Artemis is a story which has yet to find it's game genre, but that isn't a bad thing.
As a visual novel, it is well served by the story. While there is some polishing on the writing which could be done, the story itself is surprisingly rich. Obviously putting aside the necessary tropes of your adult game setting, there is rich material and background to most of the characters with some benefitting from more content than others.
The developer is still working and exploring how to present that and has elements of combat, point and click, and more complex decision trees which serve the story well but run against the more streamlined nature of a typical VN approach. Right now, as of release 0.2.1, that balance is mostly working although there are far too many zero impact choices that can be made.
Given the wide selection of richly defined characters I think that continuing in a strictly linear progression as opposed to a more open sandbox style approach may prove to be a less than ideal solution, but I'll refrain from a final verdict until there is more content to consider.
As for the renders, those are of varying quality. At times they are extremely well done, but at others there are enough issues it can be almost cringeworthy. The "wet skin" effect, in particular, is one which comes up frequently right now and it frequently comes across as a sloppy texture instead of the actual desired effect.
When they are on point, though, they are quite fantastic. On the non-human objects which have high detailed renders, of which there are more than a few, the developer has shown just what they are capable of. So I have faith that this is a learning curve and something they will be able to get dialed in nicely with future updates.
The biggest issue I can cite is one which I can't entirely fault the developer for and that is having clear systems in place that currently have minimal to zero impact on the game. These systems, such as the relationship scores and LiDAR, are telegraphed to be something that is intended to be made more important as content develops further but right now it just teases about possibility without really delivering anything.
At the moment I am hoping there will be new interesting content before this game has joined the ranks of so many others as a promising title that now collects dust.
As a visual novel, it is well served by the story. While there is some polishing on the writing which could be done, the story itself is surprisingly rich. Obviously putting aside the necessary tropes of your adult game setting, there is rich material and background to most of the characters with some benefitting from more content than others.
The developer is still working and exploring how to present that and has elements of combat, point and click, and more complex decision trees which serve the story well but run against the more streamlined nature of a typical VN approach. Right now, as of release 0.2.1, that balance is mostly working although there are far too many zero impact choices that can be made.
Given the wide selection of richly defined characters I think that continuing in a strictly linear progression as opposed to a more open sandbox style approach may prove to be a less than ideal solution, but I'll refrain from a final verdict until there is more content to consider.
As for the renders, those are of varying quality. At times they are extremely well done, but at others there are enough issues it can be almost cringeworthy. The "wet skin" effect, in particular, is one which comes up frequently right now and it frequently comes across as a sloppy texture instead of the actual desired effect.
When they are on point, though, they are quite fantastic. On the non-human objects which have high detailed renders, of which there are more than a few, the developer has shown just what they are capable of. So I have faith that this is a learning curve and something they will be able to get dialed in nicely with future updates.
The biggest issue I can cite is one which I can't entirely fault the developer for and that is having clear systems in place that currently have minimal to zero impact on the game. These systems, such as the relationship scores and LiDAR, are telegraphed to be something that is intended to be made more important as content develops further but right now it just teases about possibility without really delivering anything.
At the moment I am hoping there will be new interesting content before this game has joined the ranks of so many others as a promising title that now collects dust.