- Jun 19, 2017
- 21
- 13
Hello Barebackers! We've got some cool new content to reveal as we polish up our new Rex Engine. We listened to your feedback and have made some improvements, we hope you like them!
WE'VE GOT DICK N' BALLS!
Thanks to our excellent supporting artist TimTesy#7581 , we've been able to make time for a feature we would have otherwise pushed back towards the end of production, NSFW mode! All characters are no longer barbie dolled when nude. A SFW mode will be added to the game for those who want to stream the game without risk of dicks showing up on their stream. Sex scenes will be disabled in this mode!
You must be registered to see the links
Revamped HUD Design!
While our circular healthbar design was fun, it didn't really make much sense to our playtesters and lacked a lot of important information. It was not immediately evident that the small peach colored vertical meter was the health, or how the climax mechanic worked.
The new design is more fitting for the genre and should be far easier to know the status of your character from a quick glance!
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Street Stage Returns!
The classic streets level from the original 2015 BBS prototype is back with all new HD parallax layers! We have made multiple building variations to keep the scrolling effect fresh, with many small details you will only see by scaling the stage vertically.
The first version of our streets stage features a sunset aesthetic, with the night version serving as it's alternative variation.
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More Enemy Variety!
Enemy AI is getting a bit smarter, no longer will they get stuck forever on ledges and forget their existence in corners! The werewolf is receiving a new kick attack and may receive different stat variations, buffs and levels of aggression based on what color you see ingame. Winter werewolf may apply a freezing effect on hit or the rare red werewolf will unleash serious damage!
Each enemy will receive a minimum of 6 unique pallets, more will be revealed when the build goes public.
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Pallets Fully Implemented!
You'll be able to play Vergence or Genesis in all 12 of their color variations in the upcoming build. His clothing will also receive some new color options once they are drawn on all frames. We hope our large selection of pallets allow you to roleplay as your favorite scaley characters!
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Other News!
Myself and Kabs successfully bought our new home this month and are moving in this Saturday! This should not impact production of BBS much this month as we are very excited to announce Bare Backstreets finally has a full-time programmer!
RearmedDreamer#7147 has gone above and beyond to demonstrate his passion towards the project, consistently pumping out 5-6 hours of dev logs every single day for the past 4 weeks. He's officially signed on as our programming lead and has adapted to our build incredibly quickly! He has been very easy to work with and has already solved many of the projects major programming hurdles.
Previous lead programmer Roy Artorius#2164 has been released from the project due to being out of sync with our teams mission statement. We wish him well for his future endeavors. BBS will be hiring our first sound engineer come July to revamp all of our sound effects and potentially a new soundtrack. This will expand our teams size to 5!
We're really happy to find our groove with finding reliable team members. Over on Kabs comic Patreon, we've found a great team of supporting artists that have greatly boosted the speed in which we can pump out pages. Thanks to the support we have received on this platform, you have made our dreams a reality. We are extremely grateful to have our own home as a result of Patreon giving us consistent monthly income. It makes us feel making furry art can and is a career anyone can pursue if they are passionate!
No.is this build out now?
I agree with what you said, I just kinda wanted to point out the problem with this line...At least the project took longer to dissolve than the first one.
Which is a pity. I'd much rather have a beat'em-up with sex than some weird jank platformer... Plus, better animations. Besides, they also abandoned Fursona Maker. That's some basic bitch programming right there, how is it even possible to fail that!?Eeh. Its never going to bring it back if it were to disolve sooner or later, so either way there's nothing to gain.
The first game is done and gone for good. No change in that.
And yes the visual novel could just have been made in anything else, but they gotta have their WIGGLY ANIMATIONS OWO.
Unity might be a jack of all trades but dear god last years its been a jack in performance.
I'm not well versed in engines that aren't the most popular per say. Despite me wanting to see to do something on a 2D thing that is friendly to potato hardware.And, actually, Renpy can do animations too .[...] The shooting game, cooking, maybe even the scrolling environments (I never researched if that is possible, so I dunno) too.
[...]And you say that about Unity but I'm pretty sure it's just this game... It's the only game I've played for a while that self-destructs.
That's because Unity is, by default, a single threaded engine, so the CPU speed matters a lot more rather than how many cores/threads there is, the built-in physics is also single threaded, so when a game is using it (for ragdoll movement, objects bouncing against each other/the environment) it is effectively crippling it's performance by half.And no, unity is *really* that odd performance wise for a lot of things. Its mostly noticeable on lower end hardware where it just cripples.
Oh. That sucks. I'm not certain that would be true but eh. There's some weirdness that pops up every now and then so i wouldn't be surprised either.That's because Unity is, by default, a single threaded engine, so the CPU speed matters a lot more rather than how many cores/threads there is, the built-in physics is also single threaded, so when a game is using it (for ragdoll movement, objects bouncing against each other/the environment) it is effectively crippling it's performance by half.
Renpy tends to be pretty popular for Visual Novels but er.... Yeah, that's about it. ._. Mostly just dating sims and RPGs. It really isn't used to it's full potential (I blame the lack of clear tutorials, all I know is based on blind luck and guess work).I'm not well versed in engines that aren't the most popular per say. Despite me wanting to see to do something on a 2D thing that is friendly to potato hardware.
And no, unity is *really* that odd performance wise for a lot of things. Its mostly noticeable on lower end hardware where it just cripples.
Mostly since unity became a "fullscreen windowed" only thing. Where the resolution is just a rendering scale rather than actual resolution. Some games bypass that and it plays MUCH better.
Speaking of which, settings in unity seems to do less and less to free up ressources. It just blurs things and pretend it did something.
I don't think they're complaining because of the bugs. Games can have bugs, but this one is going the way of Duke Nukem Forever: In development hell for years, loads of money thrown at it, and it's probably not gonna turn out that great...I just wanted to say that this game isn't finished since the reviewers of this game are criticizing it for bugs. A game that isn't finished is almost guaranteed to have bugs. That's why there's a version released before the official release. Don't expect a game to be finished when the version is v0.4.1.
There's a big difference between finished and barely-even-playable and I think you realize this.I just wanted to say that this game isn't finished since the reviewers of this game are criticizing it for bugs. A game that isn't finished is almost guaranteed to have bugs. That's why there's a version released before the official release. Don't expect a game to be finished when the version is v0.4.1.