sandbox VNs. Can't any Dev stop wasting my time? This is an absolute waste of a what would other wise be a crazy batshit premise of a story, with good variety of models, and fairly decent animations. Seriously, the building blocks are here. The Choices seem to matter. With the exception of the personality system the choices can lead to more content or less. The personality system seems completely broken and pointless though. That should go.
But the big problem is 100% the sandbox. There's even a cheat system available to add money to help mitigate the grind. And aside from giving you infinite money, they're practically worthless. Seriously, having to play this legit should be reserved as some form of psychological torture, because I couldn't imagine this without that handy tool. And the dev, doesn't completely leave the reader hanging. They give you a checklist ... but absolutely no direction of what to do first. Where to go to trigger a new event or even what needs to be done first before you can trigger the next scene.
When I started going through this I, no joke, stumbled into a sexual exorcism without even understanding why or how it happened. What did I do to cause this? Couldn't tell you. Don't get me wrong it was funny, but where did that come from? And the same goes for the Werewolf scene. I have not clue how I finally triggered the "walk with me" scene but it finally did ... two weeks after it was originally proposed. Then there's the Vampire encounters. I was complete lost on what events connect to another. I eventually gave up on the worthless checklist that give such helpful hints as "Go visit Amelia again." WHERE?! The club? I tried that. Nothing. What do I need to finish to get that to even trigger? Eventually, I just started clicking around the map at random until something triggered without ever understanding the sequences the caused it to happen in the first place. This is a terrible way to build an game. Could you imagine if GTA had you go get an ice cream before you're allowed to rob a bank but every mission is posted there taunting you until you do that one thing, but it's told to in a hint of "Go see Vincent?" That would drive anyone crazy. So please Dev, do everyone a favor and close off the list into sections. List them as steps that need accomplishing before anything further can trigger and give clear precise instructions. Who, what, where, when. If you can't answer those to your readers, you're just looking for false longevity with a process that's not worth experiencing for the story you've cooked up.
90% of the time sandboxes seem designed to waste the readers time instead of making it very clear to go to 1, 2, 3, 4. I know there's supposed to be an aspect of open world to them. But that's why devs in real open world games give random encounters that have no correlation with the actual story. So reward your readers for exploring, but don't punish the ones that just want to stick to the story. The way I experienced this VN was go to step 3 ... you triggered step 8 ... oops you forgot to triggered step 1 even though you have no clue what step 1 is. WHAT?!

Dude, come on.
So give us a list, yes, but make everything else closed off until the first steps are followed in the story. Remove the grind. No one and I mean no one likes grind unless it's a FromSoftware title. This ain't it. Don't make scenarios even available until each step required is completed proceeding it. And again, be precise in who, what, where, when these need to be accomplished.
I "played" this for an entire afternoon and finally called it quits. I think from now on, if I even see the words sandbox for any VN ... I'm out. I won't even try them out anymore because I've come across so many of them that don't have any clue how these are supposed to work. Their just Ubisoft VNs. Open worlds for the sake of being open worlds. I just can't do it anymore.
Anyway, this was one of the worst experiences I've had, but it's not a 1. It gets a 2 out of respect for the batshit insane writing (it's pretty funny) and shear variety of models this dev chose to tackle. Those two reason alone give a 2/5, nearly a 2.5/5. If you enjoyed this, DO NOT let my opinion sway your opinion and keep in mind this was uploaded for free on F95. So show the dev some support. Write your own review, let them know what you like and what you don't like. And send them some monetary support when you can. But as always I wish this dev nothing but the best. I genuinely hope that they've found their audience and the support they need to keep this going. Cheers.