- Apr 13, 2021
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So, this is a rant but also a question.
My journey with assets is a strange one.
What i want, mostly, from assets is flexibility and function.
There are lots of room assets and they do look nice. Though some (like poor condition housing assets) sometimes appear to be just a cube with some textures. (well, probably a little more than that)
What i mean is, that mostly doors are not actually doors.
For my purposes i always looked for in between scenes where figure would open a door and something meaningful happens in that scene.
The only useful asset for and apartment i found is EuroApartment which allows you to have open doors, everything is customizable and high quality.
But, where are staircases. Even if you live in the US, their are flats that have staircases. DAZ hasn't any meaningful staircases.
So where to get one? I am not sure where i got the one i have, i think
This isn't what i had in mind but it comes close.
As i am from Europe, it is more common to have staircases that look gloomy sometimes. When i browse DAZ store, everything (or at least mostly) looks like from Barbie world.
This isn't really what i had in mind. So i have to broaden my searches and look really everywhere. Though on pitfall seems licensing. Can you use it in naughty settings.
Anyway, now i am working more in Blender but it's not that easy as i am not familiar with Blender. Though some things are easy to figure out, other are not so much.
Having to look for some guides. There are lots of them.
As a bloody amateur i already stumbled over one problem. Importing.
When importing to DAZ my asset is tiny. Like Micro and not upright but vertical.
And i realize that even a simple staircase takes a lot of time to fit and make it look and emit the vibe i want it to be.
So why do i need such an asset. Of course for naughtiness. Plus it makes everything more believable as you can pretend that people walk out of a door and go walking stairs to go from point a to b.
So now, i realize that relying only on DAZ is a dead end. You really need to use other tools like Blender to make unique things fitting your story or imagery.
I have seen some games having some rubbish environment and i mean that in the best possible way.
But they aren't on DAZ or anywhere else. So i assume they made them.
I tried Avil apartment and it looks really nice but, it tells a story of someone who has money and can afford that lifestyle. Not even me could afford to live in a place like that. Why would i even consider it for a story?
And now i am trying to educate myself more about Blender to make things happen to get me the assets i am envisioning for a story. It won't be quick but at least something interesting.
Thanks for reading my rubbish thoughts.
My journey with assets is a strange one.
What i want, mostly, from assets is flexibility and function.
There are lots of room assets and they do look nice. Though some (like poor condition housing assets) sometimes appear to be just a cube with some textures. (well, probably a little more than that)
What i mean is, that mostly doors are not actually doors.
For my purposes i always looked for in between scenes where figure would open a door and something meaningful happens in that scene.
The only useful asset for and apartment i found is EuroApartment which allows you to have open doors, everything is customizable and high quality.
But, where are staircases. Even if you live in the US, their are flats that have staircases. DAZ hasn't any meaningful staircases.
So where to get one? I am not sure where i got the one i have, i think
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. It's simple.This isn't what i had in mind but it comes close.
As i am from Europe, it is more common to have staircases that look gloomy sometimes. When i browse DAZ store, everything (or at least mostly) looks like from Barbie world.
This isn't really what i had in mind. So i have to broaden my searches and look really everywhere. Though on pitfall seems licensing. Can you use it in naughty settings.
Anyway, now i am working more in Blender but it's not that easy as i am not familiar with Blender. Though some things are easy to figure out, other are not so much.
Having to look for some guides. There are lots of them.
As a bloody amateur i already stumbled over one problem. Importing.
When importing to DAZ my asset is tiny. Like Micro and not upright but vertical.
And i realize that even a simple staircase takes a lot of time to fit and make it look and emit the vibe i want it to be.
So why do i need such an asset. Of course for naughtiness. Plus it makes everything more believable as you can pretend that people walk out of a door and go walking stairs to go from point a to b.
So now, i realize that relying only on DAZ is a dead end. You really need to use other tools like Blender to make unique things fitting your story or imagery.
I have seen some games having some rubbish environment and i mean that in the best possible way.
But they aren't on DAZ or anywhere else. So i assume they made them.
I tried Avil apartment and it looks really nice but, it tells a story of someone who has money and can afford that lifestyle. Not even me could afford to live in a place like that. Why would i even consider it for a story?
And now i am trying to educate myself more about Blender to make things happen to get me the assets i am envisioning for a story. It won't be quick but at least something interesting.
Thanks for reading my rubbish thoughts.