Dole

Well-Known Karen
Apr 28, 2017
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Bugs 0.12d

For a Game you can make choices like hell it is not well tested after a little time I find 2 dead ends with the same problem you can´t talk with the Major about the deal so you are stuck. and can begin new.

Dead end
Major Penekth
First take the 5 deal, you can give this to Hall (NPC)
go to countess, not good
we can find a solution Major Penekth
ask if he need help
love potion gypsy
give potion to major
and then it is a dead end
you have not enough and the way above is close
I try to give all to Major nothing interest him so you can´t update the deal in friendly way !!!

Dead end
Major Penekth
6 choice you think about it
Next Day no chance to talk about it again to choose another deal the option is not there (and the power letter he wouldn´t see because he know it), countess is blocked because I have to make a Deal.

Attack on you with the gypsys.
When I remember correct in the text they talk that they get informations from a Brigand. I have killed him what information "from a killed person"? (I read the walkthrough when I understand right the Brigand apears only when you haven´t killed him and it is clear that a living person can give informations)

The most was sucks is the loading time and this taken your good game down !!!

I don´t know if it is the engine or your game the game have a long loading time aso when you try out what is the different from a choice it takes very long because at some points are no save and you must load from a place not near the answers choices and now it sucks that you have a long loading time and a very long time for skipping and auto forward text.

Skipping hangs up a lot of time in the Game and the problem is here aso when you save is far away you must repeat all time again and the places the skipping hangs up are all time the same places (text places are blank) [You can enter the menu with ESC and search for your last save and load]. Aso when I remember correct when you use auto forward time a lot of text places are blank and on some of this places you must use your mouse to came further. The auto forward time can be aso a little be faster (for example when you have 3 seconds to wait for each new text so you don´t know what you have to do in the rest of time to the next new text).

Aso it sucks that you must activate all time again skip or auto forward after a choice.
 
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SeventhVixen

Active Member
Game Developer
Jan 13, 2019
597
1,952
Bug 0.12d?

Dead end
Major Penekth
First take the 5 deal, you can give this to Hall (NPC)
go to countess, not good
we can find a solution Major Penekth
ask if he need help
love potion gypsy
give potion to major
and then it is a dead end
you have not enough and the way above is close
I try to give all to Major nothing interest him so you can´t update the deal in friendly way !!!
I'm sorry you are experiencing problems, but theoretically there should not be a dead end in friendly path, as many other players have taken that route without a problem. The game adjusts itself to give you enough affinity points in order to continue, unless a very very specific quantity of conditions (like not giving the letter from Irena, not giving paper, and refusing Robin (Because in Friendly path you can get a point letting the Major watch if you didn't finished the deal yet). If is not about getting enough affinity points tell me about in case there is a bug.) Also, by 5º deal you mean 1º (lower) deal, right?

Attack on you with the gypsys.
When I remember correct in the text they talk that they get informations from a Brigand. I have killed him what information "from a killed person"? (I read the walkthrough when I understand right the Brigand apears only when you haven´t killed him and it is clear that a living person can give informations)
If you kill the brigand in the gypsy event, you can notice Pyetr mention "the survivor that escaped". Is the one that Minerva kicks out of the van.

I don´t know if it is the engine or your game the game have a long loading time aso when you try out what is the different from a choice it takes very long because at some points are no save and you must load from a place not near the answers choices and now it sucks that you have a long loading time and a very long time for skipping and auto forward text.

Skipping hangs up a lot of time in the Game and the problem is here aso when you save is far away you must repeat all time again and the places the skipping hangs up are all time the same places (text places are blank) [You can enter the menu with ESC and search for your last save and load]. Aso when I remember correct when you use auto forward time a lot of text places are blank and on some of this places you must use your mouse to came further. The auto forward time can be aso a little be faster (for example when you have 3 seconds to wait for each new text so you don´t know what you have to do in the rest of time to the next new text).
Both loading time and if you find hangs on skipping is a thing of computer performance, but I commonly work on trying to make it better. . BFL is not a proper VN, so I didn't code it to constantly go back and forth, but to play completely following different paths; So I'm sorry for the players used to play VNs trying to play the same way and find problems. I've put and I'm putting all the options for you guys that I can ;)

Fix to blank texts: If you don't deactivate the Scrolling Text you will not have blank text need to skip (Is a strange bug with the deactivation of scrolling text and using Skip modes at the same time). BTW you can use Space too to skip text.

