Unity - Abandoned - Bachelor Life [v1.0] [Crafty Game Lab]

  1. 1.00 star(s)

    Bonestorm

    Damn near unplayable. Needs a lot of testing and fixes because this game is littered with bugs and weird nonsense. From a totally nonsensical code combination for a door in a house with dozens of conflicting hints (I tried the time on the clock, the date on the book by the bedside table, there was a 10 written on a mug in a drawing on the table in the upstairs bathroom, books all over the house labeled 72 hours.) There are simply too many numbers everywhere to figure out what you mean for us to try, and I have yet to find where the "69" part of the combination comes from and I only know the code is 1069 because I came here to check. The interactables are unusable until you get them in order even if it doesn't make sense why (I cannot remove the panel in the basement without first finding the oddly shaped generator in the corner of the red room.)

    EVEN IF ALL OF THIS DOESNT BOTHER YOU
    This game is still just a worse version of a ren'py visual novel. The only thing gained from the first person take is minutes of downtime as you slowly jog from place to place while holding down the sprint key, and the video game equivalent of spam clicking those "Eye Spy" games until you find the item you want. This needs a lot more work from the dev and considerable rethinking of both the hints and placement of things needing to be found. It is fine to make us look for things but at least make them somewhat logical. I only considered looking in the shipping container in the lake because I expected this game to do something that stupid, the story said the key was thrown in, which would never lead someone to believe it landed inside something as large and closed off as a shipping container on the other side of the lake.

    This game needs some serious rethinking before it can be considered even remotely enjoyable, but I'll give some potential avenues for fixing.
    - Implement a strongly worded hint system to at the least guide the player if they are having trouble.
    - Implement an inventory system so the player can see things like notes they picked up or information about items and where they might be used.
    - Implement a faster travel system, perhaps outright letting players 'teleport' using vehicles as an in universe explanation (similar to the carts from Skyrim if you have played that game). The downtime between running from the city back to the haunted house totally killed any amount of excitement I had for the game.
    - Consider implementing some degree of "Direction" to the user interface. Constantly dragging the player's eyes between the top and bottom of the screen is irritating to say the least. If you could keep the relevant information more tightly placed (where onscreen is your choice but the center tends to be the best bet since that is where people will already be looking while moving around) you would have a much less irritating system for information conveyance.
    - Consider implementing more frequent rewards. Having players edge themselves for 30 minutes while solving a ghost mystery isn't really conducive to a sexually fulfilling experience. Judging from the game's design and story your goal does seem to be making a pornographic game, so please consider giving players little hits here and there (things like flashing breasts, upskirt shots, sexy poses, and so on... will keep the player interested and motivated to keep playing your game).
  2. 1.00 star(s)

    Squidbit

    The game is just a checklist of extremely tedious chores. Mash V for WAY too long to work out or catch a fish multiple times, scour the bottom of a huge lake looking for a key, wander around the woods looking for 10ish wolves, etc.

    The reward for what feels like 30 minutes of mind numbing work is 4 ugly ~2 second looped animations with an ugly character
  3. 3.00 star(s)

    Danny Manning

    Haunted house street in front of house run to fast travel follow path to find lake key inside toilet in the cargo container. unlock house. find code to door 1069. drop into basement find generator in corner by the pallets then run around move plywood door run around under water find bodies go back to missing stairs place ladder climb out. play record player watch ghost burn books in fire place find key open kitchen door call police. then i gave up bc..... Who Cares why?