I really like this game, but there are some QOL things that need some work. For one, I'd say remove the Ohro minigame, it's absolute garbage that kills your eyes. There's not enough space between the boxes and puddles, and the screen moves fast enough to make it seem blurry and makes you dizzy. The stagger upon hitting one thing often makes you hit 3-4 in a row to towards the end of the run.
Edit: I almost forgot the lemmings dragon minigame, it was also pretty terrible. The screen moves and causes you to place actions in the wrong spot, and no keyboard shortcuts for said commands is also pretty bad. You don't have much time to place the command before your idiot dragon kills itself, and having to move the mouse back to the corner of the screen FOR EVERY INDIVIDUAL COMMAND and back to the map often causes your idiot dragon to die.
The alchemy is clunky and slow if you have a lot to make at once. If you have a recipe, why do you still have to individually put in ingredients instead of just clicking the recipe? Also, adding ingredients individually with a hold-click slows it down and is unnecessary. If it takes 3 of the same thing to make something, you should be able to batch add instead of having to do it one at a time, or just click a recipe like stated earlier.
The animations that are there are OK, but could be better. They don't match the dialogue very well and only have one pace/speed when moving, which doesn't make much sense. It would be better to have at least 2 "speeds" for the animations that change as the dialogue ramps up. As is, it just seems kind of... disconnected from each other and awkward.
The story and characters are pretty fun, quite diverse and interesting. I also like the art and the retro style, as well as the colors used. The music is well-chosen, doesn't get annoying, and sets the moods for different places and events well. For me, with some tweaks, this could easily be a 5 star game. As it stands now, I'll stick with 4. Hopefully the dev(s) keep making games and polish up their skill set, because there's some great potential.
Edit: I almost forgot the lemmings dragon minigame, it was also pretty terrible. The screen moves and causes you to place actions in the wrong spot, and no keyboard shortcuts for said commands is also pretty bad. You don't have much time to place the command before your idiot dragon kills itself, and having to move the mouse back to the corner of the screen FOR EVERY INDIVIDUAL COMMAND and back to the map often causes your idiot dragon to die.
The alchemy is clunky and slow if you have a lot to make at once. If you have a recipe, why do you still have to individually put in ingredients instead of just clicking the recipe? Also, adding ingredients individually with a hold-click slows it down and is unnecessary. If it takes 3 of the same thing to make something, you should be able to batch add instead of having to do it one at a time, or just click a recipe like stated earlier.
The animations that are there are OK, but could be better. They don't match the dialogue very well and only have one pace/speed when moving, which doesn't make much sense. It would be better to have at least 2 "speeds" for the animations that change as the dialogue ramps up. As is, it just seems kind of... disconnected from each other and awkward.
The story and characters are pretty fun, quite diverse and interesting. I also like the art and the retro style, as well as the colors used. The music is well-chosen, doesn't get annoying, and sets the moods for different places and events well. For me, with some tweaks, this could easily be a 5 star game. As it stands now, I'll stick with 4. Hopefully the dev(s) keep making games and polish up their skill set, because there's some great potential.