Balancing Storytelling and Adult Themes in Visual Novels

Nov 11, 2024
19
8
Hey guys,

I’ve been working on a mature-themed visual novel using Ren'Py, and I’m curious how others approach the delicate balance between crafting an engaging story and including adult content. I’m aiming for a mix of supernatural elements with some spicy moments, but I want to ensure the narrative still has depth and doesn’t feel like it’s just there for shock value.

For those of you working on similar projects, how do you handle this balance? Do you find it difficult to keep the story strong while integrating mature content, or do you prefer to lean into the adult side more?

Looking forward to hearing your thoughts and experiences!
 

obibobi

Active Member
May 10, 2017
897
2,269
Sex is normal and a powerful motivator, it's not immersion breaking for people to be horny, for a story to have lots of sex, so it's really simple, you write a good supernatural story and have sexy elements, you can even have moments that make the audience scaroused, a beautiful big tittied nurse monster pinning a man to a wall, kissing him, and then she pulls back and is literally eating his face.

To repeat myself, your supernatural story needs to be good in it's own right, that's all that really matters to pull it off. Either through the games on this site or anime, people will have engaged with good stories that is very sexualized.
 
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lfgals1

Member
Sep 7, 2022
107
127
I find most games that try to do the "serious story that just happens to be full of sex" thing feel both really bland and oddly more forced.

If the story is about the sex and the horny you can lean into the kinks more and you aren't whiplashing between serious and porn logic.
 
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Nov 11, 2024
19
8
Sex is normal and a powerful motivator, it's not immersion breaking for people to be horny, for a story to have lots of sex, so it's really simple, you write a good supernatural story and have sexy elements, you can even have moments that make the audience scaroused, a beautiful big tittied nurse monster pinning a man to a wall, kissing him, and then she pulls back and is literally eating his face.

To repeat myself, your supernatural story needs to be good in it's own right, that's all that really matters to pull it off. Either through the games on this site or anime, people will have engaged with good stories that is very sexualized.
I get what you're saying—sex can definitely be a part of a story without ruining the immersion, as long as the overall narrative is solid. A supernatural story with sexy elements can work, but the key is making sure the plot itself is engaging and not just relying on the shock value or sexual content. People enjoy stories with depth, even if they’re sexualized in some way. So you think luje me ,the right balance is important, but a good story is still what’s going to keep people hooked.
 
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Nov 11, 2024
19
8
I find most games that try to do the "serious story that just happens to be full of sex" thing feel both really bland and oddly more forced.

If the story is about the sex and the horny you can lean into the kinks more and you aren't whiplashing between serious and porn logic.
Maybe "serious" isn't the best word, but I do want my game to have an important story beyond just the sexual content. Pornographic games have to prioritize that part of the content because they’re niche games. I want my game to have both—plenty of sex and an interesting plot. But my worry is that players will only focus on the erotic/pornographic side and not appreciate the story as much.
 

lfgals1

Member
Sep 7, 2022
107
127
Maybe "serious" isn't the best word, but I do want my game to have an important story beyond just the sexual content. Pornographic games have to prioritize that part of the content because they’re niche games. I want my game to have both—plenty of sex and an interesting plot. But my worry is that players will only focus on the erotic/pornographic side and not appreciate the story as much.

I think you are right. People come to these games to jack off and even the successful story heavy games center the story on building up to that payoff.

Don't let me talk you out of doing what you want, "make it for yourself first" and all that.
 
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KaeruVN

Member
Game Developer
Feb 9, 2024
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For those of you working on similar projects, how do you handle this balance? Do you find it difficult to keep the story strong while integrating mature content, or do you prefer to lean into the adult side more?
I'd say, make the adult scenes make sense or feel natural in the story. People will be able to tell when it's thrown in just for the sake of it. I usually just imagine things from a character's point of view and go from there. What do they feel and want and would an erotic scene even make sense given the situation?
 
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anne O'nymous

I'm not grumpy, I'm just coded that way.
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Jun 10, 2017
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But my worry is that players will only focus on the erotic/pornographic side and not appreciate the story as much.
There will be people like that, but what make you think that they'll be the majority?
There's tons of games with a heavy story, from The DeLuca Family to Karlsson's Gambit, passing by The Intoxicating Flavor, to names only three. They aren't less successful than games with less story and, globally speaking, tend to be more successful that pure fapping games.

It's not the amount of story Vs the amount of lewd that will define the success of a game, but the quality of both, mixed to a bit of luck.
 

tooldev

Active Member
Feb 9, 2018
776
723
To begin with: this cant be answered without making the remark, that the different age groups will consume your product very differently!

