Innovative premise with the first-person gameplay, actually having an environment you can freely walk around, interactable characters. With more locations coming and possibly more character — maybe even the mom? — this is a very promising project with lots of potential. If you want to take a break from boring visual novels and ugly Daz games, this game is (will be) perfect for you. It certainly was for me.
I do have a few critiques, however. The dialogue, assuming it will stay the same, lacks polish. There's no tone, there's no uniqueness to each character and you can barely catch on what each character is feeling when talking. A character answering "I don't care" (written exactly like this) during an argument, across the room? With no caps lock to indicate yelling or at the very least a "!"? It can kind of make scenes less impactful.
Now, I do also believe the uncle's model is a little unsettling. Its understandable that he's by no means the focus of the game and I honestly would prefer if the character was dead, really, however, he's not, and his model looks off. His eyes are too round and big, and way too close together. It also seems he has feminine proportions, though I haven't really noticed. I do believe making him very slightly taller, same height as the player, with smaller eyes (and farther apart), with broader shoulders and flatter chin would make him look like a man.
Also, with the game's loud ticking clock, it makes you believe you actually have to do stuff during a certain time window before characters move or proceed with their tasks, except (at least for the time I played), the only way to move to a different time of the day is by taking a nap. Did break my immersion a bit given the game's premise, so hopefully, in future updates, time will pass by as you walk around the house, do chores (assuming there will be more other than washing the dishes) or interact with characters. That would absolutely would cause the player to think before acting and choosing which characters to build a relationship and which ones to leave aside, assuming the game has an ending. If it does have an ending, forcing the player to choose across characters and goals would also add to replayability.
Critique aside, I'm very much invested in the game and will for sure be following its development. In fact, the main reason I posted this review, other than feedback for the creator (which seems to be active in here, thankfully!), is to properly follow the game. Excited for the public release, wish you the best!