Aso it sucks that you must activate all time again skip or auto forward after a choice.
I put the Restoring of manual speed for some coding reasons, (specially for players that just want to speed up some times but don't want to lose anything), but I'll put an option to never deactivate automatically the speed modes.

Thanks for your feedback and thank you for playing ;)
 

Dole

Well-Known Karen
Apr 28, 2017
3,045
2,528
I'm sorry you are experiencing problems, but theoretically there should not be a dead end in friendly path, as many other players have taken that route without a problem. The game adjusts itself to give you enough affinity points in order to continue, unless a very very specific quantity of conditions (like not giving the letter from Irena, not giving paper, and refusing Robin (Because in Friendly path you can get a point letting the Major watch if you didn't finished the deal yet). If is not about getting enough affinity points tell me about in case there is a bug.) Also, by 5º deal you mean 1º (lower) deal, right?



If you kill the brigand in the gypsy event, you can notice Pyetr mention "the survivor that escaped". Is the one that Minerva kicks out of the van.



Both loading time and if you find hangs on skipping is a thing of computer performance, but I commonly work on trying to make it better. . BFL is not a proper VN, so I didn't code it to constantly go back and forth, but to play completely following different paths; So I'm sorry for the players used to play VNs trying to play the same way and find problems. I've put and I'm putting all the options for you guys that I can ;)

Fix to blank texts: If you don't deactivate the Scrolling Text you will not have blank text need to skip (Is a strange bug with the deactivation of scrolling text and using Skip modes at the same time). BTW you can use Space too to skip text.



I put the Restoring of manual speed for some coding reasons, (specially for players that just want to speed up some times but don't want to lose anything), but I'll put an option to never deactivate automatically the speed modes.

Thanks for your feedback and thank you for playing ;)
A game with a lot of options are not uninterested to play. For the producer it is a bug hell. We have here a lot of games without a walkthrough you get near 100% a bug when you leave the "not known walkthrough from the game producer".

Brigand
Is the one that Minerva kicks out of the van.

You don´t see that he escaped so for me it looks like Mirvana kicked a "near death Brigand out the van and he died after he was kicked out".

Major Penekth
I wrote above a second death end the problem is you can´t talk again about the deal. You can see 1) I make no deal and said I think about it choice 6 and next day I have no option about the deal. 2) I have said I take the deal choice 5 after I talked with the countess I said it is not enough and we can make a better deal (I am interested if I can have a way without to make the Major angry). I am a good friend with the Major and the Affinity is at 4 and no option to grade up the deal and the countess say the deal before is to bad and I must make a better one. So one time I am stuck I have no deal and I can´t go to the countess because I have no deal and the second one the first deal is not good enough and no choice to grade up the deal so the countess say all time make a better deal no options so all both choices are gamebreaking.
 
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SeventhVixen

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So one time I am stuck I have no deal and I can´t go to the countess because I have no deal and the second one the first deal is not good enough and no choice to grade up the deal so the countess say all time make a better deal no options so all both choices are gamebreaking.
Ok, thx, it is possible there is a bug around in the myriad of options. I'll check it. Anyway all Penketh negotiation needs a rehaul soon enough when all the rest of chapter 2 is incorporated.
 

Dole

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Apr 28, 2017
3,045
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Ok, thx, it is possible there is a bug around in the myriad of options. I'll check it. Anyway all Penketh negotiation needs a rehaul soon enough when all the rest of chapter 2 is incorporated.
I said it when you make it so further I think you have a bug hell in the future.

Maybe you can think about this if you think this is possible and your "paying" patrons like it aso.

In the moment you have:
Piety, Lewdness, Ambition, Knightly.

You change your story so it gives no dead end and you can´t miss any pics. Like the most player we like a harem ending. You can choose that the player can play free a love ending for each girl in the game and can play further.

