To begin with: this cant be answered without making the remark, that the different age groups will consume your product very differently!
When i read 'story' this does not necessarily mean 'written' in the context of a visual novel. Since reading actual text has been on the steep decline for younger generations, the story has to utilize both the visual and text elements accordingly, if you want to address a wide range of age groups. The visuals are a great tool to give your story that umpf-effect when needed since it is supposed to be supernatural.
People with enough imaginative abilities will fill gaps by themselves whereas those with less will or ability will require a lot more in the filler-department. Question is in the end which group are you actually targetting? I personally see a distinct lack of combining the two elements properly, either be it by describing in detail, what can be seen in the visuals any-ways or by omitting the text almost completely and trying to create a pure visual effect. The latter mostly fails due to a lack of details to make sense of things or because it basically stuffs your face right into a vagina or a zoomed penis to create the sexy effect.
Adult stuff comes basically in 2 forms: the graphical part where there is no doubt about what is happening or the part, that plays with the head cinema of the individual to trigger mostly an emotional response there. The latter gives you much more leeway since it is up to the individual and not so much of you getting it totally right.
Great points! I totally agree that different age groups consume content differently, and it’s something I’ve thought about a lot. When targeting a broad audience, it’s key to understand that younger generations may prefer visual-heavy content, so finding the right balance is important.
You’re absolutely right when you say that "story" doesnt just mean written words. The visuals can carry so much of the story, especially when its a supernatural theme. Art can really add that "umph" to an experience, whether through character designs, atmosphere, or visually stunning moments that speak for themselves.
At the same time, it’s about making sure the text and visuals complement each other. If the visuals are clear, there’s no need to overload the player with text explaining what they can already see, but at the same time, the visuals need enough context to make sense. It’s about striking that balance where the player’s imagination can fill in the gaps, but not leave them feeling lost.
Regarding adult content, I think there’s room for both. Sometimes the visuals can be the focus, but other times, the more subtle emotional and psychological elements give the player room to interpret the situation, which makes the experience more personal and engaging.
In the end, it’s about creating a natural integration of the adult content while keeping the narrative and characters strong. It’s definitely a delicate balance, and I appreciate the insight on how to make both work together more effectively.