This is another game that is just a grind for little payoff. The version I tried gave me a bunch of bonuses to start the game I would hate to play this without the benefits given.
Not a single one of these developers understand open world. The key success of open world is the core game loop. This game's core game loop is BORING. Thus the entire game is an open world snooze fest. This games core game loops is go to a location at the correct time trigger a scene then you are given a cooldown to wait. The entire game is cutscene then wait. That isn't enjoyable and there is no need for it.
Just tell the bloody story don't make me do a dozen pointless mouse clicks to feign open world experience with no content and no core game loop to speak off.
Open worlds are enjoyable only when there is a game loops that is actually enjoyable to play. Watch, forced to wait, then watch again, isn't fun. There aren't any choices in the game so far that I have scene. So there isn't a narrative direction the player can take just a kinetic narrative that is in the guise of open world but with no game to speak off.
The NTR is semi-skippable it happen in the narrative you just don't have to watch so that is a major consideration for people as well but is more informational for people vs having an outcome for the review.
No game and narrative on rails in an open world makes this the worse combo experience. You don't get the ease of a kinetic novel telling you the story and your don't get any real game to justify the open world approach so you are left with a very boring experience as you have to go through a lot of work for so little payoff.
					Not a single one of these developers understand open world. The key success of open world is the core game loop. This game's core game loop is BORING. Thus the entire game is an open world snooze fest. This games core game loops is go to a location at the correct time trigger a scene then you are given a cooldown to wait. The entire game is cutscene then wait. That isn't enjoyable and there is no need for it.
Just tell the bloody story don't make me do a dozen pointless mouse clicks to feign open world experience with no content and no core game loop to speak off.
Open worlds are enjoyable only when there is a game loops that is actually enjoyable to play. Watch, forced to wait, then watch again, isn't fun. There aren't any choices in the game so far that I have scene. So there isn't a narrative direction the player can take just a kinetic narrative that is in the guise of open world but with no game to speak off.
The NTR is semi-skippable it happen in the narrative you just don't have to watch so that is a major consideration for people as well but is more informational for people vs having an outcome for the review.
No game and narrative on rails in an open world makes this the worse combo experience. You don't get the ease of a kinetic novel telling you the story and your don't get any real game to justify the open world approach so you are left with a very boring experience as you have to go through a lot of work for so little payoff.