okonwame
New Member
- Oct 18, 2025
- 7
- 1
- 3
Hi everyone, longtime lurker here finally stepping into game development.
I’ve been a quiet user of this platform for years, mostly just admiring the projects shared here. Recently, I decided to start developing my own game, inspired by many of the titles and ideas I’ve seen in this community.
I’ve read quite a few older threads about game design and development, but since many of them are from years ago, I’d love to hear some fresh perspectives from current members: What do you enjoy or dislike in RPGs these days? What makes a game feel meaningful or memorable to you?
About the game
It’s a medieval fantasy RPG, currently about 50% into a playable beta. The concept started from personal taste, but I’m trying hard not to make something that only I would enjoy. My goal is to create something fun and interesting for others, without being overly ambitious or pretentious.
Story & setting
You play as a man trying to escape his past. On his journey, he ends up stranded in a small border town. His main goal is simply to gather what he needs to continue traveling.
The town is full of small stories involving its inhabitants. The player can choose to get involved, and each story offers at least two possible outcomes, not necessarily “good” or “bad,” just different.
Survival mechanics
There’s a light survival layer:
You can forage and cook food (slower, but gives temporary buffs)
Or buy food (faster, but costs money, which delays your main goal)
Combat & freedom
I’ve added several enemy types with different combat dynamics (still working on this). The main character’s goal can be achieved without doing side stories. I don’t want to force any playstyle, players can engage as much or as little as they want.
Random events
There are small, randomized events that may or may not appear depending on time and location. Much of the content is optional and hidden unless you’re in the right place at the right moment.
Inspirations & tone
Originally, I was aiming for something dark and pessimistic, think Berserk, Darkest Dungeon, Fallout, The Elder Scrolls, and some hentai influences. But the tone has shifted over time. It’s now less edgy and more grounded, which I think is a good thing. Also, with the current wave of censorship around NSFW content, I’ve decided to keep things toned down.
If you’ve read this far, thank you! I’d love to hear your thoughts:
What tropes feel overused in RPGs?
What kinds of mechanics or story beats keep you engaged?
Do you prefer games that guide you, or ones that let you wander?
Any feedback is welcome. I’m here to learn and improve. Thanks again!
I’ve been a quiet user of this platform for years, mostly just admiring the projects shared here. Recently, I decided to start developing my own game, inspired by many of the titles and ideas I’ve seen in this community.
I’ve read quite a few older threads about game design and development, but since many of them are from years ago, I’d love to hear some fresh perspectives from current members: What do you enjoy or dislike in RPGs these days? What makes a game feel meaningful or memorable to you?
About the game
It’s a medieval fantasy RPG, currently about 50% into a playable beta. The concept started from personal taste, but I’m trying hard not to make something that only I would enjoy. My goal is to create something fun and interesting for others, without being overly ambitious or pretentious.
Story & setting
You play as a man trying to escape his past. On his journey, he ends up stranded in a small border town. His main goal is simply to gather what he needs to continue traveling.
The town is full of small stories involving its inhabitants. The player can choose to get involved, and each story offers at least two possible outcomes, not necessarily “good” or “bad,” just different.
Survival mechanics
There’s a light survival layer:
You can forage and cook food (slower, but gives temporary buffs)
Or buy food (faster, but costs money, which delays your main goal)
Combat & freedom
I’ve added several enemy types with different combat dynamics (still working on this). The main character’s goal can be achieved without doing side stories. I don’t want to force any playstyle, players can engage as much or as little as they want.
Random events
There are small, randomized events that may or may not appear depending on time and location. Much of the content is optional and hidden unless you’re in the right place at the right moment.
Inspirations & tone
Originally, I was aiming for something dark and pessimistic, think Berserk, Darkest Dungeon, Fallout, The Elder Scrolls, and some hentai influences. But the tone has shifted over time. It’s now less edgy and more grounded, which I think is a good thing. Also, with the current wave of censorship around NSFW content, I’ve decided to keep things toned down.
If you’ve read this far, thank you! I’d love to hear your thoughts:
What tropes feel overused in RPGs?
What kinds of mechanics or story beats keep you engaged?
Do you prefer games that guide you, or ones that let you wander?
Any feedback is welcome. I’m here to learn and improve. Thanks again!