For example max Chapter 1 Piety 100, Lewdness 400, Ambition 300, Knightly 500 and you as player can see it all time. Each Chapter this get a update.

The choices only change the skills you get. For example you have 10 events with choices and after you have done all you have:

Piety 80, Lewdness 360, Ambition 260, Knightly 380.

So you haven´t play with the best choices it doesn´t matter because you can get these points.

You must play little games or must spend money that you must earn so you lose only game time when you haven´t choosed the best way. So you as player must spend only more game playing time !!!

For example to get Piety.

You must spend money to the church or must help to repair it or buy something in town X for church A in town B.

Knightly

Earn it in a competion, help people against bandits.

Lewdness

From Books or a whore that teach it for money.

Ambition

1 place in a competion.

The stats say what you can do and what not. For example:

Piety you can need for the bless of god for a fight without enough you can´t do the fight to get the land or fight the enemy with troops.

Lewdness for sex action.

Knightly for competion or that you can meet Baron C for example you need 300.

Ambition

For a fight for a competion.

You can combine it with different skills and so on.

So you must have events or buildings to earn money and so on. And for example I would like to travel to town C that is not possible because you need for example Knightly 400 so you as player know ok I can´t do this now I have first earn this to play it free.

Think about this if this is possible and if you can save a lot of time for bug hunting. A well meaning council.
 
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SeventhVixen

Active Member
Game Developer
Jan 13, 2019
597
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I read it and play with it and it looks near a fan walkthrough as an official.
Is a fan walkthrough. I don't release walktroughts, just little guides that point to the direction of new content. Each release is beta tested at least for a week before even public patreon release so usually there is never a game breaking bug nor any real important bug when it come to the public, So I let the players discover the game for themselves.

But of course later than that when fixing things, other things may get broken and some wild bug appear from time to time, likely that could have happened with Baralis in friendly path.

Anyway right now I overhauled the code for all Baralis conversations so is more clear and at least that bug will not appear.


Maybe you can think about this if you think this is possible and your "paying" patrons like it aso.
Those are good examples and ideas and I've note them down.

The thing is basically that I don't want grinding in the game, just events unlocked by choices/story stage. Locking things under grinding is not my goal; One will see a part of the story when the part of the story is done; If currently in game one needs 400 Lewdness to make a certain lewdy action with Katerina for example, means that the player attitude coincides with getting that far/bold in Lewd conduct, a thing gained by behaving like that in many different situations, not just by repeating sex scenes. Repeating sex scenes don't change MC personality; Take new decisions change MC personality.

Some of the things you mentioned are already in process in the shape of the Respec Gear tho (Change Lewdness for Piety in the church, or Piety for Lewdness in taverns). But I'm trying to balance all those things, so Choices unlocks by stats fits the choices the player is making the MC take.

BUT, for sake of gameplay, beyond the Respec Gear that will get more ways to be used, I'll probably put extra ways to gaining stats for the the sake of gameplay, but always making sure that they're not repetitive mindless actions (grinding).

I like grinding as anyone may like it in certain games (Resources runs in your Survival FPS, repetitive jobs (Papers Please), but is just not exactly a gameplay feature I think fits Battle for Luvia.
 
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Joey the mangaka

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With $3 have good quantity of info process and in discord
 

Dole

Well-Known Karen
Apr 28, 2017
3,045
2,528
Is a fan walkthrough. I don't release walktroughts, just little guides that point to the direction of new content. Each release is beta tested at least for a week before even public patreon release so usually there is never a game breaking bug nor any real important bug when it come to the public, So I let the players discover the game for themselves.

But of course later than that when fixing things, other things may get broken and some wild bug appear from time to time, likely that could have happened with Baralis in friendly path.

Anyway right now I overhauled the code for all Baralis conversations so is more clear and at least that bug will not appear.




Those are good examples and ideas and I've note them down.

The thing is basically that I don't want grinding in the game, just events unlocked by choices/story stage. Locking things under grinding is not my goal; One will see a part of the story when the part of the story is done; If currently in game one needs 400 Lewdness to make a certain lewdy action with Katerina for example, means that the player attitude coincides with getting that far/bold in Lewd conduct, a thing gained by behaving like that in many different situations, not just by repeating sex scenes. Repeating sex scenes don't change MC personality; Take new decisions change MC personality.

