Unity - Abandoned - At The Peak Of Ecstasy [Demo] [IceCreamFoxDuo]

  1. 5.00 star(s)

    Izorist

    Engaging and Immersive Gameplay Experience!

    I thoroughly enjoyed playing At The Peak Of Ecstasy! The captivating storyline kept me hooked from start to finish. The game mechanics are intuitive, making it easy to pick up and play. The graphics and sound design create an immersive atmosphere that enhances the overall experience. The variety of challenges and puzzles kept me entertained, and the difficulty curve was well-balanced. Additionally, the frequent updates and responsive developers show a commitment to improving the game. My only minor suggestion would be to add more character customization options. Overall, At The Peak Of Ecstasy offers an outstanding gaming experience that I highly recommend to all players!
  2. 5.00 star(s)

    fafwq

    Great art style and a pretty interesting plot for a porn game.

    There is plenty of content considering this is just a demo. Will look forward to the next update. I also like the fact that you can play this game with only one hand

    Here are some suggestions for the devs:

    - Please add a sprint button! The character moves sooo slow
    - Having a quest log with some hints could be pretty helpful
  3. 3.00 star(s)

    Mercedes

    At The Peak Of Ecstasy [Demo] v1.0.2 Initial Release

    Currently I would only give 2-3 stars. Main criticisms are:
    - The controls use keys that are hardly used in any other game and therefore take a lot of getting used to.
    - The walking animation is definitely too slow and there is no option to run.
    - The collision boxes of the obstacles are very different and hinder a lot, so that detours have to be made, which would not really be necessary. In connection with the slow running speed, this is annoying.
    - The graphic style does not follow a clear line. Take the preview pictures 1 and 3. Where does the six-pack in picture 3 suddenly come from? Plus the piece of hip, which disturbs the picture.
    - Too sudden transitions in the action. Click on the PC and suddenly you're in different clothes in a different room, but then you can continue unmolested until you trigger the next trap? There should either be more descriptive text, or even better, more animation to fill the time between the two actions.

    This all sounds very negative, but it should be seen more as a hint, which in my opinion should make the game more fluid and therefore more fun to play.