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2D Art style suggestion Which one do you prefer

which art style do you like to play in the game

  • 2. more realistic, semi-real

    Votes: 0 0.0%

  • Total voters
    4

regoldy

New Member
Apr 26, 2020
5
5
Hi! :) I am trying to develop and do concept art for my first game
I want to hear you guys which art style do you prefer more and i would like to hear if you have any suggestion or any advice for my art

extra question: Do you have any special conditions that make you choose different options than you would choose, for example, if this game has different tags, I like to have this art style in this game's theme more, etc
I draw both of these myself no AI
sample.jpg

just wanna share my sample game title(y)
game3.jpg
 

Phase_01

Well-Known Member
Nov 27, 2021
1,357
2,219
I love the second style, the face, skin rendering, and hair are great.
Though I do like the tummy/pelvic area rendering on the first one (I have a thing for shiny/soft squishy looking skin lol

Not sure I understand your extra question though. If you mean like would a more realistic artstyle make me choose more serious choices in dialogue, then it can, though it would depend more on the game's atmosphere to me. Both these artstyles could work for anything depending on your writing, theme, coloring, and setting.
 
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HoppyPop

Newbie
Nov 26, 2024
17
6
Hi! :) I am trying to develop and do concept art for my first game
I want to hear you guys which art style do you prefer more and i would like to hear if you have any suggestion or any advice for my art

extra question: Do you have any special conditions that make you choose different options than you would choose, for example, if this game has different tags, I like to have this art style in this game's theme more, etc
I draw both of these myself no AI
View attachment 4332299

just wanna share my sample game title(y)
View attachment 4332347
I Personally think you shade make her hips bigger including her thighs, Her top proportions are way to big compared to the res of her body. Other than that the actual art is really good. Just adjust her anatomy and she'd look way better.
 
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ParkG

Member
Game Developer
May 12, 2021
180
632
I love your artstyle! As for preference, I prefer the second one because her face looks more defined. And I also like that her skin is less glossy; a common artstyle in most hand-drawn art. I don't have much to say about the colours, this is something I myself isn't good at.

As for the anatomy, it looks fine, I can see you're going for something like 60% style 40% anatomy accuracy, so it's OK to have more exaggerated features like big round breasts on a slim (but not too slim) frame. I focus a lot on anatomy and body shapes in my own art, I'm going for something like 70% anatomy accuracy with 30% style. But I always love stylish yet somewhat realistic style like yours!

But if you're aiming for stylish anatomy, some basic accuracy like consistent limb lengths should be be maintained.

In this case, her right upper arm is a little short. Based on the length of her left arm on her hip, both her hands should reach closer to her knees.

Otherwise, really awesome art! You must be a digital artist!
 
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ParkG

Member
Game Developer
May 12, 2021
180
632
Also her top heavy proportions is not completely unrealistic. Lots of real life models are naturally built like that (somewhat slim frame but with large breasts).

But if you want to resemble some realism without sacrificing style, the first thing to do is to lower the position of her breasts, you could use her cleavage as a point of reference - it has to be lower than her armpits.
 
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regoldy

New Member
Apr 26, 2020
5
5
I love your artstyle! As for preference, I prefer the second one because her face looks more defined. And I also like that her skin is less glossy; a common artstyle in most hand-drawn art. I don't have much to say about the colours, this is something I myself isn't good at.

As for the anatomy, it looks fine, I can see you're going for something like 60% style 40% anatomy accuracy, so it's OK to have more exaggerated features like big round breasts on a slim (but not too slim) frame. I focus a lot on anatomy and body shapes in my own art, I'm going for something like 70% anatomy accuracy with 30% style. But I always love stylish yet somewhat realistic style like yours!

But if you're aiming for stylish anatomy, some basic accuracy like consistent limb lengths should be be maintained.

In this case, her right upper arm is a little short. Based on the length of her left arm on her hip, both her hands should reach closer to her knees.

Otherwise, really awesome art! You must be a digital artist!
Thank you for your advice and how you explain it very well , I feel appreciated. I will try to adapt it (y)
 
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HoppyPop

Newbie
Nov 26, 2024
17
6
Im working on a light novel, and I want to make it, into a manga
it's an NSFW project. I won't post it here because this isn't my thread and I want to be respectful.

But I have a thread. if you'd like to check it out for your self. I think you would like it. Also if you need help with story elements or a writer / director I could help with that. I won't be weird and charge you for it.
Us artist should stick together you know what I mean.

Ima supporter.
 
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