I am unsure if I ever mentioned, but I was really impressed with the combat scene while saving the Gypsy wagons.
It seemed very close to actual tactics on how he used the axe, grabbing the sword blade, etc. So kudos on whomever planned it out.
Thanks! Was a lot of fun making that scene. Just I wish I had a better computer back then, would have been a lot more detailed. But due to scene saving Remastering the scene will take many time from updating content so for now stays that way.
I recorded this video with the scene on the day, maybe you like it.
View attachment GypsyAttackwM.webm
The actual combat could be better, but still that portion was interesting.
Yeah, just a silly minigame, was coded in an afternoon as a test, and as it does not wear for long is not such hassle to play. If I were to make personal combat more interesting I'll change it, but is not prioritary. I plan to make every minigame different as they're a good entertainment sometimes to escape the tedious of coding regular things.
Where is the game saving my data though? Do I need to keep the save files to keep my progress like in RPGM games?
The game is saved in Users/AppData...etc. In the Check Keys menu, where it tells you where the screenshots are, the saves are too.
You don't have to worry about the saves, each version you download will access your old saves.
I added many new systems (a trophy room (Track of the path you're taking in your saves), a quests tracker etc, and all is save compatible for now.
But I'm adding more than 200 renders to Remastering the worst animations in the Prologue, so you may want to replay that part