If this game wanted to be a fun autobattler, I think it largely failed to achieve this goal. Combat really feels more like some fairly plain board game. I mean, your goal is literally to divide 5 girls between 1 to 3 targets in such ways that the sum of your numbers is greater than enemies' numbers in every division. Gerrymandering: the game. Yay. Let's just say this game does not tickle your inner Johnny. (It also doesn't tickle your inner Timmy, and sure as hell your inner Spike.) This game would need a serious overhaul of girls and items so they have more complex behaviours, with clever emerging strategies that would feel satisfying to discover. However, given the version number (1.1) I doubt there's even a slim chance of that. Best we can hope is UI tweaks, which, yeah, are needed in some cases.
And there aren't even any flashy or sexy combat visuals to distract us with a spectacle. A 5v5 battle in Teamfight Manager is at least a bit fun to watch, even if your team sucks. Here, a game about magical girls fighting monsters, and it does not have a battlefuck component. Talk about wasted potential.
Aside from that... There are some other fundamental design choices I did not like.
One, girl choice as proxy for fetish selection. It would not be such a big deal, but the design of the combat system simply requires having a large roster of characters. That's totally fine, from mechanical standpoint. What's not fine is that every character has an entirely unique fetish, and a solo storyline to explore it. Large number of girls plus the reality of limited resources allocated on art leads to low amount of scenes per girl, leads to shallow exploration of each fetish. 3 scenes per girl, and 2 more as "crossovers" with other girls. So, five scenes per fetish maximum. Is this really satisfactory?
Two, linear story. I feel like an interesting premise, that you play as a lovecraftian horror beyond comprehension, this premise deserves a bit more depth than what we have here, which is basically nothing. Same for girls, another natural consequence of a large roster of girls is that their stories don't branch. Resources per girl stretched too thin and all that.
Three, scenes removed from gameplay flow. It seems like a minor flaw, but it really hurts the enjoyment of these scenes. And four, which is connected to three, the way the scene gallery is made is... no. No. Not like that. The entire point of a gallery is that I open it, and pick any scene, any sequence of scenes, in any order I like.
Overall, I did not find it very entertaining.