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Others - Arma's Quest [v0.16.0] [Mundane Escapists]

  1. 4.00 star(s)

    Peach_Fuzz

    This game is absolutely fantastic! The platforming and combat feel good, the character designs are perfect, the animations are great, and the art style overall is super endearing. It even subverts the pitfall that ruins almost every nsfw platformer; it properly integrates the sex scenes into the combat by having them behind WINNING combat instead of losing, and having a resource that refills when you have sex with a downed enemy. You can even skip the scene instantly if you don't want to keep rewatching them! My only complaint with the current content of the game is that the music is a bit grating and doesn't fit the level very well in my opinion.

    The ONLY reason it's not 5 stars is that there is such a small amount of content in the game, even though it seems to have been in development for at least four years.
  2. 5.00 star(s)

    Blanco000

    literally one of the best adults plataformer, and when you dont need to die to get the sex scenes, thats something really good in this kind of games, i recomend it (sorry, english its not my first languaje)
  3. 4.00 star(s)

    LS47

    v 0.12.0

    As far as a demo goes, this game does it right. I've played past versions a while ago where the change in art direction for the levels didn't occur yet, and I can tell the devs listened to the feedback the players gave them. This game does a much better job of teaching its mechanics; it has a tutorial level, the difficulty curve is much smoother, and the game has an easy mode now (which shouldn't be there in the first place IMO, it's a balancing issue on the devs' part, not a player issue.) The jump is still a bit floaty but much less than before, and Arma overall feels great to control. What irks me is that the jump has a slight delay between your input and the actual animation; it's not game-breaking but definitely noticeable.

    The final boss, the giant toad, had been nerfed compared to before, which is great, but the real problem with most enemies in this game have very poorly telegraphed attacks, with a very short window of opportunity for you to roll back before the next hit occurs. I took a lot of cheap hits this way, which led me to just farm for lust and go berserk mode to end the fights as quickly as possible, as some enemies have "downtime" periods where they're stunned and you can hit them for free. Not the great game design decision I've seen, but at least it works.

    I really love the artstyle and the overall art direction they took for this game. I was surprised to see they removed the intro video and didn't even relegate it to the Gallery menu, and while the story is nothing to scoff at, I'm kinda disappointed we don't know much more lore wise about the universe of this game. You only talk to 1 NPC in the entire demo, and that's it. Without the intro, we don't even know who the characters are and why they're fighting, it's a bit strange they removed it.

    Overall, it's polished and enticing. It's very short (~ 10-15 minutes for the whole package), so it never has the time to become boring. I wish the devs good luck for their project as I feel they have a pretty rare gem here.
  4. 3.00 star(s)

    reilynn

    I want to love this game, but it's clearly made by somebody who plays a ton of platformers. The first big boss is way too hard (the toad) considering I made my way to it 10 minutes and felt utterally unprepared to fight it.

    If the idea is we spend a bunch of time collecting things and somehow getting more powerful? It's very unclear. It's almost too open. Like it wants to be an open map and not at the same time.

    Jumping feel way imprecise given the amount of precise jumping needed. Especially at time when you have to bounce multiple times on the same floating "bounce bug" to get where you need.

    Again, I want to love this game, and it really has a ton going for it. More than many. but painful jumping needed to explore combined with too much focus on open map exploration and first boss with WAY too many mechanics for a first boss (too much purple rain that you can't block or get cover from and is so random you will always take at least a hit - feels bad. Spam attack from the boss feel bad too. Too many mechanics.

    I enjoy the sex setup, but aggravating game play makes it not as enjoyable.
  5. 4.00 star(s)

    dudibudi

    This game is a side-scroller with fem domination sex scenes after beating an enemy.

    Cons:
    -I don't know if its intentional but the jumping really feels wobbly und unprecise.
    -The hitboxes of the flying trampoline bugs is to tight.
    -Only 10 sex animations.

    Pros:
    +Really good and unique artstyle.
    +Animations are fluid and reflect the fluid gameplay.
    +Combat is a bit easy right now but very responding and nicely animated. I was espacially blown away by the animations of the boss fight.
    +Teleportation.
    +You can take different paths to clear your playthroughs.

    This is a v0.10.1 and you really see it in the lack of content, but the content that is already there is very good and promising, but seeing that this game was posted in 2020 and we only got 1 Stage done. I dont know. I will keep an eye on it.
  6. 5.00 star(s)

    s1cc

    Superb animations and very fun gameplay.