Some of the things you mentioned are already in process in the shape of the Respec Gear tho (Change Lewdness for Piety in the church, or Piety for Lewdness in taverns). But I'm trying to balance all those things, so Choices unlocks by stats fits the choices the player is making the MC take.

BUT, for sake of gameplay, beyond the Respec Gear that will get more ways to be used, I'll probably put extra ways to gaining stats for the the sake of gameplay, but always making sure that they're not repetitive mindless actions (grinding).

I like grinding as anyone may like it in certain games (Resources runs in your Survival FPS, repetitive jobs (Papers Please), but is just not exactly a gameplay feature I think fits Battle for Luvia.
You only know how good your programmer is/or yourself and how much time he have to learn from mistakes. The most games have a big problem with it and it takes a lot of time and maybe my solution makes it easier for bug hunting.

I have found 2 gamebreaking bugs and i think when you have done this further in this direction you get more and more bugs.

Now it is more (and in the most Games) you choose an answer and looks on the skills/stats what they change and take something and load again and maybe again. Or you must start new. At the moment for me it is unclear for what I need the other stats as Lewdness. When I can see for example the Girls for Chapter 1 and what I need for the Girl or Country I would try to choose answers to get the skills/stats to play further when I don´t know what I need I can`t play normal without a walkthrough. Maybe you can see at Chaper 3 or so that you need another stat/skill on a level you haven´t and must start new, write a new walkthrough so it is difficult for players.

My suggestion is more that the choice doesn´t matter when you maybe you are Lewdness and try Anal by Girl A (100) and the Girl don´t like it (at the moment it looks it is blocked for all time). So for a player it looks like I have to load again or when I haven´t seen it at time I must start new to get all pics. You are a Knight and must normal be chivalrous so maybe you send to the church to pray for you sin or you must do a pilgramage. So you as player can´t do anything wrong and can choose answers only for fun to see what story you tell when you choose such answer.

When you can play all free so you can say you haven´t played all free for Chapter 1 search for the rest so you have all time all players on the same level. So you would only update the important things all time to the next Chapter. At the moment you have a lot of players with different skills/stats and in the next Chapter it grow up an so on so you need a good programmer and test all choices. I think a lot of players can say here the most games they give so many different choices are buged like hell or you must start a lot of time new. And when a Game takes a lot of loading time it is the question if the people see maybe new different or use only the skip function to came to the point they think it is new (a lot of producer change something in the code or Chapter).

You can get all skills/stats on max when you choosed all time the best answers in the events (normal a lot of loading or walkthrough reading or making) for the others they choosed the answers they like and for the not best choice they get a little bit of grinding or get an extra Quest to get the rest points for max or more as one. The extra Quest have not relevant pics.

You can see here Games with more choices that the solution was later (after some updates):

1) all stats was away (so the most choices are not interesting anymore) and it is like a novel you read
2) you have gamebreaking bugs the game is not playable from the beginning to the end normal. Some have save points or give saves. That means not that the saves or save points are not buged and so the game is not playable. And the end version is buged like hell (cash cow/milking cow in my eyes when a producer have no interest/proud to give out a bug free version).
3) you must start all time new or a lot of times (code changing and so on)

We have here that a lot of game producer don´t fix the bugs and with more content/updates you can see it more and more. So we have lazy producer on the one side and on the other side hardworking producer and when a bug is there they try to fix it fast. We know all that the engines have aso "sometimes" bugs so you need normal a good programmer (some games changed the engine in the middle and start all new so for the players are at the beginning not so interest because you know the pics and the story till the point you get new events). I don´t know how good yours is/or yourself so the suggestion is normal to make it easier so you make a loop so at the end all players have the same.

And you can see here how many games are on the market and each month came new game producer so you must think about your future and your game quality to give it out all time on a high quality to your patrons.

English is not my homelanguage and I was not sure if you understand it correct that my suggestion was the event/stat/skill loop to reduce the bugs that all player must have the max to play further the next chapter.
 
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