When i read 'story' this does not necessarily mean 'written' in the context of a visual novel. Since reading actual text has been on the steep decline for younger generations, the story has to utilize both the visual and text elements accordingly, if you want to address a wide range of age groups. The visuals are a great tool to give your story that umpf-effect when needed since it is supposed to be supernatural.

People with enough imaginative abilities will fill gaps by themselves whereas those with less will or ability will require a lot more in the filler-department. Question is in the end which group are you actually targetting? I personally see a distinct lack of combining the two elements properly, either be it by describing in detail, what can be seen in the visuals any-ways or by omitting the text almost completely and trying to create a pure visual effect. The latter mostly fails due to a lack of details to make sense of things or because it basically stuffs your face right into a vagina or a zoomed penis to create the sexy effect.

Adult stuff comes basically in 2 forms: the graphical part where there is no doubt about what is happening or the part, that plays with the head cinema of the individual to trigger mostly an emotional response there. The latter gives you much more leeway since it is up to the individual and not so much of you getting it totally right.
 
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Nov 11, 2024
19
8
I'd say, make the adult scenes make sense or feel natural in the story. People will be able to tell when it's thrown in just for the sake of it. I usually just imagine things from a character's point of view and go from there. What do they feel and want and would an erotic scene even make sense given the situation?
Thanks for the advice! I totally agree—if the adult scenes don’t feel natural, it’s pretty obvious. I like your idea of thinking about things from the character’s perspective. Like, does it make sense for them to get into an erotic situation based on where they’re at emotionally or story-wise?

In Succubus Island, I try to let the plot and characters lead the way, especially with the whole supernatural curse thing. The spicy moments come up naturally because of the situation they’re in, not just for the shock factor.
 
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Nov 11, 2024
19
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There will be people like that, but what make you think that they'll be the majority?
There's tons of games with a heavy story, from The DeLuca Family to Karlsson's Gambit, passing by The Intoxicating Flavor, to names only three. They aren't less successful than games with less story and, globally speaking, tend to be more successful that pure fapping games.

It's not the amount of story Vs the amount of lewd that will define the success of a game, but the quality of both, mixed to a bit of luck.
You're right, there will always be players focused on the adult content, but I don't think that's the majority. Games with a strong story like the ones you mentioned do really well!

I agree, it’s all about the quality of both the story and the lewd content. If both are good, players will appreciate it,I'm aiming for that balance.
 
Nov 11, 2024
19
8
To begin with: this cant be answered without making the remark, that the different age groups will consume your product very differently!

When i read 'story' this does not necessarily mean 'written' in the context of a visual novel. Since reading actual text has been on the steep decline for younger generations, the story has to utilize both the visual and text elements accordingly, if you want to address a wide range of age groups. The visuals are a great tool to give your story that umpf-effect when needed since it is supposed to be supernatural.

People with enough imaginative abilities will fill gaps by themselves whereas those with less will or ability will require a lot more in the filler-department. Question is in the end which group are you actually targetting? I personally see a distinct lack of combining the two elements properly, either be it by describing in detail, what can be seen in the visuals any-ways or by omitting the text almost completely and trying to create a pure visual effect. The latter mostly fails due to a lack of details to make sense of things or because it basically stuffs your face right into a vagina or a zoomed penis to create the sexy effect.

Adult stuff comes basically in 2 forms: the graphical part where there is no doubt about what is happening or the part, that plays with the head cinema of the individual to trigger mostly an emotional response there. The latter gives you much more leeway since it is up to the individual and not so much of you getting it totally right.
Great points! I totally agree that different age groups consume content differently, and it’s something I’ve thought about a lot. When targeting a broad audience, it’s key to understand that younger generations may prefer visual-heavy content, so finding the right balance is important.

You’re absolutely right when you say that "story" doesnt just mean written words. The visuals can carry so much of the story, especially when its a supernatural theme. Art can really add that "umph" to an experience, whether through character designs, atmosphere, or visually stunning moments that speak for themselves.

At the same time, it’s about making sure the text and visuals complement each other. If the visuals are clear, there’s no need to overload the player with text explaining what they can already see, but at the same time, the visuals need enough context to make sense. It’s about striking that balance where the player’s imagination can fill in the gaps, but not leave them feeling lost.

Regarding adult content, I think there’s room for both. Sometimes the visuals can be the focus, but other times, the more subtle emotional and psychological elements give the player room to interpret the situation, which makes the experience more personal and engaging.

In the end, it’s about creating a natural integration of the adult content while keeping the narrative and characters strong. It’s definitely a delicate balance, and I appreciate the insight on how to make both work together more effectively.
 
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