    The map is huge and there is plenty of content. I really like the monster choices and scenes are very sexy. There much stuff to collect with good rewards and the game is generally a joy to play.
  7. 3.00 star(s)

    TwistedScarlett60

    This game looks and sounds great, so it's damn shame you actually have to play it.

    A combination of clumsy, frustrating platforming, and a bunch of tedious, unfun enemies makes this game a great example of how hard it can be to make a compelling platform side-scroller game.

    I didn't even end up getting off. which may be the biggest failure a porn game can be. The last thing on my mind after spending twenty minutes bashing my head against one of the hardest boss encounters you can find on this entire website was masturbating to the 15 second porn scene at the end of it, and I'll be damned if I replay the entire fight to see the 'alternative' scene.

    What does this game want to be? Something you can, pun intended, take a load off and masturbate to? Or something that redirects all the blood to my brain and forces me to pay attention to master precise parry and dodge timing? You can't have both, and you're only wasting your time trying to implement two entirely diametrically opposed game ideas.

    If you want a hard as nails platforming and combat challenge game, then put long-form porn scenes between these segments so the player can relax between moments of intense gameplay. If you're going to go the 'defeated enemies have animations' route, your game can't be this complicated and challenging because no one is gonna be able to sustain a boner when they have to repeat a platforming challenge three times in a row because they didn't tap the space bar on the flying bug at the right time.

    To elaborate on what I mean, here are some bullet point issues with elaborations to each point below:
    • Awful precise platforming with these bugs:
    These bugs require you to carefully time your spacebar press, and in some cases you have to balance on a moving bug. I'm on the first level of this game, and doing movement tech that you wouldn't see until the White Palace in Hollow Knight. Missing these platforming challenges can often cause you to lose a few seconds of time, the worst case being about a ten second loss. Wasting time like this is an absolute boner killer.
    Even the mushrooms feel really janky to jump on. The kinda have to time my jump the same time I land on it to get twice the height, and it just feels bad.
    • Extremely annoying enemies that deal high damage.
    I didn't enjoy fighting anything in this game except the slimes. It felt so janky and weird. The only consistent way to deal with them is spamming a basic combo attack and occasionally pressing the jump button to deal with these nimble enemies. And everything deals so much damage, even when I'm blocking, and you can't get your health back if you walk over a checkpoint you've already unlocked..
    • Frog boss was way too hard, and even the minotaurs took a few tries
    Like, yeah, I can see myself eventually 'gitting gud',. but I'm not here to 'git gud', I'm here to 'git off'. Good game design here dictates that I should beat it first try, and within a reasonable amount of time, i.e.60 seconds or less. Why even bother adding a porn scene at the end when I'm going to be thoroughly unaroused by the time I get to it?
    • Lame CG rewards, half of which is currently gay content.
    Yeah, funnily enough, I didn't expect one of my rewards in this game where you control a female to have gay porn in the rewards. If you wanted to make this game some kind of bisexual's paradise, you should have built the game like that from the ground up. Since the gay content is just tacked on, who is it for really? Gay people aren't going to play this game because it's mostly straight porn. Straight people aren't going to want to see it. So all you're appealing to is a very niche bisexual audience and not effectively because they'd have no idea this straight bait game has that kind of content.
    • Fairly messy, boring open ended levels.
    Rather than a tight, linear experience, the dev has chosen to make levels about twice as long, and twice as empty. The incentive is to find various secrets, or do various platform or combat challenges around the arena to pick up these collectable crystal things, but as far as I'm concerned, it just feels like padding when the reward is a mediocre flat CG. I mostly put this complaint down to the game not being fun to play though, so the fact there's more of it just annoyed me more.
    • Camera you have to fight with even more than the enemy.
    For some reason, this camera does this very unique thing where it kind of drags to your current direction, and gets stuck there. So if you suddenly need to, say, turn around, your camera won't show you where you're going.
    • Way too many buttons in awkward places.
    I know there is remapping functionality, but the current positioning of the controls is concerning to say the least. A for Attack, S for Dodge, and then randomly Special is on R and Block is on T? From a fairly natural keyboard stance, sending your forefinger to the 'T' button is extremely uncomfortable. Why isn't block on D, or something? Or even better, put Dash on Shift and then Block on S.
    • Test Level 2 reveals that what's coming in the future may be even worse.
    Did you hate the annoying platforming? What if it was even harder, more flying bugs and more punishing if you fell. Because that's where this game is inevitably going to go. It'll only lean harder on the challenge and precision as a platformer inevitably does.
    I didn't even finish the Level 2 Test, it was too annoying.

