Nice artwork, great concept, good polish, gameplay is okay.
The worst thing about this is probably how tedious it is. Everything takes ages. As an example: Every day you get to spend action points on leveling your companion, making them train, etc. These are recapped after every day and once you have sufficient of these action acquired, they will probably take 2-3 minutes to just present the same data every day. To spend these points, you will have to travel across the city every day, walking over several screens, loading inbetween. In the later game, even a "fast" day might take you five minutes to complete. In a game in which the pace of progression is on a weekly basis, you will have probably a hundred days of total time and in which there are events on random days you want to collect. If you don't play with the event guide open, this would mean that you have to walk the entire length of the city every day to spot such events naturally, which will probably take 15-20 minutes. Meaning the time between two story progressions (the fights) can be two hours or so, with the actual sex scenes not taking place for the first few weeks for the most part.
This makes it look like it is a horrible game, but it really isn't. Shorten the end of day animations to be a flat overview that appears instantly, tell us when there are events for certain characters (which they are already doing for your companion) and make a week take more like 30 minutes and this game would be leagues better.
The worst thing about this is probably how tedious it is. Everything takes ages. As an example: Every day you get to spend action points on leveling your companion, making them train, etc. These are recapped after every day and once you have sufficient of these action acquired, they will probably take 2-3 minutes to just present the same data every day. To spend these points, you will have to travel across the city every day, walking over several screens, loading inbetween. In the later game, even a "fast" day might take you five minutes to complete. In a game in which the pace of progression is on a weekly basis, you will have probably a hundred days of total time and in which there are events on random days you want to collect. If you don't play with the event guide open, this would mean that you have to walk the entire length of the city every day to spot such events naturally, which will probably take 15-20 minutes. Meaning the time between two story progressions (the fights) can be two hours or so, with the actual sex scenes not taking place for the first few weeks for the most part.
This makes it look like it is a horrible game, but it really isn't. Shorten the end of day animations to be a flat overview that appears instantly, tell us when there are events for certain characters (which they are already doing for your companion) and make a week take more like 30 minutes and this game would be leagues better.