    Some things that could dramatically improve this game, IMO:
    • No more flying bugs and stupid platforming. If this game was entirely grounded and didn't have any annoying platforming it'd probably have 5/5 stars right now.
    • Make the mushrooms always bounce you at the same consistent height, no more of that timing a jump press.
    • Make the current difficulty a 'Hard' mode, and make a 'Normal' where all enemies do 50% of their current damage, and maybe make blocking cause you to take 0% damage. It may hurt your ego to make your platforming game easier, but you're not the one trying to fap to it, are you?
    • More linear levels with smaller secret offshoots. Don't let the secrets system encourage larger levels that weaken your game design.
    • A short tutorial level to show the character what they're capable of, and what the buttons do. and what their effects are. I couldn't really tell you what any of the special moves did beyond face value. Nor did I ever really figure out what the game expected of me when it comes to parrying.
    I'd easily give this game a 5/5 if every single instance of platforming was removed and the damage from the enemies was toned down. It really is that simple sometimes. I'm not saying that's what should be done, I'm just saying that it's possible without making a single new asset to turn this from a 3/5 to a 5/5, and I'm certain that goes for the other reviews too.

    OVERALL: My real gripe with this game is that it wasted my time, and that's just plain annoying. It wasted my time with a big, empty level design, collectibles with boring rewards, inconsistent platforming challenges that cause you to lose progress every time you fall, overly tuned enemies and bosses that can kill you in 3-4 hits. What do I get for in most cases? A single nice animation. :HideThePain: In its current state, this game would be better if it was just a gallery of animations.
  8. 5.00 star(s)

    KaitoMori

    this is for demo 2
    this is probably one of the better platformers in this little sub genre we all love.
    Everything feels tight and tuned and there's a lot of fun stuff in here, from the street fighter like counter to the enemy step that can wall splat and allow you to climb real fast, this has a lot of really cool ideas.

    its got some jank here and there but its all around a very solid base and am looking forward to more
  9. 2.00 star(s)

    Zabzab

    I'm going to try and stay polite.

    Since Mario, when you jump on a platform, you don't have to input anything to stay on this platform. You naturally do not go through. On most modern platforming games, your character even grabs the platform and pull themselves up if you're a little too short.

    When a platform gives you a bounce, idem: you do not have to input anything. The bounce is given to you automatically and you can sometimes boost it by pressing "jump".

    I don't know whose idea among the developers it was to press both the "jump" and the "down" buttons to bounce off the insects of the first level but it is a completely retarded idea. I have simply no other word for this comically stupid choice of game design. An 8 y.o child would have seen how utterly incompetent, game-breaking and useless it is to even imagine such an input. It goes against what has been done in video games for 35 fuckin' years.

    Congratulation, game developers, you reinvented the wheel and somehow, you made it fucking square.
  10. 4.00 star(s)

    RumbleBR

    It's a pretty good game, the game is really fun to play and the dificult is really good, I liked to play but it's a kinda hard to play on keybord, not impossible ofc, but it's a bit hard, I loved the scenes and the gallery, good job. 7/10 score.
  11. 5.00 star(s)

    Galoran

    Honestly probably the best furry lewd platformer by far. The movement/combat system takes a bit of practice but is great for pulling off combos once you get it down.

    There are way more mechanics than what are required to complete a stage, allowing players to find a individualized style using only the systems they like.

    The demo even already has voice acting, which is far beyond many other games even after years of development. It feels like the devs have a decent amount of experience already, I'm quite looking forward to seeing how the game develops.
  12. 3.00 star(s)

    Eepy Poss

    While the porn itself is well done the rest of the game is kinda hit or miss. It feels like it wants to be a fast paced combat game but its just really clunky and weighted against the player. Jumps are floaty, wall jumping is slow, bouncing off of enemies doesnt work half the time and forces you to just mash, the parry mechanic is way too precise considering all the starting enemies barely telegraph their attack and when they do, with the horse for example, the timing of the hit is really weird and takes way more practice than its worth. The dodge mechanic cant be canceled so you just end up rolling way too far or wasting too much time to go back to attack and the quick steps feel like they were meant to be dodges but kind of arent.

    This game needs a lot of love and care to improve but its relatively promising for a first demo.
  13. 4.00 star(s)

    Excessive_Perversion

    Combat is solid, parrying feels tight but rewarding, varied attacks, altho most are inferior to the default 3 hit-combo. Platforming is good, but need refinement, the hitbox for bouncing platforms are unintuitively placed a bit higher up than the sprite. Art is charming but animations could do with a few more frames, and the foreground needs to stand out more against the background graphics. VERY promising game.